The design challenge of pervasive computing demands new emphasis on ambient, embodied, and habitual experiences. This emphasis connects the younger field of interaction design with the more venerable disciplines of the built environment. In terms of knowledge representation its central problem becomes location modeling. This turn from the universal aspects of computing to its situated practices becomes both a defense of architecture and an agenda in urbanism. To complement more particular research compiled in this journal issue, this paper offers a connective overview of that position.
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