Abstract
This study explores how technology attains agency in a service system. By applying a systems view through the lenses of service-dominant logic and actor-network theory (ANT), we clarify and conceptualize resource and agency forms for a technology as it connects with other actors in a network as part of the value cocreation process. We conduct a qualitative study to explore a technology's role (i.e., VR-tours) in the residential real estate market. We find that VR-tour technology gains causal agency through others’ connection to and reliance on the technology. As value is determined, there is potential for structural agency, where it cocreates and transforms valuations, influencing actors to renegotiate their roles and practices and enabling value destabilization in the marketing system. Theoretical and macromarketing implications are discussed.
Keywords
Introduction
Marketing systems are the core of macromarketing (Layton 2007; Wooliscroft 2021) and provide a promising lens to explore the emerging roles of technology. Marketing systems are socially constructed, complex, dynamic systems comprised of “[a] network of individuals, groups and/or entities, embedded in a social matrix, linked directly or indirectly through sequential or shared participation in economic exchange, which jointly and/or collectively creates economic value with and for customers, through the offer of assortments of goods, services, experiences and ideas, that emerge in response to or anticipation of customer demand.” (Layton 2011, p.259).
The dynamic nature of marketing systems results in self-organizing and continuously evolving networks (Layton 2019; Vargo and Lusch 2016). Marketing systems influence the pattern of daily life, including the roles individuals play (Layton 2019), and they can transform functions, mechanisms, and meanings (Baker et al. 2015). Consumers, firms, and overlapping institutions shape marketing systems, through both intentional and unintentional actions. Social roles are a pivotal aspect of these systems, but as technology's impact has advanced, so has its role. Technology is recognized as a resource in a system due to its action and interaction (Vargo, Akaka, and Wieland 2020), yet the agency of technology is undertheorized. As such, we conceptualize technology's agency from a systems perspective by unpacking the “black box” of agency (Emirbayer and Mische 1998, p.966). We leverage service-dominant (S-D) logic and actor-network theory (ANT) to help inform how technology attains agency and influences a service system – a meso-level marketing system.
Akin to Layton's (2011) conceptualization of marketing systems, S-D logic recognizes a service system as a “self-contained, self-adjusting system of resource-integrating actors” comprised of human and non-human operant resources that cocreate value (Vargo and Lusch 2016, p.10–11). Consumers, firms, and institutions shape service systems and markets, through both intentional and unintentional actions. The shaping of service marketing systems typically implies the agency of people (Zhao 2022), but any actor or operant resource that shapes market systems deserves inquiry (Vargo, Akaka, and Wieland 2020). Non-human agency, such as the agency of technology, is becoming a poignant yet underdeveloped topic in the S-D logic literature (Vargo 2018). The failure to acknowledge technology's agency leads to an incomplete understanding of how technology contributes to value cocreation and shapes service systems, so an empirical examination of technology's role or agency in a service system is timely (Flint 2006; Kaartemo and Helkkula 2018; Vargo 2018).
Emerging technology, such as artificial intelligence (AI) or virtual reality (VR), can be leveraged to support and make decisions for social actors in market systems (Yu, Vahidov, and Kersten 2021). Nevertheless, disentangling technology's distributed agency, or agency among multiple actors across the service system (Vargo, Akaka, and Wieland 2020, p.530), allows for different agential forms available to technology to emerge. As a result, this can better inform the impact of the technology resource on moral and ethical valuation at the micro and macro levels (Sayes 2014). As the role of technology continues to evolve in systems, managers and policymakers face an increasingly complex environment shaped by multiple actors interacting through space and time (Layton 2019). Scholars argue that this research is necessary to recognize the rights and responsibilities of these actors (Sayes 2014; Siddike, Hidaka, and Kohda 2021).
From an S-D logic perspective, agency is typically applied to people (e.g., social actors), but non-human agency is an important topic for marketing systems scholarship. Agency is defined as being available to humans and privileges their cognitive ability to catalyze assets for resource integration (Zhao 2022). Nevertheless, an empirical examination of technology's agency in a service system is timely. Vargo (2018) states: “… it no more makes sense to divide the world ontologically into humans and nature …” and it is unsustainable to maintain “the idea that we can act on technology but it cannot have agency or act on us” (p.202). Despite recent conceptualizations, empirical analysis focusing on how technology becomes an agential actor is lacking and has been called for by S-D logic scholars (Donthu and Gustafsson 2020; Pohlmann and Kaartemo 2017; Sharma et al. 2020; Vargo 2018). This study tackles this literature gap to investigate (1) how technology can attain agency, (2) what role(s) it takes, and (3) how it impacts a service system.
This study examines an emerging technology's active role in a service system by applying ANT to S-D logic to develop a deeper conceptualization of technology as an independent actor. We apply ANTs ‘moments of translation’ (Callon 1984) to trace the emergent technology of VR-tours in the residential real estate service system. We propose a framework of technology's agency in value creation (and destabilization) that describes how a technology attains agency by making connections and reshaping the valuation of a service system. Qualitative interviews and archival data were analyzed to capture the process and identify unintended positive and negative consequences that arise from technology's role. Our study provides a rare empirical account in macromarketing systems literature showing specifically how technology attains agency. Because of the integrated nature of systems, this study captures the understudied oscillation between micro- and meso-layers (Akaka, Vargo, and O’Brien 2023; Akaka, Vargo, and Schau 2015; Vargo, Akaka, and Wieland 2020) and pinpoints specific value propositions that lead VR-tours to contribute to value cocreation.
Technology in Service Systems
At the core of the S-D logic's service system perspective is the interacting spheres of micro-, meso-, and macro-systems that oscillate as a result of the interactions of operant (and operand) resources (Akaka, Vargo, and Schau 2015; Vargo, Akaka, and Wieland 2020). The foundations of structuration (Giddens 1984) enable much of our understanding of these social systems that enable service exchange and value cocreation. Social actors can shape, change, and disrupt higher system levels. To clearly situate this conceptualization, we classify service systems as a meso-level (also considered “meta-level”, Akaka and Vargo 2014, p.373; Chandler and Vargo 2011). Specifically, as individual interactions comprise the micro-relations, fostering service exchange, this provides support and impacts the dynamic market system evident through the outcomes of value cocreation (Akaka, Vargo, and O'Brien 2023). The service system provides the primary “unit of analysis for value cocreation” (Vargo 2018, p.2020). Because of the dynamic nature of this meta-level, further shaping is possible, modifying expected roles and practices. Nevertheless, this is a recursive process, as higher-level systems commonly set the expectations (i.e., ‘rules’) for lower-level systems (e.g., macro-level networks guide and structure the expected valuations and interactions of the lower levels) (Vargo, Akaka, and Wieland 2020).
From an S-D logic perspective, technology is considered an operant resource (Akaka and Vargo 2014; Vargo, Wieland, and Akaka 2015, 2020). This is a significant leap from the prior conceptualization of technology as an operand resource, 1 dichotomized as either a product within the supply chain and then marketized to be resold (Vargo, Wieland, and Akaka 2015). Technology is understood as both a socially constructed outcome as well as an enabler of “socially embedded practices” (Vargo, Wieland, and Akaka 2015, p.64). Technology is recognized as foundational to service ecosystems or markets because of its role within the dynamic service exchange process. Identified as an operant resource, this admits technology's capabilities to act on other resources (Vargo, Wieland, and Akaka 2015). This view has been quite fruitful in expanding the innovation and technology diffusion literature (Vargo, Akaka, and Wieland 2020). Vargo, Wieland, and Akaka (2015) also argue that “maintenance, disruption, and change of institutions” are expected in innovation systems, and technology, as an operant resource, helps shape these service systems. Despite recognizing that multiple resources interact within sociotechnical innovation systems, technology's “agency” is often ignored in this literature stream. Situating S-D logic within a social systems perspective, we can understand that “agency” is required to influence the structure; nevertheless, this role is still often isolated as a human function.
Research has explored how value is cocreated by consumer actors in digital communities (Akman, Plewa, and Conduit 2018; Heinonen, Campbell, and Ferguson 2019; Schau, Muñiz, and Arnould 2009). Within these communities, the platform provides a space allowing consumers to connect, build a network, and cocreate value (ibid.). Recent literature has pointed out that technology is often considered in value cocreation literature as a resource used in exchange but can also emerge from the broader institution (Maglio et al. 2009; Vargo and Lusch 2016). Technology can be used as an enabler for social actors to exchange value that can lead to market change (Breidbach and Maglio 2016; Kaartemo and Nyström 2021). Commonly, a technology resource is considered adjoined to a human actor and is used for exchange within an actor-network for the potential of competitive advantage (Nenonen, Storbacka, and Windahl 2019; Vargo and Lusch 2008, 2016). As such, it is no surprise that scholarship investigating technology's role in value cocreation has constrained its role as a predominately utilitarian resource, despite the recent promotion from simply an operand resource (Akaka and Vargo 2014; Vargo, Wieland, and Akaka 2015, 2020).
Notwithstanding conceptual advancement in our interpretation of technology in service systems, the limited empirical work still perceives technology as a potential market-shaping enabler but not given “agency.” For instance, Kaartemo and Nyström (2021) describe technology as a platform that enables social actors’ value cocreation. In this research, the authors illustrate how non-focal social actors can create technology that can be disruptive, but the technology's role is assumed as an enabling resource. Technology usage occurs due to the interactions within a service system (Nysveen, Pedersen, and Skard 2020; Peltier, Dahl, and Swan 2020; Vargo, Akaka, and Wieland 2020). While some contend that technology does not have agency (Ramaswamy and Ozcan 2018), alternative literature recognizes the independent role available to technology in a network (Figueiredo and Scaraboto 2016; Kozinets 2019). Like any actor, technology shapes and can be shaped by the social structure surrounding the entity (Vargo, Wieland, and Akaka 2015). Although human agency is often assumed due to cognitive capabilities (Zhao 2022), isolating agency to humans limits our understanding of non-humans’ effects on a service system. Our research answers calls to conceptualize agency for technology within S-D logic (Donthu and Gustafsson 2020; Pohlmann and Kaartemo 2017; Sharma et al. 2020; Vargo 2018). We argue that technology must be studied as an integral part of marketing systems, and thus, it is necessary to ontologically elevate technology's role.
Actor-Network Theory and Agency
ANT is particularly suitable for studying technology's role and potential agency in service systems. The ANT perspective arose from the social construction of technology (Bijker and Law 1992). Scholars have encouraged the application of ANT to extend understanding of technology in value cocreation (Kaartemo and Helkkula 2018). Vargo and Lusch (2016) acknowledge that ANT is “theoretically consistent and robust” with S-D logic's conceptualization of value cocreation, as it recognizes a non-hierarchical networked structure in which value is created (p.7). Human agency is not the standard measure of agency for ANT. Non-humans, including technology, are recognized as actors on par with social actors (Latour 2005), allowing us, ontologically and methodologically, to follow technology in a service system.
Applying ANT can extend our understanding of how technology attains agency within a service system from both a conceptual framing and “methodological bracing” (Sayes 2014, p.136). Specifically, ANT enables researchers to follow a non-human actor, such as technology, regardless of its resource status or agency. ANT aligns with the S-D logic perspective by acknowledging that all human actors participate in network creation, including consumers and firm actors (Vargo and Lusch 2016; Wieland, Hartmann, and Vargo 2017). A central distinction of ANT, however, is that human and non-human actors participate in the network (Latour 2005; Law 1993), and “no actor is bigger than another” (Callon and Latour 1981, p.281). A non-human actor has agency “to the extent that they affect the actions of other actors” (Latour 2005; Martin and Schouten 2014, p.857). Importantly, ANT recognizes that any actor (human or non-human) becomes an intermediary when relied upon in the ecosystem. This classification of an intermediary expands upon S-D logic's concept of “resource-integrator,” the social actors that engage in service exchange to cocreate value (Vargo and Lusch 2016). Every act involves the entire ecosystem of actors to construct and enact the phenomenon of interest. S-D logic views the roles, norms, and meanings within the network as endogenously molded by the social actors. ANT extends this conceptualization to realize technology's agency and, as a result, influences the institutional norms. In summary, technologies are part of the system that constitutes action (Hatch 2018) and should be studied as an integral part of a system.
ANT also recognizes the dynamic movement of networks as a result of everchanging actor entry and connections, where destabilization can be more common than stabilization (Law 1993). Because networks are always in flux, the impact of an individual actor can be traced (Latour 2005) by focusing on network connections as they are created, changed, or severed and exploring both network stabilization and destabilization (Callon 1993; Law 1993).
Causal and structural agency
We classify the attainment of agency with the movement of a resource from operand to operant status and leverage ANT to recognize different agency forms based on an actor's ability to change a structure or influence others in a system (Latour 2005; Vargo 2018). Technology with no connection still holds status as an actor, or actant, but maintains as an operand resource and does not have agency. Notably, an operand resource may have proposed value, but this does not assume the resource influences others’ practices (i.e., causal agency), nor might it change the structure of a service system (i.e., structural agency). Any actor, human or technology, must instead influence value cocreation and/or value destabilization to be classified as an operant resource.
As an actor builds connections and becomes an intermediary between others or an enabler of action, the technology is classified as an operant resource due to its causal agency (i.e., when an actor has a causal effect; Sayes 2014). When an actor has causal agency, the actor can “authorize, allow, afford, encourage, permit, suggest, influence, block, render possible, forbid, and so on” (Latour 2004, 2005 quoted in Sayes 2014, p.141). In other words, causal agency can be classified if it can create some sort of difference to others within the system. Specifically related to a service system, causal agency is attained when an actor offers value and can influence others through exchange as an operant resource. Importantly, when an actor attains causal agency, meaning and value transfer are possible (Sayes 2014; Zhao 2022).
Nevertheless, an operant resource's agency may move beyond causal capabilities (Sayes 2014), as it can impact the structure and thus is classified as holding structural agency. Structural agency is attained when an actor participates in value or service exchange, resulting in changing the arrangement and order within the system. At this stage, the actant retains operant resource status and gains mediator classification. As stated by Sayes: Nonhumans that enter into the human collective are endowed with a certain set of competencies by the network that they have lined up behind them. At the same time, they demand a certain set of competencies by the actors they line up, in turn. Nonhumans, in this rendition, are both changed by their circulation and change the collective through their circulation. (2005, p.138)
As a result, these actors, even technology, will place demands on others in the structure. Resultantly, not only meaning and value but also practices and role change within the system are evident (Latour 2005; Sayes 2014; Zhao 2022). The structural agency capability is aligned with sociological perspectives that focus on system impacts that do not inherently require conscious and deliberate decision-making, often inscribed in cognition-driven perspectives (Zhao 2022). See Table 1 for a review of agency-related definitions.
Definitions of Agency.
Conceptualizing technology's agency translation
Leveraging Callon's four moments of translation as a starting point, we map these moments across steps of value cocreation in S-D logic. We also introduce two additional aspects of a technology's movement to become an agential actor in a service system, specifically connection failure and value destabilization. Our proposed model of Technology's Agency in Value Cocreation and Destabilization (see Figure 1) helps inform the nuance of the contextual value determinations of the VR-tour entrance into the residential real estate service system and provides a map of understanding for diverse emerging technology in other service systems.

Technology's Agency in Value Cocreation and Destabilization.
To investigate how new actors (human or non-human) can influence a network and attain agency, ANT research offers four moments of translation wherein actors achieve roles in a network and act to make connections to “assemble, stabilize, or destabilize a network” (Callon 1984; Martin and Schouten 2014, p.857). The first moment is problematization, in which actors realize a problem or recognize a goal (Callon 1984). The next moment is interessement, where new actors are introduced and given roles in a network in an attempt to impose influence on the network (Callon 1984). Next, enrollment “persuades representatives to engage in a concrete alliance,” or connection (Callon 1984; Giesler 2012, p.56). Lastly, mobilization signifies reliance on new connections, leading to network stabilization (Callon 1984; Giesler 2012).
Goal recognition
In the seemingly stable ecosystem, common roles and practices are adopted to pursue the multiple actors’ goals. The actors’ goals, or problematization, within the service system, provide a pathway of entry for the new technology, or intressement. This initial stage of problematization can also be considered
Value proposition
In interessement, new actors are introduced, assume roles, and attempt to take action (Callon 1984; Giesler 2012);
Value determination
Next, the new actor begins interacting with other actors in the service system. If the technology connects with others through enrollment, it begins shifting as a resource, eligible for
Notably, value determination only sometimes matches the value proposition (Akaka and Vargo 2014). Although value-creating actions that begin as value propositions are similarly determined by the other actors (expected value-creating actions), value determinations may be greater than or utterly different from the original value proposition (e.g., unexpected value-creating actions). In other words, the new technology actor can transform the value within the service system; these are early indicators of potential structural agency. Nevertheless, structural outcomes may initially be absent.
Connection failure
We also recognize
Value cocreation
Value cocreation arises from all actors’ contribution to the exchange and attainment of their aligned goals, or “mutual betterment” (Grönroos and Voima 2013; Karpen, Bove, and Lukas 2012, p.22). Through this mobilization process, the new actor becomes relied upon and impacts the wider network and others’ roles. Actors’ goals are achieved by adopting the new entrant where all actors in the network accept and embrace the role of the new technology. The “durability of the bonds” (Callon 1984, p.32) allows actors to attain their goals and reinforce the value-creating actions, or value potential, resulting in value cocreation (Figueiredo and Scaraboto 2016). Outcomes from interactions offer empirical shadows of value that are cocreated, and the system viability increases (Barrett et al. 2015). Because of the cocreative process within the system, the technology may shift to mediator status as a result of its unanticipated ability to “transform, translate, distort, and modify the meaning or the elements they are supposed to carry” (Latour 2005, p.39), indicating the structural agency attained.
Both adoption and diffusion stabilize the system and result in value cocreation (Giesler 2012). Value cocreation through diffusion is evident when other actors intentionally surround the new actor with other actors. By creating additional connections, diffusion of the technology influences value cocreation through network growth that fosters overall network stabilization for the focal actor. The technology moves beyond being a stand-in actor or intermediary. Acting as a spokesperson, the other actor shifts part of their resource constellation to the new actor. Past literature recognizes technology as an operant resource in technology diffusion (Vargo, Akaka, and Wieland 2020). However, to clarify this further, the new technology (operant resource) can secure structural agency through this diffusion process as the other actors modify their behavior and related service systems due to connecting with new technology.
Value destabilization
Simultaneously, actors’ roles and practices evolve as a result of the transformed value cocreated, resulting in long-term positive and negative consequences as detailed in the macromarketing literature (Baker et al. 2015; Domegan et al. 2020; Layton 2019). These unintended values (Caridà, Edvardsson, and Colurcio 2019) create new expectations and roles for the existing actors in the network, resulting in network disruption, or
Value-creating actions can create new engagement rules that impact actors’ roles and practices in the service system and overlapping systems. We propose and classify this process as value destabilization, as systems are not stable but constantly shifting. Nevertheless, it is important to note that what emerges as value cocreation can be an outcome of mutual benefit, but it may not benefit all actors within the service system. Because of the reshaping, power dynamics, and ultimately, the roles and practices are refashioned – resulting in potentially expanded job responsibilities or even lost jobs. Resultingly, the technology clearly holds structural agential status due to its impact on the system(s). This agency provides a greater bearing to higher-level structures that are not limited to the service system but may hold macro implications as well (Sayes 2014; Siddike, Hidaka, and Kohda 2021).
Method
We conducted an abductive, qualitative study to examine how a new technology entrant attains agency in a service system. Qualitative methods are recommended to gain deeper insights into the cocreation of value (Jaworski and Kohli 2006) and macromarketing systems (Domegan et al. 2020). We traced a new technology, VR-tours within the residential real estate market, recognizing the interactive nature between the micro connections and the meso-layer, or service system. We used Callon's (1984) four moments of translation in ANT to examine how technology influences the service system and associated actors.
Residential Real Estate Research Setting
While understudied in our literature, real estate is arguably one of the most significant consumer consumption decisions, financially and socially. In 2022, the housing market accounted for 16.2% of GDP in the United States (Wade 2023), comprising a substantial proportion of economic exchange. In the residential real estate service system, novel marketing technology has historically been engaged for its potential efficiencies of information exchange and enhanced performance (i.e., decreased days on the market, increased purchase price) (Allen et al. 2015; Benefield et al. 2019; Yu et al. 2020). The home, however, is embedded in cultural and social roles, and tracing technology in the real estate context is as much a social and cultural issue as it is a technical one (Huston and Warren 2013; Thompson 2015). On the surface, the exchange of the home moves from the seller to the buyer in the service system. However, the exchange resides more commonly in a larger network of human and non-human actors. The exchange is supported by real estate agents, where a seller's agent guides the de-identification and marketization of the home. Actors in the home exchange network can include buyers, sellers, real estate agents (i.e., buyer- and seller-agents), service providers (i.e., photographers), the physical home, and the novel virtual twin of the home (i.e., VR-tour).
The system of residential real estate surrounds the exchange of a tangible offering, specifically, a home. Two key consumer actors include a buyer and a seller. Yet, consumers do not have the expertise nor the time to invest in this expertise. Inherently, they are transient, secondary actors in this market. Buyers and sellers alike are constrained by necessary requirements such as purchasing a home within their budget and finding a home that meets their requirements of bedrooms, square footage, and location. For sellers, there is a need to hire an agent who understands the market and has the knowledge and skills necessary to sell their home for a specific price to not ‘go in the red.’ While rational processing is vital in their home exchange, the experience can be fraught with emotion. Many times, the process begins as a fun and enjoyable experience. However, the process quickly turns sour and “overwhelming.” Sellers find “bittersweet emotions” in transitioning to their next abode. Additionally, exhaustion can take over, leaving a need for additional reliance on their agent, and the focused objective shifts to quickly complete the home exchange.
The desire to adopt technology and incur additional marketing expenses on these listings is for transaction efficiency (Ullah, Sepasgozar, and Wang 2018), higher commissions, and decreased days on the market (Benefield et al. 2019). However, it is not atypical for agents to minimize their marketing expenses (Clauretie and Daneshvary 2008; Gwin, Ong, and Gwin 2002) and push back on emergent technologies. Sellers’ agents commonly use various promotional strategies to help market a real estate property, including photographs and virtual-tours. In practice, virtual-tours are often video or photos ‘stitched’ together as a video without the ability for buyer control. In other cases, the virtual-tours being produced are property-dedicated websites that include photographs, videos, and links to local amenities. However, it is not atypical for agents to minimize their marketing expenses (Clauretie and Daneshvary 2008; Gwin, Ong, and Gwin 2002) and continue to push back on emergent technologies.
Since the early 2000s, consumers have shifted their information gathering from real estate agents to the internet; agents are no longer the individual resource to acquire ‘exclusive’ details on the listings (Sawyer, Wigand, and Crowston 2005). Structural reshaping included new organizations that recognized and created value propositions to meet the convenience goals of actors. Furthermore, brokerages shifted to meet new expectations, including hosting sites to list property details and adopting technology to automate and digitize transactions (Kerch 2000). While most actors found the novel technologies introduced at that time valuable for efficiency and improved communication, real estate agents feared their commissions would be eroded. As agents pushed back, connection failure was common. Fear of technology as an agential actor is evident in Century 21's 2017 advertisement: “There's no robot for insight or hustle or a handshake … Good luck, robots” (Frankel 2017). Nevertheless, real estate agents have not been eliminated from the service system. In fact, average commissions increased despite technology's move to democratize information – much to the surprise of practitioners (Frankel 2017). As agents began to connect with technologies, their value in the system increased, resulting in positive outcomes.
In today's digital environment, photographs are a common marketing application, and there is a benefit to providing not only more photographs (Allen et al. 2015; Benefield et al. 2011), but attention must be made to the quality of the photographs (Luchtenberg, Seiler, and Sun 2019). Videos, or ‘virtual-tours’, were an innovative medium used approximately 15 years ago and became more common due to their benefits to the agent (Benefield et al. 2019). Virtual-tours can increase consumers’ engagement with a property online (Ullah, Sepasgozar, and Wang 2018). Furthermore, research exploring videos during this time showed a positive relationship between their usage on sales (Allen et al. 2015; Benefield et al. 2019; Yu et al. 2020). Recent research finds that usage of VR-tours can relate to increased sales, especially for homes that are difficult to show (Anderson, Freybote, and Manis 2022).
VR-tours in residential real estate
Our inquiry focuses on the introduction of the VR-tour 2 as an actor in the service system. While research investigating VR's influence on value cocreation is limited, scholars anticipate that VR-technology may be a way to provide substantial customer value and influence business’ value-in-use perceptions (Boyd and Koles 2019). Marketing technologies like VR allow consumers to engage with brands and offerings in new ways that fundamentally change the consumer experience (Lamberton and Stephen 2016). VR is a highly immersive and engaging technology that can significantly influence both B2B and B2C journeys and offers a way for consumers to drive their experience, allowing for cocreation (Boyd and Koles 2019; Kristensson 2019). VR has been recognized as potentially disruptive, particularly within the real estate market (Goldman Sachs 2016). VR-tours allow buyers to participate in a 3-dimensional walkthrough of a listing without physically being there. The leading technology in the industry is an AI-driven technology that stitches together 360-degree images to create a VR-tour of the home. The content includes an interactive tour, a floorplan, and a dollhouse view of the home. The focus on VR-tours is beneficial to study for two main reasons. First, VR-tour is a radical innovation actor within the home exchange network (Abbasi 2017; Athwal 2017), making it an optimal case for ANT (Callon 1984; Latour 2005). The VR-tour is a form of VR, an under-explored technology (Spielmann and Mantonakis 2018; Van Laer, Feiereisen, and Visconti 2019). The global VR market was $19.44 billion in 2022 (Fortune Business Insights 2023), which has increased substantially in the last few years (Sablich 2019) and is anticipated to grow exponentially (International Data Corporation 2017). Goldman Sachs (2016) recognizes VR as a disruptive technology that may be the “next big computing platform” (p.1), resulting in the creation of new markets and the disruption of existing markets, which is especially true for the real estate market (Goldman Sachs 2016). Second, residential real estate is optimal for studying network creation as the exchange is short-term, making this a context with clearly defined boundaries. Specifically, the network emerges, beginning with goal recognition (e.g., need to purchase a home) and stabilizes in goal achievement (e.g., home purchase).
Focusing on the VR-tour, we explored how this new technology can influence the value creation network with the potential to gain agency in the residential real estate industry context.
Data Collection
Data were collected using process-based research techniques to acquire a comprehensive data set to support the interpretive analysis (Giesler and Thompson 2016). Pivotal to this data collection process is to curate “a rich, varied, and multi-layered” data set (Giesler and Thompson 2016, p.499), including data from multiple structural layers.
The first author also engaged in participant observation, attended professional events, visited VR-tours, and used VR-tour hardware to create content. The first author's participant observation included using the technology to market the sale of their home in addition to leveraging a 3D camera to create VR-tour content and using the technology regularly to tour homes through data collection stages. The participant observation and informal interviews with two agents, one service provider, and one technology provider 3 served as a reference point and gave insight into the development of the formal interview protocols.
We then conducted 36 in-depth semi-structured interviews using theoretical sampling to identify informants who had first-hand experiences with VR-tours during a home exchange. In-depth interviews lasted 30 to 60 min each, and informants (buyers, sellers, agents, service providers, and technology providers; see Supplemental Appendix A for details) were asked to reflect deeply on their experiences (Arsel 2017). We used purposive, theoretical sampling (Eisenhardt 1989) to identify informants who connected with VR-tours during a home exchange. Our purpose was to collect data from those who had first-hand experience with the technology. This is particularly important in an early adoption context where random sampling would not yield appropriate data for analysis. The subject pool was expanded using a snowball technique to identify additional informants exposed to this emergent technology (Spradley 1980). Many of these actors participated in multiple roles in the home exchange network (e.g., buyer and seller) and encompassed various geographic areas across the United States of America. As such, planned questions varied based on the informant's role(s) but always began with a grand tour question about their experience, then narrowed to individual experiences with different actors in the system. See Supplemental Appendix B for an example of the semi-structured protocol.
During the interview process, the first author was invited to and attended a Young Realtors Association event. There, the first author had the opportunity to informally interview approximately twenty agents and service providers to better understand their general interest in innovation in the residential real estate industry and discuss prior experience with VR-tours. Additional informal interviews with two agents outside of this event allowed us to understand why agents may not choose to engage in VR-tours for their marketing needs.
Archival materials were also collected from agents, photographers, and technology providers, as well as a review of the extant literature in this context, was layered into the data set, allowing a view into effects at the service system level. Micro- and meso-level data gave richer insight into modified expectations and changed practices over time (i.e., indicators of structural change). This data included marketing materials, case studies, and news periodicals, resulting in an additional 93-pages of double-spaced text. See Table 2 for the data collection synopsis.
Data Collection Synopsis.
Analysis
Our analysis of how technology achieves agency involves multiple levels of analysis. Using a process theorization approach, we first coded the interview data to follow the individual micro-level narratives (Giesler and Thompson 2016) as connections were made and severed by actors within the meso-level service system (Latour 2005). This analysis allows us to investigate network building and shaping. During abductive analysis, we coded our data for instances where connections occurred and categorized them across the four translation moments (Callon 1984). This revealed the emergence of value potential and whether value creation was achieved or if connections were abandoned. See Table 3 for additional representative quotes.
Additional Representative Quotes.
Archival data was also coded to follow the four moments of translation (Callon 1984). Using guidelines established by Strauss and Corbin (1998), the data was also open-coded for additional relevant categories (Lincoln and Guba 1985) alongside this process. This analysis allowed us to investigate how agency emerged and valuation changed across the pre-identified stages of agency translation conceptualized in the framework (i.e., Figure 1). Throughout the process, the authors met frequently to resolve any coding discrepancies and reach a consensus on the categorizations. We also conducted member checks (Lincoln and Guba 1985) with two technology providers, two service providers, and two real estate agents, and they verified that our analysis is representative of their experience in the home exchange network.
Findings
We trace the VR-tour's entrance and its influence in a service system across the four moments of translation as it attains agency (see Figure 2). The technology is introduced to the service system as a result of complementary goal recognition, facilitating the technology's connection to other actors in the system. VR-tour technology proposes utilitarian value, specifically convenience and differentiation. As new network connections are made with the technology, it attains operant resource status and causal agency status. Through connection-making, other actors determine the value they receive in forms of expected (i.e., convenience and differentiation) and unexpected value (i.e., emotional, ethical, and social) that can result in value cocreation and, ultimately, structural agency. As connections are relied upon, roles, practices, meanings, and valuation are modified within the system, leading to value destabilization.

VR-Tour Agency Translation in Residential Real Estate Service System.
Goal Recognition and Problematization
When motivations arise, actors seek ways to attain these goals by interacting with others (Findsrud, Tronvoll, and Edvardsson 2018). The first moment of translation is problematization, where actors are motivated by a goal to achieve, or a problem to solve (Callon 1984; Giesler and Thompson 2016). In our research context, two salient goals for actors in the network include convenience and differentiation. This drives actors to connect with other actors to help meet their goal(s). This could include connecting with new technology, like the VR-tour, whose goal is usage and diffusion (as embedded by the developers).
In a typical exchange, consumer actors will engage with additional actors, specifically buyer- and seller-agents, to attain their goals and make their exchange experience more efficient (Findsrud, Tronvoll, and Edvardsson 2018; Koskela-Huotari and Vargo 2016). All informants recognize a problem to solve beyond the basic need for home exchange. Aaron reflects on the common utilitarian goal in home exchange: It's an inefficient use of time driving all over town, looking at different houses … I’m wasting my time driving to a property that, the second I walked in, I knew, okay, I don’t want this, and I just drove 30 min to get here … (Aaron, service provider, reflecting on his experience as a buyer)
It is common for prospective buyers to visit a home and quickly discover something they dislike, an inconvenience for everyone in the network: “When they walk in, and they see the house. And it's like, ‘oh no, there's not a bedroom downstairs, I’m gone.’ That's huge, probably hours of a seller's time …” (Emily, agent). The need for efficiency in the home exchange as well as firm-actors’ need to build or sustain their businesses (i.e., convenience and differentiation goals, respectively) are two salient goals that can drive connections with our focal actor, the VR-tour. In pursuing traditional goals (problematization), it becomes challenging for some actors in a service system, such as home exchange, to welcome innovative technology. While the technology has no agency at this point, actors’ goals of efficiency and differentiation create an opening for the technology.
Value Proposition and Interessement
Following goal recognition, actors begin to identify potential actors who might participate in the network. Through interessement, new actors are introduced, assume roles, and attempt to take action (Callon 1984). Technology begins to interact with other actors and offers a new way for all actors to participate in goal attainment by proposing expected value in the exchange. VR-tours make connections with agents seeking convenience and differentiation as the VR-tour is introduced, allowing actors to virtually “walk through” the home without being physically present. Nonetheless, some actors are reluctant to connect to the new actor, leading to connection failure.
Our informants identify VR-tours as a new, innovative technology used in digital marketing strategies that allows a home to connect to more buyers, offering convenience and differentiation. As such, the VR-tour's role is defined to help solve actors’ objective of a convenient home exchange, in addition to agents’ objective of differentiation. A Virtual Open House Saves Time and Energy: They pre-qualify buyers, so sellers don’t have to open up their houses to everyone (marketing materials) If you are tired of carting people around all day with crabby toddlers and being embarrassed when you make a wrong turn, [VR-tour] showings allow you to serve people more deeply, more efficiently, and more on YOUR OWN TIME. It's the best of both worlds!! (client testimonial on marketing materials)
At this point, the technology has potential agency by offering a value proposition of convenience, driving a functional, utilitarian value for the consumer and most actors in the system. As a result, some agents connect with the new technology to offer value potential in their system. Meanwhile, other agents have concerns about the introduction and do not connect with the technology.
Possible Connection Failure: Connection Not Made
The “adoption of new technology is often fraught with pitfalls” and does not always lead to value creation (Hilken et al. 2017, p.900). New technologies do not always make connections to other actors in the network. One cause is a lack of familiarity within the system: The market doesn’t understand what it is … In the early days, it was very new, and a part of the problem was a lot of people had pinned the phrase virtual tour as tied to basically a slideshow of images … [but it] is truly a virtual tour. You are able to actually navigate and interact with where you want to go, what you want to see when you stop … So, for me the term virtual tour is not used properly … (Aaron, service provider) I can’t convince other agents at other brokerages that this is valuable because the name of ‘virtual tour’ is 12 pictures on the slider … No, this is actual VR … You can put the goggles on … and walk into the property … Little Sally agent, who used to take her film into the Photo Hut to get it processed back in the ’70s, does not get what this is. She doesn’t understand it. (Ben, broker/agent/service provider)
The most substantial reason that connections failed was due to concerns of the real estate agents. Agents hesitant to connect with the technology are concerned they will lose other emotional connections. ‘I don’t want to do [a VR-tour], because then my open house attendance will go down. I want people coming through.’ It's a bit of a reliance on an old-line method and just an emotional connection to that open house. Even though we all know open houses don’t sell homes … All that open houses do is help the agents find more customers, or they meet more people and they get a deal. They get a lead out of it, and someone wants to list their home with them. (Mitchell, technology provider)
Here, the technology is unable to make connections because other actors see it as a threat (Law 1993). Agents are concerned that the VR-tour will “make actors do things” (Latour 2005, p.160), severing emotional connections and reducing enrollment with other actors. This would inhibit agents’ positional power (Williams, Davey, and Johnstone 2021) and their ability to make their own network connections (i.e., consumers at open houses), ultimately destabilizing their current value cocreation system. Furthermore, agents not using the technology reported that VR-tour technology is not necessary and that their current marketing practices are good enough. Furthermore, adopting VR-tours would require additional efforts to support this technology, such as role expansion or hiring – something additional they have to monitor or manage. In other words, agents are uncertain and have concerns VR-tours may gain structural agency and cause connections within the system to be reformulated.
Value Determination and Enrollment
Through enrollment, the technology establishes its role in the home exchange network and begins to take actions that are verified by other actors (Callon 1984). Now the system is beginning to change as connections are established in search of value. As value is determined, it can emerge in expected forms (e.g., convenience and differentiation) and unexpected forms. At this point, the new technology achieves causal agency and potential structural agency. Nevertheless, the data reveals shadows of connection failure when connections are severed.
Expected value determination
Expected value determination results in the perceived value of the technology's offering. Similar to what recent quantitative analysis has indicated (Anderson, Freybote, and Manis 2022), our informants share similar experiences of decreased days-on-the-market and the ability to purchase sight unseen as a result of the VR-tours’ use: I think it influenced our timing by helping us purchase a home faster than we initially thought. Otherwise, if we hadn’t had that, we would have looked at all the houses. We wouldn’t have been able to narrow them down. If we hadn’t done this, it would just be looking at the photos. And so, I would have had to buy a plane ticket, fly down here, and we would have wasted a lot of time walking through these houses that my husband and I were able to cross off right off the bat doing these [VR-tours] … We could see that the specific layout on the [VR-tours] wasn’t going to work for us. (Laura, buyer/seller)
When first using the VR-tour, actors attain their goals of convenience. Data also shows that when the VR-tour is adopted, it can assist actors’ goals of differentiation as well: I think that thirty percent of the value is allowing someone to walk through the property when maybe they can’t schedule a showing. So, it allows that convenience to virtually walk through it. The primary value, seventy percent of it, is distinguishing yourself outside of the competition and your listing appointment … It helps distinguish yourself apart from the competition, and then other sellers see the way that you market your property, and they too want a piece of it. (James, agent)
In summary, when other actors connect with the VR-tour and their goals are met and aligned with the value proposition, the VR-tour becomes enrolled as an intermediary. This enrollment allows VR-tour to attain causal agency and operant resource status.
Unexpected value determination
The VR-tour fulfills its role and prescribed actions as it connects with others in the service system, but unexpected value determinations also emerge. Consistent with past literature (Arnould, Price, and Malshe 2006; Figueiredo and Scaraboto 2016; Piyathasanan et al. 2017), several bundled value forms emerge and are determined (Sheth, Newman, and Gross 1991). Unique to the realism of this technology, we highlight unanticipated emotional, ethical, and social value determinations contrasting the technology's prescribed value proposition.
Informants commonly state that VR-tours are a more realistic view of the property than other non-human marketing actors. VR-tours offer actors a liminal space (Turner 1969): one in which the original physical home replicated is real, but the experience is virtual. Digital virtual consumption (Denegri-Knott and Molesworth 2013; Drenten and Zayer 2017) facilitates the feeling of ‘actually being there’ (Klein 2003; Yim, Chu, and Sauer 2017). The majority of our informants mention they imagine as if they are “really” in the space: “You just feel like you’re there. You just teleported yourself there, and you’re experiencing it in real-time.” (Janet, buyer/seller). When the VR-tour includes a virtual double of the agent, it appears to heighten this telepresence (Klein 2003): “It made us feel like we were standing in the house, viewing every step she was taking. Like we were walking with her” (Sophia, buyer). We find that telepresence and realism, commonly recognized as a facet of VR-technology (Hyun and O’Keefe 2012), permit diverse value determinations by actors.
Emotional value
Many prospective buyers seek a home to bond with emotionally, and agents notice that VR-tours can expedite the emotional bonding experience because of the technology's realism. The unintended emotional value determination presents as VR-tours enhance the bond between consumer actors and the home: They really can go straight to the bonding now because when people look at homes, it's real similar to when you find a boyfriend or a girlfriend or a spouse or something like that … There's a bonding that occurs. And either bonding happens, or it doesn’t. And sometimes, there's really no reason. You know, sometimes they don’t even know why they didn’t bond with it. (Philip, agent)
Buyers frequently identify their “ love “ with their homes, which often happens when visiting the home in person. There is also an opportunity for the bond to not only shift earlier but also occur entirely within the VR-tour, as expressed by Laura when she first visited her home in person: So, when I looked in [person], I didn’t get the “oh my gosh, it's perfect” feeling because I already kind of knew that from the [VR-tour]. It was more like I just wanted to walk in and get that in-person feeling that it is just like the [VR-tour]. It is okay, we already know we want this house, we already love it. (Laura, buyer/seller)
Laura makes an emotional connection with the VR-tour of the home but does not feel a need for a separate bonding with the physical home. Because she hopes that the VR-tour is an accurate depiction of the home and expresses her “love” for a home she has not yet physically seen, we interpret this as the technology's agency of making her “love” a home. We see that the VR-tours evoke not only a connection with the home but also with the agent. Some buyers find this fosters a deeper relationship when the agent is virtually present with them during the tour. Informants share that they identify their agent as a “friend” and feel they really know the agent, despite never having any physical interaction before closing. Actors’ engagement in the network can facilitate belonging and emotional bonding with actors (McAlexander, Schouten, and Koenig 2002; Schau, Muñiz, and Arnould 2009). The novel emotive value furthers the VR-tours’ agency as an intermediary in the system by creating stronger connections between other actors and becoming more relied on, solidifying its enrollment with potential for cocreation, structural agency, and disruption within the service system.
Ethical value
The realism of VR-tours allows for unexpected ethical value determination (Holbrook 1999) that is not always present in other technologies within the network, which weakens other actors’ connections. This is especially true for photography, the most used marketing technology in the traditional home exchange network. As a result, many actors start to question the quality and value of photography compared to VR-tours: You always wonder how much touch-up they’ve done … Like, ‘oh, hold on, this house is not like this at night. This is like an artist's rendering of the house at night.’ And some of them will be, ‘Well, that's pretty, but that's not what it's going to look like.’ … I guess I’m overall just worried about it. A lot of pictures didn’t actually reflect the house. That's the worry … I like [the VR-tour] a little bit more only because it's a little harder to really touch-up … (Charlie, buyer)
Unrealistic photography does not allow consumers to make educated decisions and enable emotional bonding with the home, and consumers become apprehensive of the home and agent (Tuzovic 2009). This leads to failing to meet their objective of convenience and an inability to connect to the home. VR-tours, however, emerge with a new value that supports their usage in the service system beyond its proposed purpose.
Social value
Additionally, a social value determination arises as VR-tours are perceived as realistic and attractive, heightening the emotional value while fostering future expectations. Specifically, the technology permits consumers to use the VR-tour to seek social identity appraisal. The affordances of the VR-tour can empower consumers to engage in self-appraisals by allowing consumers to engage in virtual practices within the VR-tour of the home. The liminal marketing experience will enable consumers to imagine their everyday practices in the home (Schau 2019): The buyers can sit up at night late imagining where their furniture is gonna go. They don’t have to be in the house to do that. And because of that, the deals went really smooth. Buyers, I think, were able to build more of an emotional attachment to the property compared with properties that didn’t have the [virtual reality] tour. (Charlie, agent/broker)
Charlie recognizes consumers’ self-appraisal to imagine how the home fits with their desired identity, the “ideally real” (Denegri-Knott and Molesworth 2013). As a result, if the home fits this desire, this can drive consumers’ value determination through emotional and social value determinations. This facilitates the exchanges and secures VR-tours enrollment for Charlie and his clients.
Possible connection failure: severed connections
While not a common finding, some actors in the service system leveraging VR technology sever the connection. I did not like [the VR-tour] a lot, and much preferred working with [my agent], asking her to visit houses and give us verbal or textual feedback on the houses when we were in California. Because we seem to get a false impression of the houses that we looked at through the 3D virtual presentations. We’d look at a house, and it looked beautiful. And after [my agent] went, she’d find there was actually no light in the house, that they probably put spotlights in the bedrooms before filming it. The fixtures were not as updated as it seemed to appear on the internet in pictures or in VR. (Vince, buyer)
After attempting to use the VR-tour, Vince decided not to rely on the connection to the new technology and instead strengthened the connection with his agent. Vince, who works with VR technology for his job, had higher expectations of the VR-tour than most, and his expectations were disconfirmed after contrasting the virtual and real space. Resultingly, his service system became more durable and re-stabilized with existing actors. While Vince was the only informant who communicated that he severed his connection with the VR-tour, we anticipate there are others like him in the service system. When connections to new technology are severed, its role diminishes in the system, but its role and potential agency can continue via reliance on connections with other actors.
In other cases, the VR-tour makes one or two connections in the system, but further enrollment fails. Ben is a spokesperson for the VR-tour and recognizes the need for enrollment between the VR-tour and other actors. Ben discusses his frustration in not being able to make additional connections for the VR-tour: The problem that I struggle with as an independent broker is, I don’t have the money to fund the public mouthpiece that I would need to tell everybody … I can’t get in front of the public the way I need to without mortgaging my house and my whole future to try to make that leap … I’m a little pop and pop shop with no ability to impact a larger market. (Ben, broker/agent/service provider)
Here, an impediment to enrollment is the cost of the connection to this technology, constraining the value potential and agency for the VR-tour. However, Ben's connection to the VR-tour remains durable.
Value Cocreation and Mobilization
Resulting from value determinations, value cocreation is possible due to mobilization via adoption and diffusion. As more connections are made, “the more [the network] exists” and stabilizes (Latour 2005, p.217). Here, the technology attains structural agency. As noted above, once value determination is successful, actors may determine to continue using the technology on an ongoing basis. The technology became an active player in value cocreation through their adoption. As a reminder, ANT recognizes that this reliance and the new connections that facilitate mobilization indicate that the technology moves beyond simply being a facilitator or intermediary status into a mediator and gains structural agency. As such, the VR-tour engages in value cocreation. Agents, such as Philip, Charlie, and Ben, use VR-tour technology in the majority of their listings, as the technology facilitated beneficial results.
Diffusion
Diffusion is a key part of network stabilization and value cocreation. By mobilizing additional actors to a service system, these stakeholders can substantiate the role of the VR-tour while simultaneously differentiating their business and expanding the VR-tours’ network. While this occurs for agents and photographers as a result of meeting their expected differentiation value, it can also occur due to consumers’ social value.
VR-tours offer pre-packaged, shareable content that allows consumers to showcase their homes and thus, themselves. Nearly all consumers state they shared the content with family and friends (i.e., social value). Much to the dismay of the agents, the purpose of this was not to help sell the home. One buyer discusses her sharing of the content when considering homes to purchase: Especially if it was in virtual reality, I would send it on. I mean it's kind of a little more exciting than just sending pictures. So, I did find that if I really loved the house, I was excited before I saw it even, that I would send it on to other people. (Janet, buyer/seller)
The practice of sharing this content echoes consumers’ aim for external, social reflection. In a YouTube video given by an informant, a buyer shares her story of going through the process of purchasing a home. She brought VR goggles into the office to share the experience with co-workers. This active sharing allows her to convey her identity of being innovative because she uses the novel service to purchase a home. A few very perceptive agents recognize this sharing activity of seeking appraisal as a “secondary confirmation source from someone they trust” (Emily, agent). Charlie is particularly cognizant of this unique social value determination in this process: It may be contrary to the established value of this product, but I really think the primary value in that product is so that buyers can disseminate to their friends. And sellers can disseminate to their friends and as more of a ‘where they fit in their 200-person tribe.’ (Charlie, agent/broker)
Consumers share the VR-tour with family and friends, increasing reliance and diffusion. As such, consumers become spokespersons for the VR-tour, mobilizing connections between additional actors. While past research identifies how these network externalities can influence innovation adoption (Srinivasan, Lilien, and Rangaswamy 2004), we see the technology diffuses as a result of unexpected value. This unexpected social value presents novel value that is exchanged and leads to widening the network connections surrounding the VR-tour – illustrating that the VR-tour has structural agency.
Value Destabilization
Our data allowed us to follow the system reshaping, or value destabilization, that emerged from these unexpected value determinations. Similar to the reliance on technology from expected value determinations, unexpected value determination provides additional stabilization and cocreation; however, it also delivers surprising opportunities. In this case, the data reveals that the entrant can transform valuations as it shifts and reshapes the service system. As VR-tours gain additional entry and support other actors’ expected goals, the new technology's structural agency causes changes in the network by renegotiating other connections in the system. These further assign new expectations and roles for the existing actors in the system, resulting in network disruption, or value destabilization.
New roles
Photographers take on new roles (e.g., using the new technology, providing this additional service) and become spokespersons for the technology, enrolling other actors to connect with the technology. Additionally, when agents reduce their time spent showing homes, they take on new roles in the exchange system, such as digital marketing and even legal counsel. The role of the real estate agent, as a result, morphs. As the technology becomes more relied upon in the home exchange network, this implies changes for actors in the system: Everything I’m doing is enhanced by the way in which technology is playing a part … But I mean, every day I’m feeling inadequate. Every day I’m feeling like I don’t know enough. And every day I feel like I’m a day behind or don’t have enough knowledge of, gosh I don’t know, ‘how is TikTok engaging the real estate community at large or potential clients?’ (Daniel, agent)
The VR-tour creates new roles and value forms, destabilizing the system. Despite the VR-tour fulfilling the expected value proposition for his clients (i.e., convenience value), Daniel recognizes that this also translates into different expectations of his role. The new technology begins to make real estate agents feel stretched thin and “inadequate.” The continued reliance on and expectation of including a VR-tour in an ongoing value exchange puts pressure on existing actors to modify their practices and roles, indicating VR-tour's structural agency. As these actors recognize positive consequences, some unanticipated pressures and outcomes emerge, leading to value destabilization.
New practices and expectations
New practices and expectations also emerge as a result of value cocreation. As actors enroll and rely on VR-tours, VR-tours’ structural agency heightens and modifies others’ practices and expectations within and outside the service system. For instance, consumers now expect this for other experiences, such as vacation or apartment rentals, as a result of the additional value it brings. Inevitably, new actors within the service system negotiate distance or proximity (Latour 2005) by playing an unexpected affective role, strengthening or weakening connections between other actors. As the technology attains structural agency, it can erode bonds, push out traditionally accepted actors, and create different expectations of the other actors in the network.
Additionally, due to enhanced efficiency and trust (i.e., ethical value), the new VR-tour pushes out other technology, such as photography. As a result, expectations of photography change, revealing VR-tours’ structural agency. The ethical value creates a ripple effect within the home exchange network. Some agents and photographers now realize they need to provide more realistic imagery versus a beautified version of the home. Agents communicate that they now seek out photographers to capture high-quality and accurate depictions of the home. This inherently influences not only other technology but also the expectations of other social actors (e.g., photographers), and even agents’ own practices. Lindsey shares how this impacts her practices, indicating VR-tour's structural agency as expectations modify: … The photographer goes in with his wide-angle lens, and the room looks huge. It's really bright. And then you go see it in person; it doesn’t look like that. I was with a buyer last week who came all the way down from Ohio, and she's like, ‘this really ticks me off because I feel like they’re being, you know, deceptive in their advertising practices.’ I know that it's our job to make the house look as good as possible online to get as many people to come and see it, but then if the buyer gets there and they feel deceived, that's not doing anybody any favors. So, with the [VR-tour], they can see that the railroad tracks are right behind the house. They can see that the freeway is right there. They can see that the house itself is beautiful. But across the street is a sewage treatment plant. You know, nobody will ever show you that stuff in the video … I’m trying to show them the flaws of the property as well because I don’t want them to feel like they were duped into buying something that they wouldn’t have liked. (Lindsey, agent/service provider)
Transforming and suppressing valuation
While gaining affirmation from their social circle reinforces consumers’ position in their social circle and their own identity, this inherently places new expectations on the consumer. The VR-tour is an application that further reimagines the home through the new media format. As such, the digital duplicate captures the ‘perfect’ aesthetic and creates expectations for how and what is consumed. The contemporary ‘middle-class’ home is enveloped in aesthetic appeal. Aesthetics evoke a social and cultural appeal beyond cognition but are ‘prerational,’ deeply embedded in the social construction of taste-making (Joy and Sherry Jr. 2003; Maciel and Wallendorf 2017). As consumers evaluate and perceive aesthetics, they proceed through sensemaking, assessing their experience through their culturally encoded lens (Creed, Taylor, and Hudson 2020). As Samantha realizes in her experience: Because it shows every part of the house, right? It's not like you can move the dog bed a couple of inches, so it's out of the picture. It definitely added a little bit of extra pressure in terms of making sure it really was very clean, and there weren’t any scratches on the walls, completely uncluttered and ready to go. (Samantha, seller)
As a result of the technology's reinforcement of the reimagined home, one where the home's purpose shifts from value-in-use to a value-in-exchange, different cultural and identity expectations emerge. This shift in value exchange perception highlights the VR-tours’ structural agency.
Nevertheless, the authentic, genuine, and realistic representation of the space (Becker, Wiegand, and Reinartz 2019) is reserved for those in mid or upper-class homes. This technology is used predominantly for homes that are more expensive with larger square footage:
Of course, a $100,000 Condo, 500 square feet, isn’t going to benefit from the [VR-tour]. … a small space like that with literally a bedroom, like an efficiency … if it's a small space, you don’t need the [VR-tour] on it. We just need wide-angle photography. (James, agent)
Although James uses the technology on many properties he lists, he limits this usage when selling less expensive and smaller properties. When agents use their agency to isolate this technology to specific properties, this constrains the value and benefits for consumers in specific demographics. As a result, not all consumers gain from the ethical value enabled by this technology's “realistic representation.” As such, VR-tours’ structural agency creates new tensions within value cocreation.
Discussion
To understand how technology attains agency and reshapes a marketing system, we conceptualized agency forms available by leveraging ANT to enhance and offer clarity of technology's role within S-D logic (see Figure 1). We then traced changes in network connections for an emergent technology entrant (VR-tour) and related actors in the residential real estate market (see Figure 2). Specifically, our findings reveal that the technology attains causal and structural agency by establishing connections and becoming relied upon in the service system. The data uncovered that utility value propositions can provide entry to a technology. By connecting and participating in value cocreation, the technology becomes a relied-upon actor (i.e., causal agency) and diffuses by broadening other actors’ networks (i.e., structural agency). The study reveals that while technology can facilitate exchanges and managers’ relationships, unexpected value forms and roles emerge. The unanticipated emotional, ethical, and social value determinations begin to disrupt the system, modifying valuations and further influencing value destabilization. Its enrollment disrupts the system ‘balance’ and demands new roles and practices for other actors, resulting in shifted power dynamics and refashioned valuations within the service system.
Technology's Agential Role in Systems
By investigating how technology can attain agency within a service system, our research addresses calls for systems research (Wooliscroft 2021) using a powerful, qualitative methodology (Domegan et al. 2020). Recognizing that operant resources can have agency has substantial implications for the entire service system. Agency is historically conceptualized as a unidimensional concept encapsulated by the cognitive capabilities of humans (Zhao 2022), so a lack of research on technology's agency is understandable. However, an inability to acknowledge technology's agency leads to an incomplete understanding of how technology contributes to value creation and shapes marketing systems and society (Anderson and Thyroff 2022; Pohlmann and Kaartemo 2017; Sharma et al. 2020; Vargo 2018). This study has important implications for future research that explores technology within a marketing system to better recognize the “contemporary impacts” on marketing systems (Layton 2017, p.334) and how technology impacts value exchange and cultural values. While technology is a resource used in exchange, we find that its agency impacts consumer decision-making (i.e., causal agency) and influences future connections, expectations, and roles (i.e., structural agency).
Applying ANT to S-D logic was particularly useful as it allowed us to lay a foundation for understanding how technology, a non-human actor, acquires agency and influences a marketing system. Our evaluation of the technology recognizes the focal actor's function of a separate conduit, with an ability to hold causal and structural agency, enabling diffusion. Scaffolding from S-D logic literature that recognizes technology as an operant resource (Akaka and Vargo 2014; Vargo, Wieland, and Akaka 2015, 2020) and early conceptual recognition of AI technology's potential agency (e.g., cognitive assistants, Siddike, Hidaka, and Kohda 2021), we offer additional clarity to the deliberation of technology's agency (Sharma et al. 2020; Vargo 2018) and how it impacts changing values (Layton 2017). We illuminate the S-D logic perspective that agency determination is not constrained to conscious effort and decision-making (e.g., human agency) but is indicative of its impact on the actors and overarching structure.
By looking at the connections made and broken, we offer a more nuanced view of technology's agency in a service system. Following the micro-level VR-tour interactions provided insights into the specific differing value determinations versus value propositions (Akaka and Vargo 2014) that allow the technology to acquire agency. The data reveals that technology can hold causal and structural agency, impacting the marketing system and its cocreation efforts. As such, our research extends systems literature by detailing the role of non-human actors in a service system, called for in recent literature (Gummerus et al. 2021; Layton 2017; Sharma et al. 2020). We argue that not all actors that participate within a service system should be assumed to hold agency, nor should they be assumed to be an operant resource. Furthermore, human actors do not inherently have causal or structural agency within a specific service system. As noted by Kaartemo and Nyström (2021), nontraditional [human] actors can shape a market and agency is not always deliberate; peripheral actors may not create connections that lead to agency status. Our conceptualization takes Kaartemo and Nyström's (2021) work a step further. This study recognizes that technology can be more than just a market offering or catalyst by highlighting when and how technology's agency enables structural change. ANT's ontological interpretation and “methodological bracing” (Sayes 2014) helped us uncover not only that structure is affected but also that the VR-tour technology has the power to shift roles, practices, and valuation within the service system, with potential long-term implications.
Although this study concentrated on a single technology (i.e., VR-tours), insights may have transferability to other technologies, such as integrating smart devices into consumer homes. For instance, recognizing the entry for technology as utilitarian in nature (e.g., convenience) is still applicable to smart home speakers (e.g., Alexa, Google Home); however, the wider array of value forms that emerge leads to this technology's causal agency for consumers’ usage for information or entertainment. While this technology's causal agency is apparent by evaluating consumers’ dependency on their smart home speaker to receive alerts, listen to music, and even tell jokes. At a micro-level, value is transferred between the firm and client and is facilitated by the speaker. Zooming out, we can see that continued reliance leads to greater structural changes, at multiple meso-level systems, including the familial system of modified practices within the home, including rearranging their home, changing how shopping lists are transferred to other members of the home, and even communication across the home (often-times requiring additional speakers to be added). Expectations change within home builders now are pushed to ensure that homes are Wi-Fi and smart home enabled. Relatedly, new appliances are now expected to connect with not only a speaker but also a platform to allow for seamless integration and value cocreation within (and outside) the home. Similar mapping could be made for technologies such as ChatGPT and Mixed Reality. It may also help unpack when technologies have failed connections are not able to engage in value cocreation and its agency potential is stunted – not able to engage in value exchange at a larger scale due to lacking enrollment (e.g., Google Glass, Metaverse). Applying these concepts to map technology success turned failures could also shed new insights into the boundaries and flows of how a technology's agency changes over time (e.g., Blackberry, AoL).
Value Cocreation: Expected and Unexpected Value
This study contributes to our knowledge of value cocreation and transitions within a service system (e.g., Akaka, Vargo, and Schau 2015; Layton 2019; Vargo and Lusch 2016) and, most pertinently, how innovative technology influences value cocreation (Flint 2006; Sharma et al. 2020; Vargo 2018) and value destabilization. We focus on “value-formation systems” for goal attainment (Caridà, Edvardsson, and Colurcio 2019, p.75) and extend theorization of the resource integration process by evaluating the impact of a technology's expected and unexpected value determinations. Research has shown how consumer practices or the circulation of an object containing value potential can lead to value cocreation within a system (Akaka and Schau 2019; Figueiredo and Scaraboto 2016). Our analysis also reveals that although expected value potential can enable entry into a value cocreation system, unexpected value determinations can generate new expectations of others. The VR-tour was commonly offered to consumers at no cost by the real estate agent. The innovative technology is packaged as a gift of convenience to the consumers. This is not communicated as a suggested reciprocal exchange (Mauss 1925). The anticipation is that the technology offers and works with other actors to cocreate value shrouded in utilitarian benefits. Nevertheless, we find that value emerges and is adjoined with this non-human actor, which holds hedonic value and appeal. Specifically, enrolling VR-tours into their home exchange network can lead to co-constructive activity transforming into unexpected value expectations. Yet, these transformed values create benefits and tensions in the market. Moreover, the unequal distribution of these emergent value forms may enable power redistributions across the home exchange network, particularly impacting consumer actors. These insights affirm Layton's (2015) contention that evolving marketing systems will likely produce unpredictable outcomes.
Destabilization: Micro-Value Influences on System Valuation
The data provides insights into how technology evolution systems can mold “beliefs, behaviors, norms, values and social practices” (Layton 2015, p.303). Our review of a complex yet flat system reveals the influence of co-constructed experiences on the embedded and transformed levels of valuation through new technology diffusion. Specifically, the technology can participate in value cocreation at a micro-level while simultaneously influencing others in the network, generating value destabilization that affects the market-level evolution. As micro-level change occurs gradually through mediating actors, diffusion occurs, and roles are re-interpreted at the meso- and macro-levels, leading toward adaptive changes and self-organizing marketing systems (Layton 2015, 2019).
Our proposed conceptualization of value destabilization, which identifies the dynamic renegotiation of actors’ roles and power in a service system, is a likely outcome of new technology as it participates in value cocreation. Value cocreation is a dynamic process, and scholars acknowledge that interaction in service encounters can lead to value cocreation, value co-destruction (Keeling et al. 2020), or even market failure (Redmond 2018). Our results provide additional insight into the dynamic, alternative value cocreation process beyond the common focus of co-destruction of value (Echeverri and Skålén 2011; Plé and Cáceres 2010; Zainuddin, Dent, and Tam 2017). We suggest that when a new technology becomes relied upon, value destabilization can be expected. A risk in technology enrollment is the potential deskilling of other actors (Wirtz and Zeithaml 2018). While deskilling is a risk, we find that roles are renegotiated among actors and require new skills to sustain actors’ roles in the system. For instance, as ChatGPT and other generative-AI technology user growth climbs and becomes more relied upon (Hu 2023), academic systems shift dynamically. Some educators are pushing against the technology, and other educators and students are simultaneously learning with the tool. We anticipate that educator roles and practices will change unpredictably, impacting norms and societal values toward education.
Actors’ lack of adoption may also risk being perceived as ‘unethical,’ which creates a lack of trust and loyalty. Trust in others plays an essential role in marketing systems, and our findings support the work of Wooliscroft and Ganglmair-Wooliscroft (2018). When technology gains agency within the system, it garners this trust to facilitate exchange and value cocreation. Nevertheless, although VR-tours gain agency and trust, especially as they fulfill an unexpected ethical value form, it is important to recall the risks and, thus, responsibilities beholden on this new actor. For instance, as generative AI increases its capabilities, VR has the opportunity to be manipulated further, which may hold risk to the novel ethical value. Similar to what Vince communicated in his mismatched expectations (e.g., negative disconfirmation), this may lead to severed connections and an unraveling of the technology's agency in the meso-system over time. When a newly introduced technology is used unethically, it may lead to a severed connection and prohibit a technology from achieving agency (causal or structural). Furthermore, privacy is a common concern with new technology. With persistent storage of an authentic representation of the property, there are property rights and privacy policy implications. Consumers’ awareness of firms’ privacy practices can influence consumers’ value perceptions and decision-making processes (Hilken et al. 2017). Swaminathan et al. (2020) note the changing role of brands in recognizing their responsibility as data collectors. If an individual VR-tour is mobilized, gaining connections with others beyond the originally intended connections (e.g., using the VR-tour for home décor direct marketing), will this still offer value potential for consumers? Or, more importantly, can the prospect of reselling the content and data derivatives do harm? Similar implications and questions are likely with technology such as drones or smart speakers. Optimally, consumers need to be given control over their information in the marketing system (Watson and Wu 2022).
Limitations and Future Research
By looking at technology as an independent actor, we have laid a foundation for understanding how other non-human actors’ roles participate in a service system. Because of the rapid growth of technology, understanding the role(s) of different technologies will become more critical. Nevertheless, this study is limited by the context constraints of researching one technology (i.e., VR-tours) and one industry (i.e., residential real estate). Future research can explore how some types of technology (e.g., augmented reality, smart home technology, generative AI) can or do not add value to a network that differs from the present study's insights. While we focus on the VR-tour's goal of use and sustained life, the vast assimilation of AI technology will necessitate future scholarship to understand how other technology goals exist beyond use and sustained life. There is also an opportunity to classify the different ways connections are made, reinforced, and mobilized for future growth. Research can also investigate how connections between technology actors can facilitate value cocreation. Literature recognizes the differing relationships between consumers and internet-of-things (IoT) technology as well as different IoT technology (Hoffman and Novak 2018; Novak and Hoffman 2019). Knowing these connections exist, we call for more research to understand if value cocreation can exist with only non-human actors. Specifically, future research can explore the expected versus unexpected value determinations for other emerging technologies (e.g., service robots, metaverse, smart home technology) and how this can influence other actors in a service system.
Although the study garnered a comprehensive, multi-actor data set over time, additional longitudinal data with individual actors could enhance future research to monitor valuation changes. For instance, future research could investigate if consumers or marketers who leverage generative AI (e.g., ChatGPT, Bard) for utilitarian needs for work (e.g., creating efficiency) ultimately find new, unexpected values and shifted responsibilities by using consumer diaries to allow them to reflect on their usage over time.
As observed in our findings, new networks are developed surrounding innovative, new technology. Future research could dive deeper into how other spokespersons can facilitate wider market system development around new technology. This study is restricted to technology that is still an emerging innovation in the service system. However, engaging a historical analysis of successful versus unsuccessful technology can identify how connections and disconnections influence technology's role in the service system.
There is an opportunity to identify long-term industrial and societal impacts that might occur due to potential shifts driven by technology. Our data reveals that VR-tours actively participate in the home-buying service system for a single exchange and an individual agent's or photographer's service system. However, this begs the need to understand how this influences the role of the home in the ongoing system. A VR-tour is a temporal representation of the home, but do VR-tours’ entrance into the service system have longitudinal effects for future exchange? Specifically, how does the digital object influence the physical object's role in the system? Media, in general, impacts the meaning of the home to be a commodified future asset (Grant and Handelman 2023). Knowing the “virtual twin” of the home is a persistent and authentic representation of the space, how will this technology impact consumers’ definition of ‘home,’ and how may this influence a future exchange?
Furthermore, as discussed, there are ethical implications this study reveals that are relevant for VR-tours and other novel technology (e.g., privacy responsibilities). We call for additional research to evaluate 1) the longer-term ethical implications of evolving technology systems, and 2) how destabilizing and evolving marketing systems emerge with differing ethical values.
ANT is a valuable framework for our context and other marketing literature (e.g., Giesler 2012; Martin and Schouten 2014). As such, this lens could be beneficially applied to other relevant macromarketing questions. For instance, by recognizing the broader system and the role of human and non-human actors in marketing system exchange, we can gain a better understanding of how AI influencers create content to persuade consumers and enhance brand loyalty, how online community platforms influence identity development, or how self-service technologies influence customer experience.
Conclusion
Our study expands understanding of how a new technology achieves or fails to achieve agency by making, or failing to make, connections in a marketing system. By leveraging ANT, we offer new insights into the role of technology in value cocreation and how enrolling and relying on this new actor can lead to the technology's causal and structural agency. We contribute to research with an S-D logic perspective of marketing systems by introducing the concept of value destabilization, a likely outcome when new technology participates in value cocreation.
Supplemental Material
sj-docx-1-jmk-10.1177_02761467241238184 - Supplemental material for Technology has Agency too! Disentangling Technology's Causal and Structural Agency in a Service System
Supplemental material, sj-docx-1-jmk-10.1177_02761467241238184 for Technology has Agency too! Disentangling Technology's Causal and Structural Agency in a Service System by Kelley Cours Anderson, Hans Hansen and Debra Laverie in Journal of Macromarketing
Footnotes
Acknowledgments
We are grateful for the reviewer and editorial team and their wonderful feedback. We also thank all of the informants and firms that offered their insights and knowledge.
Associate Editor
Ben Wooliscroft.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by a Rawls College of Business research grant to help in data collection.
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