Abstract
Background
Health apps offer promising support for people with diabetes; however, the retention rates are low. Team-based apps and gamification can increase engagement and contribute to sustained use.
Objective
This pilot study explored how a team-based gamification app can support diabetes self-care.
Methods
Individuals with diabetes were introduced to a team-based gamification app that encourages the development of new habits. After 6 weeks of use, participants completed a questionnaire on system satisfaction, ease of use, enjoyment, usefulness for self-care, and burden, using a five-point scale. Qualitative data were also collected.
Results
Of the 32 participants, 65% were satisfied, 81% found it useful for lifestyle management, and 71% found it useful for exercise. The team system and challenge-tracking features were the most useful. Participants stated that the app provided emotional support and motivated healthy habits through social comparison; however, they also reported confusion in aligning team and individual needs.
Conclusions
The team-based gamification health app provided emotional support by team members who shared the same goals and motivated healthy lifestyle habits through social comparison.
Keywords
Introduction
The global diabetes population exceeds 537 million, affecting one in 10 adults. 1 Diabetes management requires significant lifestyle adjustments, including diet, exercise, and medication timing. Effective self-management not only involves monitoring blood glucose levels but also daily decision-making about food, physical activity, and treatment adherence to prevent complications. However, traditional management approaches often overlook psychological barriers, such as maintaining motivation and decision fatigue.2,3 Furthermore, the isolated nature of self-management can create feelings of burden and burnout, especially in the absence of continuous support.4,5
Mobile health (mHealth), particularly health apps, has emerged as a promising tool for diabetes management.6,7 However, the low retention rates of these apps remain a significant challenge.8–10 Many users discontinue use shortly after initiation.11–13 This issue is particularly problematic for chronic disease management, 14 where sustained engagement is critical.15,16 Gamification, which integrates game design elements such as points, badges, and challenges into non-game contexts,17,18 has gained attention as a potential solution. 19 These elements can enhance adherence, physical activity, and dietary behaviors in healthcare apps.20–23 Gamification is effective possibly because it fulfills fundamental psychological needs – competence, autonomy, and relatedness – as explained by self-determination theory. 24 Gamified interventions in diabetes management can transform routine self-care tasks into engaging experiences, helping sustain long-term motivation.21,25 Social features in team-based gamification, whether cooperative or competitive, further enhance engagement by providing social accountability and extrinsic motivation.22,25–27 Although gamification has shown potential in improving adherence and HbA1c levels,20,21 its application remains underexplored, highlighting the need for a deeper understanding of user experiences.
Minchalle is a Japanese smartphone app that integrates peer support, gamification, and cognitive behavioral therapy (CBT) to promote sustained behavior change through habit formation.28,29 The app integrates CBT principles to address the behavioral and psychological aspects of habit development. Users join anonymous five-person teams where they report their daily efforts and encourage one another to develop new habits. The app promotes evidence-based techniques, such as goal-setting,30,31 self-monitoring, 32 and positive reinforcement, 33 while the team-based structure encourages social accountability and support. Unlike traditional diabetes management apps that primarily track metrics, this app leverages psychological principles of behavior change through peer support and gamified elements. Given these innovative features and the scarcity of existing research on its specific utility for diabetes self-care, the app was selected as a representative example of a novel approach to habit formation. Despite its popularity, with 1.5 million downloads, users’ perceptions and the app's usefulness remain unclear. This study aimed to explore the experiences of people with diabetes who used this app, serving as a pilot study for a future long-term clinical trial, and to determine whether this team-based gamification health app has features that support diabetes self-care. Initially, we sought to understand user impressions and app acceptance rather than directly evaluating its impact on behavior. Early feedback on usability and relevance is essential for refining the app's features and ensuring its effectiveness in subsequent long-term evaluations. The findings from this exploratory study will guide the design of future investigations aimed at assessing the app's impact on long-term behavior change and health outcomes.
Methods
Study design
This study employed a mixed-methods approach. Data were collected using a written questionnaire, which included both numerical responses and open-ended questions allowing participants to describe their experience using the application. The quantitative findings from the numerical responses were further enriched by integrating insights from the qualitative analysis of the participants’ free-text descriptions.
Design and features of the app used in this study
The Minchalle app, developed by A10 Lab Inc. and launched in 2015, promotes the development of “desirable habits” and is available for both Android and iOS users. With a user base of 1.5 million, the app is widely used. Rooted in social cognitive theory, it motivates specific behaviors through group interactions, enhancing social support and fostering social comparison.
Available on a free plan, users can opt for a monthly fee of approximately 500 yen (approximately US$3) for additional services, such as ad-free usage and participation in more teams. The app offers a variety of teams targeting various areas, such as physical activity, eating habits, and academic performance. Users anonymously join goal-specific groups of up to five members, sharing daily progress photos in the team chat. Several teams have focused on improving self-management strategies for people with diabetes.
The team chat allows members to report challenges, provide feedback, and earn coins and badges for meeting set conditions. Noncontributing members are automatically removed, emphasizing active participation. Challenge records are stored in My Data, allowing users to track their achievements. Coins earned through challenges can be donated to local government and non-governmental organization social contribution activities. The app also features a chatbot that engages in team chats, offering encouragement and support based on members’ progress. Figure 1 provides a sample image (For detailed descriptions of the app, refer to Supplementary Figures 1–5 in Supplementary File 1).

Sample images of the app. (a) The user chooses a team to post the challenge. (b) The user posts a photo, step count, and comment to the team thread (posting the challenge). (c) The challenge is displayed in the team thread. (d) Reply to the team member's post or approve the member's challenge by tapping OK. (e) The record of the challenge is saved in My Data, and the user can check his/her achievement.
Participants were recruited by posting recruitment posters on bulletin boards at 11 clinics from January to December 2022. Each clinic displayed the posters for approximately three months. Eligible participants were individuals with diabetes (types 1 and 2), smartphone users who could cover communication expenses, and those able to download the app independently. The exclusion criteria included prior app usage; however, no participants were excluded based on this criterion.
Interested individuals contacted a principal investigator previously unknown to them and received a 15-min briefing via phone or video call explaining the purpose of the study and how to participate, with the promise of a 3000 yen reward for using the app for seven days and 1000 yen per completed questionnaire.
After receiving a 23-page instruction manual, they independently downloaded the app. Using the app like regular users, the participants underwent an initial tutorial on app usage, challenge posting, and team selection. Although not directed toward diabetes management teams, participants chose the teams based on personal preferences, such as exercise-oriented teams.
Data collection
All study data were obtained through self-administered questionnaires. The participants were given a questionnaire after a six-week trial period. They were asked to complete the questionnaire whether they had used the application for the full seven days or not.
The questionnaire assessed system satisfaction, ease of use, enjoyment, usefulness for diabetes self-care, and burden, using a five-point scale (from strongly agree to strongly disagree). Free-text descriptions were also included. The survey also asked which app features they found useful.
Data analysis
Quantitative data analysis
Descriptive statistics, including response percentages for each question, were computed. SPSS (IBM Corporation, version 26, Armonk, New York) was used for this analysis.
Qualitative data analysis
A content analysis of the free-text responses was performed. Content analysis was conducted using NVIVO and a spreadsheet. First, the data were coded and categories and subcategories were created independently by two researchers with training and experience in qualitative research. Next, the convergent categories were compared and semantic similarities and differences were discussed. Disagreements were discussed, and adjustments were made to reach a consensus. Additionally, a confirmation process was conducted by other researchers, allowing for multifaceted verification of reliability and validity. This allowed us to categorize open-ended responses based on themes and patterns, identifying important topics and trends.
Merging quantitative and qualitative data
The free-text qualitative data were merged into the quantitative data. Free-text data were used to interpret quantitative data, and the percentages and trends in responses were linked to specific cases and contexts. This provided more comprehensive insights.
Ethics and conflict of interest
This study was conducted in accordance with the guidelines stipulated in the Declaration of Helsinki. It was approved by the Ethical Committee of Kobe City College of Nursing (2021-1-0401). Consent was obtained for the publication of this report during the informed consent process. The authors have no conflicts of interest to declare regarding the development, operation, or evaluation of the application.
Results
Description of participants
Thirty-two people with diabetes consented to participate. The participants’ demographic data are presented in Table 1. Although two participants discontinued the app during the 7-day implementation period, all 32 participants completed the questionnaire. Table 2 presents responses to five questions assessing participants’ insights from using the app. The summarized participant statements are available in Supplementary File 2, with a representative description included below.
Summary of the sociodemographic statistics of the surveyed population (n = 32).
Summary of the sociodemographic statistics of the surveyed population (n = 32).
BMI: body mass index.
Insights on using the app (n = 32).
Satisfaction with the use of the app
Respondents answered the question “I am satisfied with the use of Minchalle.” Altogether, 65% of the respondents answered “agree” or “strongly agree.” Regarding the item “Minchalle's use was enjoyable,” 59.4% of the respondents answered “agree” or “strongly agree”. The participants who indicated a high level of satisfaction explained that they felt enjoyment and pleasure when using the app. Meanwhile, the participants who indicated a low level of satisfaction stated that their needs were not being met.
Enjoyment and pleasure
Participants expressed enjoyment and pleasure in interacting with team members through this app. These feelings were derived from the conversations and the efforts of the team members. They also addressed the benefits of an AI intervening in the chat. “I liked posting every time, I liked talking with people in the group, sharing, and thinking together, and I could feel satisfied at the end of the day (P22)” “It was a pleasure for me to recognize other people's efforts (P32).” “The messages from the cat (AI) were entertaining (P3)”.
Not meeting their own needs
Not all participants were satisfied with the initiatives or efforts of the teams in which they participated. They described the team as not being able to motivate self-care as they had expected or to obtain useful information. “The team was less responsive and less involved (P25).” “I did not like all the superficial greetings. I think we should talk more about our bodies and medicine. (P15)” “It was a good distance and I did not feel stressed, but I also thought it was too loose. (P29)” “I was disappointed that I did not find any of the other people's challenges in the threads helpful (P27)”
Ease of use
Ease of use and comprehensibility of the app
Among respondents, 46.8% did not agree that the app was easy to operate and use, with 28% remaining neutral and 19% disagreeing. In contrast, 54% of participants agreed that the app was easy to use and understand, indicating a generally positive perception. However, some participants noted challenges related to the system's complexity and issues with notifications. Two participants dropped out on the day of recruitment because they lacked prior experience with smartphone apps and felt overwhelmed by the registration process.
Issues regarding operability
Some participants expressed difficulty in understanding the operation, such as the notification settings. “It was harsh because someone on my team posted in the middle of the night, and the notification sound woke me up. I couldn’t turn off the notifications because I might forget to report my challenge later (P30).” “I do not find the operations to be convenient (P27).”
Functionality
Burden of using the app
A total of 31.2% of respondents either remained neutral or agreed with the statement that using the app was a burden for them. Respondents also described the burdens associated with posting their challenges.
Burden associated with posting challenges
Some participants felt pressured by the need to interact with team members through messaging in order to collaborate, as well as by the auto-exit feature that required them to post challenges regularly. “It is not enough to log in daily, and not posting challenges regularly enough to have to leave one team and join another is annoying (P27).” “I was struggling with what pictures to post each day (P12).” “It gave me a reason to work out, but it's a hassle to feel that I have to work out at the same time (P30).” “I am not a good communicator; thus, I find it burdensome if there is too much conversation (P22).”
Relevance of app use and self-care
The majority of respondents (81.3%) agreed or strongly agreed that using Minchalle was useful for diabetes self-management. The most significant contribution to lifestyle, as perceived by participants, was related to regular physical activity, as shown in Table 3. Moreover, the features that were beneficial to these self-care efforts are shown in Table 4. The feature that was perceived as the most supportive was the team system, followed by the display of challenge-tracking features and the encouragement provided by the AI. In their open-ended responses, participants explained that the experience had affected their lifestyle and feelings, such as their willingness to engage in self-care.
Participants’ perceptions of the impact of app use on lifestyle (n = 32).
Participants’ perceptions of the impact of app use on lifestyle (n = 32).
App functions that respondents found useful (n = 32).
Participants mentioned that it was a good opportunity for self-management, obtaining information, and promoting the development of healthy habits. “I find it very enjoyable and encouraging to report daily on the number of steps, meals, and their activities to each other. I sometimes rushed to add squats to compensate for my lack of strides after seeing others’ posts (P23).” “I felt I needed to exercise in order to post a challenge, so I feel it gave me the impetus to exercise (P 25).” “Seeing team members post their challenges taught me that there is such a way (of self-management) (P32).” “Challenges help me establish a rhythm in my life (P1).”
Feeling the impact on emotions
Participants noted the effectiveness of emotional support from team members and stimulation through social comparison. “I received encouraging messages when my blood test results were not so good, and when I was feeling alone and depressed, those messages helped me stay positive and try harder the next time (P3).” “It makes me feel better that I'm not alone when I know that other team members are also making such an effort. (P10).” “It encourages me to carry out my daily activities, and I don't feel bad when I receive compliments. It creates a virtuous cycle (P29).” “By creating a sense of solidarity there is a bit of a sense of obligation (I don't like that word …), which is either that or motivation as a result (P15).” “I think it is meaningful for me to know that I am not alone, that there is a sense of camaraderie, and that each of us is making an effort, despite our age differences (P23).”
Discussion
Benefits of the key features of the app
The Minchalle app integrates social support and comparison mechanisms, which are grounded in social cognitive theory,34,35 to enhance app retention and foster new habits. Over 70% of the participants found the app beneficial for developing exercise habits, confirming the utility of smartphones in promoting physical activity. 36 The reasons for this may lie in exercise itself, which requires less effort and provides immediate feedback compared with other lifestyle habits.36,37 Similar to traditional healthcare apps, this team-based gamification health app can also encourage physical activity.
Approximately 60% of the participants enjoyed using the app, with peer collaboration and emotional support cited as contributing factors. Such support may enhance engagement, satisfaction, and retention rates. 15 Peer support, established through reciprocal relationships, 38 fosters emotional support, 39 a key benefit of peer-support apps compared with solo health apps.
The design of health apps often integrates goal-setting and evaluation mechanisms, which are standard features.40,41 Additionally, the inclusion of goal-sharing among team members has been shown to enhance user engagement and motivation. 42 In this study, the app exemplifies this approach by facilitating team-based interactions that leverage these principles. This collective approach to goal achievement likely strengthens users’ motivation and commitment, as suggested previously.43–45 Beyond promoting goal achievement, this team-based structure may also alleviate some of the psychological burdens associated with self-management, such as maintaining motivation and reducing feelings of isolation and burnout.
Furthermore, half of the participants endorsed challenge-tracking features, such as the number of successful challenge days. This feature creates a clear sense of accomplishment, which may boost self-efficacy and sustain motivation over time. 46 Although other gamification elements, such as badge and coin systems,47,48 were available, most participants did not intentionally utilize them. The results suggest that while gamification elements are increasingly integrated into healthcare apps, their effectiveness may vary depending on the context. In this study, users appeared to favor social connections and immediate feedback over system-oriented gamification mechanics. Therefore, while these features are helpful for some users, the app's core strength may lie in its emphasis on fostering social connections and providing immediate feedback, both of which were valued by the participants.
Role of social support in user engagement
Emotional support also emerged as a key benefit of the app, as participants mentioned feeling understood and encouraged by their peers. For example, one participant stated, “I received encouraging messages when my blood test results were not so good, and when I was feeling alone and depressed, those messages helped me stay positive and try harder the next time.”. Emotional support not only helps individuals feel understood and motivated but also contributes to the formation of a shared social identity. By receiving encouragement and recognition from peers, participants are more likely to perceive themselves as valued members of a group, fostering a sense of belonging that is consistent with social identity theory. 49 Furthermore, it could be argued that Japan's cultural tendencies toward collectivism, which may subtly favor mutual support over overt individual competition, may enhance certain aspects of group-based health interventions. This perspective is consistent with observations that interdependent self-construal may contribute to social cohesion and adherence in such settings. 50 Our findings align with those of previous research, which indicated the critical role of peer support in maintaining motivation during health behavior change.39,51 According to social identity theory, group membership fosters a sense of belonging and guides behaviors through social norms. 49 Participants reported feeling less alone in their efforts to establish healthy new habits, underscoring the value of visualizing others’ contributions during team interactions, 52 as exemplified by statements such as, “It makes me feel better that I am not alone when I know that the other members are also making such an effort.” Similar results to those of previous studies were observed, in which social identity and group norms influenced eating 53 and exercise habits.54,55 By collaborating as a team in achieving goals and visualizing their collective efforts, participants can experience a sense of meaningful and socially significant contribution, which aligns with the concept of role satisfaction. 56 As a participant noted, “there is a sense of camaraderie and that each of us is making an effort,” emphasizing the importance of teamwork. The design of this app enables users to organically contribute through simple posts and is thus both rational and effective in fostering a sense of belonging, as reflected in comments like, “It encourages me to carry out my daily activities, and I don't feel bad when I receive compliments. It creates a virtuous cycle.” Compared with traditional individual-focused diabetes management strategies, a team-based approach promotes collaborative goal-setting and accountability, which can enhance engagement and adherence.43,57,58 Participants noted that the shared team goals provided an additional layer of motivation, creating a sense of responsibility not only to themselves but also to their peers.
This observation can also be understood through the lens of social comparison theory, which posits that peer support facilitates positive upward social comparisons, validating individuals’ thoughts and feelings while cultivating hope and motivation during the behavior change process.49,59 For instance, one participant described feeling compelled to add squats to their routine to compensate for a lack of stride after seeing others’ posts, illustrating how observing peers’ activities can inspire additional effort. However, dissatisfaction with team collaboration emerged, particularly due to the difficulty in finding like-minded peers, which undermined engagement. Building on the concept of role satisfaction, participants appreciated opportunities for sharing practices and receiving support, although some struggled to find like-minded peers, revealing a limitation in the development of cohesive team dynamics. Dissatisfaction with team collaboration highlights the need for strategies to enhance alignment and mutual understanding among members. Being part of a well-matched team is crucial for effective app use and habit development.60,61 Because peer support often relies on strong social bonds, 21 the absence of like-minded peers can hinder engagement. 62 Online-based peer support is particularly valuable in areas with limited social resources.63,64 The app's ability to allow users to compare and change teams could enhance its effectiveness when utilized appropriately.
Overall, although the app demonstrates significant potential in nurturing social connections and deepening user engagement through team-based mechanisms, challenges remain in addressing mismatched expectations and managing user burdens, such as team dynamics.
Barriers to engagement and operational challenges
It is commendable that even the elderly participants were able to use the app independently. However, it is worth noting that two participants dropped out immediately, without joining a team. Early dropout is common in intervention studies,65,66 and can be caused by a mismatch of expectations, a lack of enjoyment, or a lack of functionality.11,12 A recent systematic review reported that there are few effective ways to prevent early dropout, except for external rewards. 67 In this study, elderly users may have immediately judged that they could not use the app effectively. This suggests that a certain level of technological adaptability is required.
Although a certain level of technological adaptability is required, digital health interventions have shown potential in overcoming such barriers, 68 with emerging research indicating successful engagement even among older populations. 23 However, in this study, participants – whose average age was 61 – gave mixed reviews, with around 30% not denying the burden of the input work, and 50% disagreeing with the ease of use of the app. Specifically, the notification function, which participants found inconvenient, was effectively used by only a few and led to multiple complaints. Although notifications can serve as helpful prompts, 69 they can also induce stress, 70 particularly when users feel rushed.71,72 Furthermore, some participants found the notification sounds at night to be unpleasant, which could detract from the user experience. Intuitive notification customization is likely important.
The app's group dynamics created a complex motivational environment. As one participant noted, “By creating a sense of solidarity, there is a bit of a sense of obligation, which is either that or motivation as a result.” This reflects the balance between leveraging group support and avoiding overwhelming external pressure. The app's ability to foster a supportive community is key to encouraging participation and providing social reinforcement. However, it needs to balance encouragement with user independence to prevent it from becoming a burden and to sustain participation.
About 30% of participants reported feeling pressured to communicate and post regularly, reflecting controlled motivation. 24 Some felt compelled to exercise or post to avoid leaving a team, indicating a tension between motivation and the perceived burden of meeting the team's demands. In particular, this progression reflects the nuanced psychological dynamics of behavior change outlined in self-determination theory. While external pressure can initiate habit formation, the ultimate goal is to cultivate intrinsic motivation to sustain long-term engagement. Over time, external pressure is expected to be gradually replaced by autonomous motivation. 73 The gradual transition from controlled to autonomous motivation is a critical mechanism in sustained health behavior change. Autonomous motivation for diabetes self-care takes time to develop,74,75 and a 6-week program is insufficient for this transition. Although controlled motivation can help establish discipline, strategies are needed to support the transition to autonomous motivation for sustained engagement.
Participants also noted the added burden of photo submissions, which required extra effort compared to solo health apps like Fitbit. For continued use, it is important that participants perceive the benefits of emotional support and efficacy as outweighing the input burden.
As previously discussed, frequent notifications and pressure to contribute may have compromised the user experience. These concerns are linked to the app's notification system and team selection process. Though notification customization is available, some participants were unaware of it. To improve user experience, future apps should make these settings more intuitive and accessible. Additionally, participants may not have fully understood team characteristics before joining, which could lead to mismatches. Clarifying team features and providing more detailed descriptions could help users make more informed decisions, reducing disengagement.
Limitations of the study and implications for future research
The study has several limitations. First, this pilot study had a relatively small sample size (N = 32), which reduced the statistical power and generalizability of the findings to the broader population of people with diabetes in Japan. The demographic distribution of our sample showed an overrepresentation of people with Type 2 diabetes, and the age distribution was skewed toward older participants, and thus may not fully reflect the experiences of younger Japanese patients with diabetes. Moreover, selection bias may exist as participants were enrolled through message board recruitment, indicating a potentially high baseline interest in digital health management and technological literacy. The study design is also limited by the absence of a control group, which prevents comparative assessments. The 6-week follow-up period, while sufficient for initial usability assessment, may have been too short to sufficiently observe sustained behavioral changes in diabetes self-management, capturing seasonal variations in diet and physical activity patterns typical of the Japanese lifestyle, or identifying long-term adherence patterns and potential app fatigue. Furthermore, this timeframe may be insufficient to detect meaningful changes in clinical outcomes, such as HbA1c levels, which typically require 2–3 months to reflect significant lifestyle modifications. The reliance on self-reported data also introduces potential recall bias. The comprehensive usability study, while providing rich qualitative insights, employed unique open-ended questions that may limit comparability with other studies. Despite these limitations, this pilot study provides valuable initial insights into user experiences with the novel health app in the context of limited traditional peer support options. Furthermore, the findings lay the groundwork for conducting future studies involving larger participant pools to explore associations between application usage, self-care motivation, self-care behaviors, and HbA1c levels.
Conclusions
This study examined a team-based gamification app that encourages new habit development and found that 65% of participants were satisfied with the app, while approximately 80% indicated that it helped them manage a healthier lifestyle. Participants highlighted the positive impact of team support and motivation on their self-care practices, but also expressed confusion and a sense of burden due to mismatches between their individual needs and the team's activities. Additionally, the app facilitated emotional support among team members with shared goals and enhanced motivation for a healthier lifestyle through social comparison.
Supplemental Material
sj-docx-1-thc-10.1177_09287329251332454 - Supplemental material for Experience with a team-based gamification health app for behavior change adapted to people with diabetes: A pilot study
Supplemental material, sj-docx-1-thc-10.1177_09287329251332454 for Experience with a team-based gamification health app for behavior change adapted to people with diabetes: A pilot study by Satoshi Inagaki, Kenji Kato, Tomokazu Matsuda, Kozue Abe, Shogo Kurebayashi, Masatomo Mihara, Daisuke Azuma, Michinori Takabe, Yasuhisa Abe and Hisafumi Yasuda in Technology and Health Care
Footnotes
Acknowledgments
The authors would like to express their gratitude to the study participants and to the clinic principals, doctors, and staff for their cooperation in recruiting the participants. Particularly, we would like to express our deep appreciation to Dr Kotani, Dr Okada, Dr Nagao, Dr Ishihara, and Dr Nishikage. Graphics are original and created by the author. The screen graphic was used with permission from the system company (A10lab Inc).
Author Contributions/CRediT
SI conceived the study; SI, TM, and KA contributed to the study design; SI screened the study and extracted data. All researchers played a role in the data collection process. SI and KK conducted independent analyses in the qualitative data analysis. All researchers critically checked the adequacy of the data analysis. SI drafted the manuscript, and TM and SK made critical revisions. All authors approved and submitted the final version of the manuscript; SI is the guarantor of this study and is responsible for the integrity of the data and accuracy of the data analysis.
Funding
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by a JSPS KAKENHI Grant-in-Aid for Young Scientists (19K19533) and JSPS KAKENHI Grant-in-Aid for Scientific Research (C) (23K09815).
Conflicting interests
The authors declared the following potential conflicts of interest with respect to the research, authorship, and/or publication of this article: The authors declare that they have no conflict of interest. The authors paid standard usage fees to obtain premium accounts for participants to use the Minchalle application developed by A10 Lab, Inc. Furthermore, although the authors coordinated with A10 Lab, Inc. for user manual development and potential troubleshooting support, the company had no involvement in the research design, data collection, analysis, or interpretation. A formal agreement was established to ensure the company's non-interference with research-related data.
Data availability
Data are available upon reasonable request. The data supporting the findings of this study are available from the corresponding author upon reasonable request.
Supplemental material
Supplemental material for this article is available online.
References
Supplementary Material
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