Abstract
Transactions through mobile commerce for tourism-related products and services are increasing. This phenomenon can lead to impulse buying due to technological features and personal inclinations. However, few studies have shed light on the phenomenon empirically. The purpose of this study is to investigate what motivates buyers to purchase tourism products through mobile commerce and how these motives impact consumers’ impulse buying behavior. First, we interviewed participants to study their motivation for mobile commerce application use. Then, we extracted the motivation factors and examined how these factors affect impulse purchase intentions for tourism products through mobile commerce applications. To do this, we administered a questionnaire survey. In addition, fuzzy-set qualitative comparative analysis (fsQCA) provided in-depth analysis of factors that can influence impulse buying. Results show that convenience and ubiquity have an effect on perceived value. Furthermore, perceived value, notice of special promotion, and impulsiveness have a direct effect on impulse buying behavior. According to the results of the fsQCA, not only impulsiveness but also other factors can serve as antecedents to impulse buying behavior.
Keywords
Introduction
The search and purchase of products through mobile environments is increasing rapidly. In 2022, mobile commerce sales of the United States with smartphone are expected to increase over 192% compared to 2018 (Statista, 2021). In the field of tourism, online travel agencies (OTAs) have developed applications to adapt quickly to the mobile environment as well as to the web. Consumers purchase hotel rooms, airline tickets, and tourist packages through mobile commerce. In the UK in 2017, 36% of consumers under 34 performed their online holiday booking through mobile phones (Statista, 2020).
This trend is also seen in tourism products, which involve unplanned decision making. Immediate activities such as purchasing decisions or plan changes by tourists during their trips are activated through mobile phones. OTAs have used some facilitators of mobile commerce, such as pop-up alerts that an offer will expire or is in limited quantity. To understand the phenomenon, further study on consumers’ impulse purchasing behavior in mobile commerce with tourism-related products is required.
Mobile commerce research has mainly focused on general product transactions, payment, or mobile banking services, as the history of e-commerce transactions with mobile technology is brief (Sarkar, Chauhan, & Khare, 2020). Studies on mobile commerce related to consumers’ impulsive behaviors have targeted specialized trading environments such as social commerce and auction (Chen & Yao, 2018; Vazquez et al., 2020). Ahn, Lee, and Kwon (2020) also emphasized that study on people's impulsive buying behavior in tourism and hospitality field is an underdeveloped area. Research on consumer impulse buying behavior through mobile commerce in the tourism and hospitality industry is still in its infancy, and it is not sufficient to explain the current situation academically (Lee, Chung, & Lee, 2017).
We use a mixed-methods approach that combines qualitative and quantitative research methods to study consumers’ impulsive purchases through mobile commerce on tourism products. The mixed-method approach is appropriate to explore the emerging phenomena within changing environments or technology with existing perspectives (McKim, 2017). Hence, the above method can effectively confirm how impulsive purchases are made in the consumers’ purchasing behavior of tourism products through mobile commerce. We explore the reasons for the transaction activity using mobile devices with the interview as a qualitative study. We arrange the results as three parts (i.e. technology, transaction, and consumer psychographics) and examine the structural equation model as a quantitative study on how these factors cause impulse buying desires. Furthermore, we apply fuzzy-set qualitative comparative analysis (fsQCA) to derive deeper research results by looking for relationships or patterns that can induce impulse buying.
We set up the following research questions: 1) What purchase motivations affect the intention to buy tourism products in mobile environments? 2) How do these motivations affect consumer impulse buying behavior (urge to buy impulsively)? Additionally, this study seeks to identify the multiple influences among the causes of impulse purchasing and to identify transaction patterns. The process for research questions and further analysis is suggested in Figure 1. This study contributes academically by combining the related concepts and discussing the empirical results. This study also aims to provide practical implications for practitioners in the relevant fields.

Research framework.
Theoretical development
Impulse buying and urge to buy impulsively
Impulse buying is “a purchase that is unplanned, the result of an exposure to a stimulus, and is decided on the spot” (Piron, 1991, p. 512). Unlike the rational and reasonable consumers’ decision-making process of evaluating and comparing alternatives before consumption (Häubl & Trifts, 2000), impulsive buying behavior arises from a sudden burst of hedonic and positive affect (Chung, Song, & Lee, 2017; Dhurup, 2014). Consumers can act impulsively due to external stimuli and, therefore, are more likely to make impulsive purchases when exposed to an environment in which they can buy goods directly (Floh & Madlberger, 2013). Impulse purchasing is characterized by a short and spontaneous decision-making process, and as mentioned above, it can be based on unplanned behavior and influenced by an emotional state (Verhagen & Van Dolen, 2011).
Consumer impulse purchases differ from habitual purchasing or instinctual conditions (Rook, 1987). Therefore, not only the external stimuli, but also the individual's mental state should be considered. This can be viewed in the same way that impulse buying can be linked to individual pleasurable experiences or values (Rook, 1987). Therefore, because it is difficult to directly measure the impulse buying behavior itself, we attempt to estimate impulse buying behavior by identifying the impulse buying intention of consumers (Chung et al., 2017).
Urge to buy impulsively is an emotional state enabling consumers to purchase impulsively (Parboteeah, Valacich, & Wells, 2009; Verhagen & Van Dolen, 2011). This urge is defined as “the state of desire that is experienced upon encountering an object in the environment” (Beatty & Ferrell, 1998, p. 172), although not all urges to buy impulsively result in impulsive buying behavior (Chung et al., 2017). Accordingly, the impulsiveness of the individual should be considered first when confirming a person's impulse. Many studies have examined impulse buying based on various personality and demographic characteristics (Turkyilmaz, Erdem, & Uslu, 2015). However, impulse buying behavior is only partially explained by a person's temperament, and external factors due to the changing environment should be explored as well (Wells, Parboteeah, & Valacich, 2011). Therefore, in addition to individual characteristics, this study also considers variables set from the external environment.
Originally, impulse buying research was framed as studies of habitual purchase or unplanned behavior (Rook, 1987). Then, impulse purchasing research was conducted according to purchasing environment or the buying stimulus of sellers (Xu, 2007). Impulse buying was further studied as product categories or with consumer tendencies and basic information. Many empirical studies have demonstrated how various online cues (like interface design and scarcity messages) can stimulate consumers’ urge to buy impulsively (Dawson & Kim, 2009; Floh & Madlberger, 2013; Liu, Li, & Hu, 2013). As mobile transactions are increasing, research on impulse purchasing in online shopping naturally leads to mobile commerce.
Impulse buying in mobile commerce
The study of impulse buying in mobile commerce has proceeded as follows. According to Alliance (2008), mobile payment systems induce consumers to buy impulsively. The researchers then investigated consumers’ impulse buying behavior according to the effect of advertising provided by mobile commerce (Drossos & Fouskas, 2010; Drossos, Kokkinaki, Giaglis, & Fouskas, 2014). Wu and Ye (2013) empirically demonstrated the influence of consumers’ immersion and pleasure while also examining the impact of mobile shopping on impulse buying based on flow theory. T. Lee, Park, and Jun (2014) explored how mobile transaction features can drive impulse buying and demonstrated that impulsive buying behavior can be closely related to consumer regret. C.-C. Chen and Yao (2018) suggest that the characteristics of mobile transactions are strong precursors for consumers’ impulse purchases, as compared with the transactions on other buying channels. Meanwhile, Dewan and Benckendorff (2013) assessed influences by dividing users’ impulsiveness and the degree of technology use on mobile usage with regard to destinations. According to the results of this study, impulsiveness does not have a significant influence on consumers determining a destination while using mobile devices.
Impulse buying in tourism
The study of impulse buying in the tourism and hospitality field can be divided into two parts depending on the situation of impulse buying. One studied the behavior of customers in specific situations of tourism or using hospitality services. In this case, a person can engage in impulse buying behavior because of their mood or external stimulus. Several scholars studied the situation in settings like casino (Prentice & Wong, 2016), cruise tourism (Ahn & Kwon, 2020), festivals (Chang, Stansbie, & Rood, 2014), and airport (Geuens, Vantomme, & Brengman, 2004). The other is the behavior of customers in a situation of transaction via an online environment, such as the web or mobile settings. In this case, discussions were mainly conducted about the stage of exploring or planning a product or service. Stern (1962) classified impulse buying that may occur in this process as planned impulse buying. This is because, in a person's pre-trip stage, the product and service search and planning are somewhat different from the nature of impulse purchase. Nevertheless, researchers have examined impulsive behaviors among people in the tourism and hospitality industries that may be caused by people's temperament and the efforts of suppliers. Recently, in addition to sites that provide tourism products or services, research has examined a person's impulse purchase in social media by set sharing travel experiences as a stimulus. Chih, Wu, and Li (2012) applied an individual's hedonic persuasion and impulsiveness-related tendency as the main research factors to check how customers’ impulse purchases occur on online travel agencies’ websites. Floh and Madlberger (2013) verified how the pleasure of shopping induced by website features affects the impulsive buying behavior of customers by applying the framework of stimulus and response. Experimental studies have also been performed to check how impulsive behavioral intentions are among people exposed to social media post types and the influence of the poster (Szymkowiak, Gaczek, & Padma, 2021; Yao, Jia, & Hou, 2021). Those kinds of exposure and stimulation of information in the online environment can be further strengthened by mobile technology (Hwang, 2010).
Tourism mobile commerce
The advent of smartphones and applications has made it possible for consumers to search for information and purchase activities with little time and place restrictions (Kim, Koo, & Chung, 2021). This enables individuals to easily acquire, share, and purchase information before and during travel (Um & Chung, 2021). Several previous studies verified which factors stimulated consumers’ intention to purchase mobile tourism products and use mobile services. Lu, Mao, Wang, and Hu (2015) used the service characteristics that users expect from mobile use as factors based on social cognitive theory. In addition, Mahrous and Hassan (2017) conducted an empirical study by applying the psychological characteristics of consumers to confirm the motivation for using mobile as a tourist product purchase channel. These included consumer general characteristics and shopping habits. Rodríguez-Torrico, Prodanova, San-Martín, and Jimenez (2020) confirmed that an individual's attachment to a mobile phone leads to travel-related shopping through mobile. Their study applied the concept of place attachment theory to mobile. Hatamifar, Ghaderi, and Nikjoo (2021) studied the intention of tourists to use mobile apps using the characteristics of mobile apps and technology acceptance models. These studies derive factors based on theories used to study human behavior or perception. Also, the characteristics of mobile technology were applied as variables. However, little study has been conducted to examine the variables by directly determining the reason for using mobile for tourism products or services. Additionally, research on impulse buying on mobile devices in a tourism context is still in an early stage (Wu & Ye, 2013). Therefore, we aim to extract mobile usage motives through qualitative analysis and to grasp the influence they have on consumers’ impulse-buying decisions.
Methodology
We adopted a mixed-methods approach to investigate behavior that can emerge as a combination of tourism products, mobile technology, and impulsive-buying behavior. In particular, study on mobile technology in tourism is still in its infant stage. We judged that the mixed method was appropriate for conducting empirical research on the identification of causal issues based on the understanding of new phenomena. In the first study, qualitative interviews were used to identify mobile usage motives. In the second study, we conducted surveys and tested a research model based on the variables identified via the interviews and previous studies. For this process, the validity and reliability of the variables were secured, and the hypotheses were verified using SEM. Finally, for additional insights, we carried out fsQCA by modifying the data corresponding to the 7-point Likert scale of the survey items.
Qualitative research (interview)
The qualitative methodology of Study 1 consisted of interviews with self-reported tourism mobile commerce users. A sample of thirteen participants who had experience with purchasing tourism products in mobile environments was recruited. We enlisted interviewees with at least one year of mobile commerce experience via an online community. We selected the final 13 participants with consideration for age and gender. According to Vasileiou, Barnett, Thorpe, and Young (2018), a sample of 15 to 30 participants is a median sample size for interviews. Nonetheless, our interviews are applied to play an auxiliary role in studies with simple questions and single cases (i.e. tourism), so we considered that 13 is proper sample size for Study 1 (Malterud, Siersma, & Guassora, 2016). To reduce bias that may arise from various types of tourism products, we asked participants to respond to the interview, taking into account only accommodation and airline ticket purchases. We organized the interviews using aliases to protect the respondents’ identities. The key question asked was, “Why did you use tourism mobile commerce?” In addition, information about respondents’ purchasing behavior was obtained through questions about the mobile commerce companies they used and the tourist products they typically purchased. Finally, respondents were also asked about their gender and age.
Responses to the key question, “Why did you use the tourism mobile commerce?” were coded into three stages. Interview was conducted in Korean, coding process for keywords extraction was conducted in English. First, for the data collected from the 13 interviews, two coders summarized the motivation type in the form of a keyword for each response. Subsequently, the coder-identified motivations were compared, and the keywords were either matched or similar keywords were compiled and reorganized. Finally, the eight keywords that appeared the most were selected, and the coding was completed. A list of motivations finalized by agreement between the two coders listed in order of frequency is shown in Table 1. Detail information for interviewees is presented in Appendix A.
Coding table of interviewees’ mobile commerce usage motivations (n = 13).
Except for the top four keywords identified, the remaining motivations were not utilized in subsequent analyses, judging that the frequency mentioned was low and unimportant. The most common motivational factors mentioned were convenience, perceived value, ubiquity, and special promotion. The motivations of easy to change, trust, and time killing were excluded. Furthermore, in this study, the motives of convenience and ubiquity can be grouped together as technology-specific perceptions, while the motives of perceived value and special promotion are considered transaction-specific perceptions.
First, for the technology-specific motive of convenience, the explanations provided by the interviews included searching for real-time information. Other responses that were coded as a convenience motive included “Easier to operate than PC” and “Easy to pay and cancel.” Most respondents said that it is convenient to search, book, and purchase while traveling. Examples of interview responses related to convenience are as follows.
For certain sites, the app is more convenient to search through so I use the app when I search accommodations.
The interface or screen when I can see using a mobile is simpler than PC.
once signed in, I can confirm and pay for my flight as well as searching information in a short time. It’s very simple – a few clicks and that’s all.
The second most common motivation for mobile use is perceived value. Perceived value is related to transaction costs through a mobile device, and it mainly considers that using a mobile device is better than a PC in terms of time, effort, and price while trading. This can be applied more broadly than other variables, depending on what users value more in mobile transactions. An example of a response to perceived value from the interviews is as follows.
The access of mobile commerce is faster than PC.
Usually, I use these service to find and list up the places to visit during my trips, to discover a deal to save my money for a travel.
I have purchased airline tickets using mobile tourism commerce several times, since I can make a good deal and save time using it.
The third most common motivation for mobile use is ubiquity. Closely related to convenience, ubiquity is a specific characteristic of mobile commerce referring to the ability of mobile devices such as smartphones to facilitate transactions anytime and anywhere. This means that it is possible to complete tasks such as purchasing goods and making reservations without being limited by time, place, and space. Examples of responses related to ubiquity are as follows.
I can search for information that I’m looking for whenever and wherever I want.
I use the tourism mobile commerce because I can search and buy whenever and wherever I want. My school trip takes about an hour, and I can find tourist attractions that I’m interested in on the way to the subway.
I am not with my laptop all the time so I find mobile commerce is way more convenient when you can check it anywhere, at anytime.
The last motivational factor to be used in this study is the notice of special promotions. This motivational factor was seen as one of the characteristics that appears in transactions through mobile devices with perceived value. Mobile users can carry mobile devices all the time, unlike their desktop, and, if they set up alarms, they can receive information on special promotions for tourism products in real time. Marketing that characterizes these mobile transactions not only drives people's impulse to travel but also drives a desire to buy tourism products. The following are examples of interviews related to this.
Since hotels offer discounted coupons for social commerce just before the dates are passed, I can book a hotel room more cheaply and impulsively through a mobile social commerce than through other online shopping websites.
The m-commerce sites offer special promotions (e.g. coupons) to mobile customers only.
I can use the coupon that is offered only when I booked through reservation service of mobile.
The analysis of Study 1 identified eight motivations for mobile use. Motivations mentioned only once were removed, judging that they were not important motivators. The remaining four motivational factors were identified as core constructs for a research model of mobile tourism impulse buying intention. Based on insights gained from Study 1 and further literature review, several hypotheses where developed, such that the research model analyzed in Study 2 included two mobile characteristics and two transactional characteristics confirmed through Study 1 and, additionally, one individual characteristic was used.
Development of hypotheses
Convenience is defined as the extent to which a technology is perceived as being easy to understand and use (Van der Heijden, 2004). The early concept of convenience emerged as a study of which factors would affect consumers’ visits to a particular retail store in offline settings. Consumer consumption can be affected by product diversity, price fairness, or convenience, depending on which value they seek (Zeithaml, 1988). Since then, consumer research in the context of online environments and mobile devices has appeared, and the convenience of purchasing has been studied in terms of ease of use (Van der Heijden & Verhagen, 2004). Many studies have found that the perceived ease of use of a technology has a positive effect on use intention (Venkatesh, Thong, & Xu, 2012). Kim, Wang, and Roh (2021) proved that convenient service can deliver value to shoppers in O2O services. Pham, Tran, Misra, Maskeliūnas, and Damaševičius (2018) also argued that convenience is a crucial variable that can induce a value of shopping and repurchase intention. In this study, the convenience mentioned during the interviews was applied as an independent variable of the study instead of ease of use. In other words, the convenience that can be felt in mobile commerce creates value for consumers. Thus, we set the following hypothesis:
Ubiquity is defined as the ability to access the Internet at any place and any time and to remain in touch (Lee, Chung, & Byun, 2015). One of the primary features of mobile commerce is the portability and mobility of the devices used to collect information and complete transactions (Clarke & Flaherty, 2003). In addition, there is a ubiquity of network connections for doing activities related to transactions through the Internet. The ubiquity of mobile use also has features of time savings and spatial flexibility, which can lead the hedonic and utilitarian value of mobile services to emerge (Ltifi, 2018; Okazaki, Molina, & Hirose, 2012). Meanwhile, Prodanova, Ciunova-Shuleska, and Palamidovska-Sterjadovska (2019) proved empirically that ubiquity has a positive effect on perceived value in the mobile banking context. In particular, tourism products require searching and purchasing while traveling, and real-time transactions can be activated as the smart tourism environment further expands (Koo, Joun, Han, & Chung, 2016). As a result of real-time sharing of tourism information through the combination of smartphones and social networking services, the ubiquity feature as well as the mobility of the device itself will increase the value of the mobile platforms used for purchasing tourism products. Therefore, we set the following hypothesis:
Notice of special promotion is a perception of serendipitous marketing promotion, which is happily or beneficially discovered by chance (Song, Chung, & Koo, 2015). When people buy goods, they feel more valued and satisfied about the transaction if it takes less time and effort. Push notification is a core function for application services. This function can suggest effective advertising to consumers (Banerjee & Dholakia, 2012). Oyedele, Saldivar, Hernandez, and Goenner (2018) assert that smart wristbands generate value through real-time message notification to users. Hühn et al. (2017) also emphasized that location-based advertisement is less intrusive and more valuable to consumers than no advertising at all. Consumers can take advantage of this feature selectively and derive value in transactions using mobile services. In addition, OTAs traditionally help consumers make purchasing decisions by telling them how much of a discount they offer on tourism products (Liu & Zhang, 2014). In addition, special prices or unusual product configurations can be temporarily presented to convey the value of transactions to consumers who value financial benefits.
On the other hand, most tourist products have the characteristics of perishability in that the same goods are not available again after the time of use. Therefore, OTAs try to minimize the loss of goods via special promotions before the product disappears (Stangl, Inversini, & Schegg, 2016). This strategy is particularly well suited for mobile users who are comfortable accessing real-time information. If consumers set an alarm on the temporary benefits offered by their apps, they can easily participate in special promotions anytime and anywhere. It is also possible to promote consumer transactions by emphasizing that these are time-limited transactions. Gupta and Gentry (2019) found that if consumers perceive scarcity in the offline store, they feel urgent about their transaction. C.-C. Chen and Yao (2018) also proved that promotional campaigns can stimulate impulsive purchasing in the mobile auction context. Therefore, special promotions drive impulse buying among consumers using mobile devices. Based on this background, we set the following hypothesis:
Perceived value stemming from the interaction of the customer with the service or product is a variable that is widely used in consumer behavior research (Payne & Holt, 2001). Perceived value can appear self-orientated, but it could also occur as other-oriented (Holbrook, 1999). From this point of view, service or product providers have made great efforts to convey value to customers to elicit changes in customer behavior or attitudes (Chen & Chen, 2010; Chung & Koo, 2015). As mentioned earlier, several environmental cues trigger impulse buying. These external factors convey value to the customer, which increase the intention to make impulse purchases. Many empirical studies have proven that the benefits of technology (Ozturk, Nusair, Okumus, & Hua, 2016), ease of information utilization (Al-Debei & Al-Lozi, 2014), and mobile characteristics have a significant positive effect on hedonic values (Ltifi, 2018). This hedonic value is also an important factor in driving impulse purchases (Foroughi, Buang, Senik, & Hajmisadeghi, 2013). In other words, a customer's perceived value can be a trigger for impulse buying. Thus, the following hypothesis was established.
In order to study impulsive behavior, one must consider the psychological characteristics of the consumer. Also, as mentioned earlier, various studies of impulse buying revealed differences in external factors while considering the internal nature of the individual (Bauer, Sauer, & Becker, 2006). Zhang, Xu, Zhao, and Yu (2018) suggested that people with high impulsiveness concentrate not on the utilitarian value but on the hedonic value when reading online reviews. Zafar, Qiu, Li, Wang, and Shahzad (2021) emphasized that, in social commerce, impulsiveness is a critical factor in stimulating the urge to buy impulsively in direct and indirect ways. In this study, several variables for mobile use can also result in an impulse-buying desire, but it is necessary to clarify whether this is caused by individual characteristics or not. Thus, we established the following hypothesis:
Research model
To summarize the research model (see Figure 2), the technology-specific characteristics of mobile commerce (convenience and ubiquity) are expected to result in impulsive buying through perceived value. Meanwhile, the direct impacts on impulsive buying are also investigated, considering that the transactional characteristics (i.e. special promotion and perceived value) could have a direct effect on impulsive buying. This study also set the impulse tendency of individuals as an independent variable, since this psychological characteristic has been found to have a great influence on impulse buying in previous studies (Bauer et al., 2006; Wells et al., 2011).

Research model.
Quantitative research (survey)
In order to test the research model in Study 2, we constructed the questionnaire by adjusting the measurement items of the variables used in previous studies to the domain of this research. In order to verify the hypotheses, we confirmed the reliability and validity of the research model through measurement model analysis.
Survey instrument
The measurements for the study pertaining to the six constructs of the research model were derived from previous literature. Four items measuring convenience were adapted from a study conducted by Van der Heijden (2004), three items measuring ubiquity were adapted from a study performed by Lee et al. (2015), four items measuring perceived value were drawn from the research of Chung and Koo (2015), four items measuring notice of special promotion were adapted from Song et al. (2015), and four items measuring impulsiveness were adapted from the research of Lin and Chuang (2005). Finally, four items regarding the urge to buy impulsively were adapted from Beatty and Ferrell (1998). All items were measured on a 5-point Likert scale. Appendix B shows the detailed items for each construct.
Data collection
The online survey conducted among the potential respondents were extracted from a customer membership database of one of the largest Korean travel agencies. All participants in this survey were contacted and solicited using e-mail, and then they responded via survey websites. Respondents were requested to first answer a screening question about whether they have bought tourism products using a mobile application or website, and only those who answered “Yes” could proceed to the remaining questions. A total of 426 valid responses were obtained to analyze the research model. The demographic information of the sample is shown in Table 2.
Demographic characteristics of respondents (n = 426).
A test for non-response bias effects was conducted by separating the top 10% of those who initially participated in the response for the entire response period from the top 10% who participated in the survey at the end, and the mean difference between groups was calculated (Armstrong & Overton, 1977). No statistically significant difference between the two groups was detected, indicating that this study demonstrates a relatively weak non-response bias.
Data analysis and results
Measurement model
The measurement model was tested with confirmatory factor analysis using AMOS. For a good model fit, χ2/d.f should be less than 3.0 (Bollen, 1989). We also checked the goodness of fit index (GFI), adjusted goodness of fit index (AGFI), normed fit index (NFI) and comparative fit index (CFI) which are all recommended to be more than 0.9 (Doloi, Iyer, & Sawhney, 2011). The results of these indices reported in Figure 2 suggest an acceptable model fit. Furthermore, RMR is 0.039 and RMSEA is 0.048 which are good for under 0.05 (Xia & Yang, 2019). TLI is 0.967 and IFI is 0.972 which are good for over 0.9 (Bentler & Bonett, 1980).
In order to confirm the validity of constructs, we checked the convergent validity and discriminant validity as follows. First, all standardized loadings of measurements should exceed 0.5, and values of composite reliability (CR) should exceed 0.7, average variance extracted (AVE) should exceed 0.5 and Cronbach's α for each construct is required to be larger than 0.7. Table 3 shows that the values of CR and Cronbach's α for each construct meet these criteria.
Results of convergent validity testing.
For discriminant validity of the measurement model, we compared the square root of the AVE for each construct and the correlations between that construct and the others. If the square root of the AVE is larger than the correlations between that construct and other constructs, then this value fulfills the conditions for discriminant validity (Fornell & Larcker, 1981). As shown in Table 4, the minimum value of square root of the entire AVE of constructs (0.812) is higher than the maximum value of correlations among the constructs (0.757). Moreover, if the value of MSV and ASV is lower than AVE, discriminant validity for constructs is secured (Hair, Anderson, Babin, & Black, 2010). Therefore, discriminant validity was secured.
Correlation and descriptive statistics.
Note: SD = Standard deviation, AVE = Average variance extracted, MSV = Maximum shared variance, ASV = Average shared variance, Digits with italic and
Hypothesis testing
The results of hypothesis verification are summarized in Figure 3. As can be seen in Figure 3, all hypotheses were supported. 61.1 percent of the variance in perceived value was explained by the model. The model also explains 46.7 percent of the variance in urge to buy impulsively.

The estimated structural model.
Hypotheses 1 addresses the structural relationships between convenience and perceived value for mobile usage. Convenience has a positive effect on Perceived Value for mobile usage (b = 0.187, t-value = 2.842) and was statistically significant at p < 0.01, supporting Hypothesis 1. Hypotheses 2 shows the cause and effect relationships between Ubiquity and Perceived Value for mobile usage. Ubiquity has a positive effect on Perceived Value (b = 0.454, t-value = 6.616, p < 0.001), supporting Hypothesis 2. Notice of Special Promotion has a positive effect on Perceived Value (b = 0.282, t = 5.927, p < 0.001). Therefore, Hypothesis 3 was supported. To sum up, both mobile characteristics and transactional characteristic (represented by Notice of Special Promotion) have statistically significant positive relationships with Perceived Value.
The variables Impulsiveness (b = 0.499, t-value = 10.412, p < 0.001), Perceived Value (b = 0.108, t-value = 1.984, p < 0.05), and Notice of Special Promotion (b = 0.326, t-value = 5.613, p < 0.001) were each found to have a significant positive effect on Urge to Buy Impulsively in mobile commerce. Thus, the results support H4, H5 and H6.
Fuzzy-set qualitative comparative analysis (fsQCA)
Using fsQCA, researchers can find some patterns or interrelationship between antecedents and dependent variables (Kent & Olsen, 2008). Compared to SEM, fsQCA is suitable for complex and non-linear models. In addition, this method is useful in exploring the patterns in combinations of variables rather than proving processes that focus on the directionality between variables. That is, fsQCA is used to determine the optimal combinations of variables, not a causal relationship between variables. In addition, more sophisticated and diverse research results can be obtained by presenting the partial influence of each variable upon the other variables included in a study, unlike the clustering analysis method (Ragin, 2008).
fsQCA results
We examined the combination and influence of variables that can stimulate consumer's urge to buy impulsively in mobile commerce. For this, fsQCA was performed based on five causal conditions: convenience, ubiquity, perceived value, notice of special promotion, and impulsiveness. Table 5 shows the two patterns derived from the fsQCA analysis, a complex solution and a parsimonious solution, which show how the combination of causal variables explains the outcome condition. Unique coverage refers to the degree to which the constituent combinations of causal variables overlap with other combinations (Ragin, 2008). Consistency, on the other hand, is generally judged to have an appropriate level if it has a value higher than 0.75 (Schneider & Wagemann, 2013). Regarding the analysis results, Type 1 shows that urge to buy impulsively results from low convenience, ubiquity, perceived value, and notice of special promotion and high impulsiveness. The Type 1 pattern has a consistency of 0.75 and explains a good number of cases (raw coverage = 0.57). Type 2 indicates high convenience, ubiquity, perceived value, notice of special promotion, and super-high impulsiveness. This pattern type explains the “less is more cases” (raw coverage = 0.51) and has a consistency of 0.89. In other words, Type 1 can be considered to be a group heavily influenced by internal motivation. Type 2, on the other hand, is a group that has impulsive desire under the influence of multiple factors. To sum, both types contain the high or low conditions of mobile, transactional and individual characteristics, which implies that these conditions are not mandatory for impulse buying except for impulsiveness. Table 5 shows the detailed output from fsQCA.
Configurations leading to urge to by impulsively.
solution coverage: 0.644571, solution consistency: 0.764043, consistency cutoff: 0.75636
Note: Black circles indicate the presence of a condition, white indicate the absence of condition
Large circles represent major elements, small circles represent peripheral elements
Discussion
Generally, tourism is expensive and time-consuming, and, unlike other consumer goods, it is highly complicated. However, from the assumption that all consumers do not act with a plan when purchasing or preparing tourism-related goods, further research on impulse purchasing and unplanned behavior have continued. In addition, mobile technology enhances travelers’ experience in a variety of ways (Um, Kim, & Chung, 2020). Much research has been done on mobile usage or impulse-buying behavior in tourism. However, insufficient research has been performed on what motivations consumers feel when making a transaction that causes impulse buying. This study examined the motivation for mobile use in buying tourism-related products by applying a mixed-method approach and investigated how motivations evoke impulsive purchasing desire.
The results of Study 1 are summarized as follows. Through interviews, we identified four major variables. We find convenience and ubiquity to be mobile characteristics that motivate mobile tourism impulse purchase intention. This finding is consistent with the existing research that classifies mobile features into ubiquitous, mobility, ease of use, and ease of access (Yang, 2010). Perceived value and notice of special promotion were designated as transaction characteristics of mobile commerce motivating mobile tourism impulse purchase intention. These variables were then compiled into a hypothesized research model of causal relationships supported by established prior research.
In Study 2, six hypotheses were developed from Study 1 and tested through SEM. All six hypotheses were supported. In particular, impulsiveness was shown to have the greatest effect on urge to buy impulsively. These findings can be interpreted as consistent with the existing literature that consumer impulsive behavior is influenced by individual mental characteristics (Turkyilmaz et al., 2015). It was also shown that notice of special promotion has a great influence on urge to buy impulsively. This can be interpreted in the same context as previous findings, in which suppliers actively use facilitators such as quantity limits and time pressure as promotional strategies (Chung et al., 2017). Moreover, perceived value plays a pivotal role in our study, thus subsequent research should consider exploring in greater detail the value which has been explored with various theories and factors (Zheng, Men, Yang, & Gong, 2019).
Lastly, we conducted fsQCA to explore the nonlinear relationships that were not presented in the study model or the combined influence of variables toward the dependent variable. Our study found that impulsiveness itself has a key impact on the urge to buy impulsively. This result is different from that of the previous study in that various promotional sales strategies used in OTAs induce the consumers’ impulse buying (Wells et al., 2011). For other groups, however, we found that convenience and ubiquity also had an impact on impulse buying. This can be considered a similar result of previous studies that show that the convenience of mobile payment services encourages consumers to buy impulsively (Alliance, 2008). A deeper exploration of consumer behavior patterns will be made if fsQCA, which focuses on consumers’ complex decision-making process in purchasing tourism products, is applied as the main analyzer method.
As shown in study 2 and additional analysis, impulsiveness as a personal characteristic serves as a powerful antecedent of impulse buying. Several studies, including ours, have set this factor as an exogenous variable. So, exploration of more refined motivations for impulse buying will be possible if researchers extract samples only from the person with low impulsiveness (Otero-López & Pol, 2013).
Conclusion
This study applied three steps to scrutinize consumers’ impulsive consuming behavior. This process was composed of interviews, hypothesis testing, and fsQCA. Firstly, interviews for qualitative insights were conducted to investigate motivation for mobile usage. Through this process, we acquired constructs including convenience, ubiquity, perceived value, and notice of special promotion, which correspond to explain the urge to buy impulsively. Secondly, a research model was established based on the constructs identified through the qualitative interviews and existing literature. The empirical findings support the direct and indirect effects of the urge to buy impulsively in mobile commerce to buy tourism products. Finally, fsQCA was utilized for more in-depth investigation. Using this approach, we can propose additional implications. The study contributes to the promising research field of impulse buying and mobile commerce, especially within the tourism field.
Theoretical implications
Our research has several theoretical implications. First of all, we have explored the impulse-buying behavior of consumers in purchasing tourism products through mobile commerce, which has not been fully achieved before. While many researchers have traditionally focused primarily on the planned behavior of consumers in tourism studies, this study focuses on the consumption patterns of unplanned behavior. This study combined the qualitative research methods with empirical analysis and presented the in-depth study results. This methodological progress could be helpful for future studies on impulse buying.
Second, our research has led to theoretical advances in mobile research by qualitatively exploring why consumers use mobile applications in purchasing travel-related products. In previous studies, the motivation for using mobile was taken from the characteristics of mobile commerce or selected from the results of previous studies. However, in this study, interviews were conducted to extract variables. Our research will provide an additional basis for future mobile commerce research.
Finally, we have identified the types of consumers who show impulse-buying behavior through fsQCA and have presented the characteristics of each type of consumer pattern. By doing so, our study has overcome some of the limitations of many previous impulse purchasing studies by sufficiently identifying a combination of psychological and external environmental factors influencing impulse purchase behavior. In other words, we have supplemented the limitations of causal verification of many existing empirical studies through further analysis.
Practical implications
For practical implications, this study can be used as a resource to build a sales strategy for mobile commerce of OTA practitioners. Practitioners should devote attention not only to the four major motivations for mobile use, but also to the other factors mentioned. Although not directly highlighted in this study, practitioners should also consider variables such as ease of change and time-killing behavior. Considering these motivations, the company should create an environment for optimizing mobile apps and include fun elements in the app itself that will elicit users’ desire to buy (Shankar, O'Brien, & Absar, 2018). In addition, they can confirm the details of the interview through our research. In other words, our research is an appropriate study for practitioners at a time when mobile use is increasing in tourism.
Second, our research can provide some practical implications for OTAs in setting up a sales strategy to drive impulse buying by consumers. To stimulate consumers’ impulsive desire, practitioners should focus on the value consumers can have by using mobile. They should also make active use of special programs, because such promotions are not only a means of conveying value to consumers but also a means of arousing a desire to purchase directly. Additionally, since impulsiveness is the greatest motivation for consumers’ impulse buying, practitioners should operate sales strategies that drive customers’ internal motivation and psychological factors.
Third, our study provides practical implications for tourism industry marketing strategies. Practitioners need to use the seasonality of tourism to stimulate consumers’ impulse buying by concentrating on a point of time in which tourism is activated, right before the point of carrying out marketing activities. These practitioners’ marketing strategies are important because they can lead to immediate purchasing activities among consumers. Therefore, practitioners should be aware that, along with the idea that travel-related purchasing or browsing activities will be carried out over a long period of time, immediate and impulsive purchasing activities can also be activated through mobile transactions.
In addition, practitioners are encouraged to provide a flexible transaction policy that can support consumers’ immediate product purchase or search during travel. Through this support, practitioners can build trust even in the consumers’ impulsive decision making.
Limitations
Our research has the following limitations. First, the variables obtained from the qualitative research in this study were not sufficiently considered for the variables previously identified in studies of impulse buying behavior. Besides, only impulsiveness was considered in this study as an individual characteristic to identify impulse buying desires. In other words, future studies require a holistic view that considers the variables identified in impulse buying studies. Second, we divided the types of consumers who showed impulsive buying behavior through fsQCA, but only two groups were identified. Therefore, future work needs to find out the results by applying the fsQCA in a wider area.
Footnotes
Acknowledgements
This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2019S1A3A2098438)
Declaration of conflicting interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea, (grant number NRF-2019S1A3A2098438).
Appendix A. Demographic information of interviewees.
| Name | Age | Gender | Experience (year) |
|---|---|---|---|
| Amelia | 27 | Female | 1 |
| Olivia | 29 | Female | 3 |
| Emily | 41 | Female | 4 |
| Ella | 34 | Female | 6 |
| Jessica | 28 | Female | 7 |
| Oliver | 44 | Male | 6 |
| Jack | 28 | Male | 2 |
| Isabella | 36 | Female | 3 |
| Mia | 40 | Female | 5 |
| Harry | 27 | Male | 6 |
| Poppy | 30 | Female | 3 |
| Sophie | 26 | Female | 3 |
| Grace | 44 | Female | 4 |
Appendix B. Detail items for each constructs.
| Constructs and scale items | Reference |
|---|---|
| Convenience
-The interaction with the mobile commerce is clear and understandable. -I find it easy to get the mobile commerce to do what I want it to do. -I find mobile commerce easy to compare the tourism product. -I find mobile commerce easy to cancel. |
Van der Heijden, (2004) |
| Ubiquity
-I can access to the internet and obtain necessary services and information to buy the tourism product whenever I want. -I can use necessary services and information to buy the tourism product by accessing to the internet whenever I want, even when I am on the move. -Interaction for obtaining necessary services and information to buy the tourism product is immediately available anywhere and anytime. |
Lee et al., (2015) |
| Perceived value
-Considering the time and effort, I spend on buying tourism products at this store, mobile commerce here is worthwhile. -Considering the risk, I take in buying tourism products at this store, mobile commerce here has value. -Considering the money, I pay for buying tourism products at this store, mobile commerce here is good deal. -Considering all monetary and non-monetary costs, I incur in buying tourism products at this store, mobile commerce here is of good value. |
Chung and Koo (2015) |
| Notice of special promotion
-I obtained unexpected insights when do the shopping in mobile commerce. -I unexpectedly discovered by chance what I want to buy before when do the shopping in mobile commerce. -I found things that surprised me when do the shopping in mobile commerce. -I was able to see the ordinary in new ways when do the shopping in mobile commerce. |
Song et al., (2015) |
| Impulsiveness
-“Just do it” describes the way I buy things. -I often buy things without thinking. -“I see it, I buy it” describes me -“Buy now, think about it later” describes me. |
Wells et al., (2011) |
| Urge to buy impulsively
-I experienced a number of sudden urges to buy things when do the shopping in mobile commerce. -I saw a number of things I wanted to buy even though they were no on my shopping list when do the shopping in mobile commerce. (Deleted) -I experienced strong urges to make unplanned purchases when do the shopping in mobile commerce. -When I do the shopping in mobile commerce, I felt a sudden urge to buy something. |
Verhagen & Van Dolen, (2011) |
