Abstract
This article investigates the extent to which young people use different forms of popular culture to express and make sense of their relationship to politics. We look closely at young people's interpretation of popular culture in order to find out whether, and if so how, it plays a political role, using focus groups and interviews with first-time voters in the UK. We adapt the theoretical framework and method used by David Buckingham in his study of the relationship between news media and youth citizenship. While Buckingham concludes that the nature of news media systematically alienates and excludes substantial sectors of the audience, we find that popular culture offers young people a range of often salient ways of expressing and making sense of their relationship to politics.
Keywords
There has been much academic debate about levels of civic engagement and the media habits of young people since voter turnout began to decline significantly in Western Europe and North America in the 1980s and 1990s. One of the principal drivers of young people’s apparent lack of engagement in politics is seen to be the decline in consumption of news media. In the UK, for example, young people between the ages of 16 and 24 watch an average of 40 hours of television news a year – or around 45 minutes a week – compared to around 90 hours a year for the wider population (Ofcom, 2007: 8). Without the knowledge and political socialization that the news provides, it is suggested that young people cannot fulfil their duties as citizens (Chaffee and Yang, 1990).
David Buckingham (2000) has been instrumental in moving the discussion beyond correlations between indicators of civic engagement, political awareness and use of news media. In his analysis of how young people talk about popular culture, Buckingham attempts to trace ‘the dynamic complexities of young people’s interpretations of news, and their judgments about the ways in which key social and political issues are represented’ (2000: 1). In this way he is able to provide evidence of how news media relates to youth citizenship. He finds that ‘the avoidance of “entertainment” in favour of a narrow insistence on seriousness and formality which characterizes dominant forms of news production systematically alienates and excludes substantial sectors of the audience’ (2000: 207).
What Buckingham’s study does not address is the wider relationship between popular culture and civic engagement. There are studies that have found significant correlations between use of entertainment media and various indicators of levels of civic engagement (Besley, 2006; Hooghe, 2002; Zhang and Chia, 2006). For example, using data from the 1995 DDB Needham lifestyle study, Shah (1998) finds a positive association between civic engagement and viewing social dramas, and a negative association between civic engagement and viewing science fiction. But while he suggests that, in order to allow researchers to investigate further the relationship between popular culture and civic engagement, ‘future surveys [should] include questions that elicit data on the use of specific programming domains’, we argue that what is required is not further statistical correlations but examinations of the content and interpretation of popular culture. As Shah (1998: 490) himself concludes, the relationship between the use of television and civic engagement must be viewed as highly dependent on the type of programming under consideration and on audience members’ uses of it. In other words, what is missing from this research is an equivalent study to Buckingham’s which examines how popular culture relates to civic engagement.
This article presents the results of an ESRC-funded project which seeks to fill this research gap by building on Buckingham’s work to investigate the ways in which popular culture is used by first-time voters in the UK to express and make sense of their relationship to politics. We adopt a comparative approach, in which popular culture is not treated as a single entity; rather, we compare the extent to which different forms of popular culture (entertainment television, video games and popular music) are used differently.
Background
Our study stems from the range of competing claims made about the political role of popular culture. Prominent in particular is Putnam’s (2000) argument that television not only ‘steals’ time that might otherwise be used in the performance of civic duties, but that the specific form of popular television entertainment promotes individualistic and fatalistic attitudes that also work against civic engagement.
The responses to Putnam’s ‘pessimistic’ claims can be usefully understood as falling into one of two areas. First, there are those who have responded with more optimistic counter-claims. Van Zoonen (2005), for example, argues that entertainment can make citizenship more pleasurable and that popular culture helps to connect politics to the everyday lives of the citizen, while Jones (2006: 367) argues that entertainment media offer more complex narratives than news stories for understanding politics.
The second set of responses to Putnam, and the ones that we are most interested in, are those that move away from purely pessimistic or celebratory accounts and which have instead attempted to identify the particular effects of entertainment on civic engagement. Hooghe (2002: 98), for example, finds that viewers of soap operas are more likely to be prone to a sense of ‘insecurity’ or ‘mean-world syndrome’ than viewers of crime series; while Besley (2006) shows how the ideological disposition of viewers is a key variable in determining propensity for civic engagement. However, as with Putnam’s arguments, these studies are constrained by a narrow definition of political participation and generalized claims about media use. The evidence supplied to support the claims of Besley, Hooghe and others depend upon top-down research methods which examine the direction and strength of causal relationships between different proxy measures of media use and political engagement, such as ‘frequency of circulating a petition for a cause or candidate’ and ‘exposure to newspaper coverage of international affairs’ (Besley, 2006; Hooghe, 2002; Shah, 1998; Zhang and Chia, 2006). Using one’s vote, writing to the local MP or circulating a petition might be considered political by a traditional definition of politics, but not by young voters, who see ‘politics’ happen in their everyday experience of the education system, for example (Weller, 2006). Similarly, quantifying ‘exposure to newspaper coverage of international affairs’ fails to capture the complexities and negotiations involved in media use. Markham and Couldry argue that a reliance on survey methods has prevented empirical research from reflecting ‘the experiential dimension of citizenship’ or ‘the hidden cultural hierarchies that shape the experience’ (2007: 676).
Couldry and Langer call for research methodologies that are sensitive to the complexities of ‘how people think about their public connection’ and ‘the details of people’s reflexivity’ (2005: 189). As Besley himself concludes, ‘we need research to better understand what specifically about entertainment content is relevant to civic life’ (2006: 57–8). In other words, there is a need to look more closely at the content and interpretation of entertainment in order to find out whether, and if so how, popular culture has the role ascribed to it.
Different forms of popular culture
Much of the existing literature concerning the relationship between popular culture and civic engagement has taken its lead from Putnam and is focused solely on television (Cao, 2008; Hollander, 2005; Temple, 2006). While some quantitative survey studies have sought to examine the differences between different forms of television content (Besley, 2006; Hooghe, 2002; Shah, 1998), few discussions, and even fewer empirical studies, have taken this further by examining the particular ways in which other forms of popular culture relate to civic engagement. Those studies which have addressed this are based solely on quantitative survey data (Zhang and Chia, 2006).
The dominance of television is in many ways justifiable since television plays such a central role in the lives of most UK citizens. Ninety-seven percent of all adults in the UK say they watch television regularly (Ofcom, 2009: 7) and the average adult in the UK spends approximately 3 hours and 45 minutes per day watching television (Ofcom, 2010). However, other forms of popular culture are growing in popularity, particularly among young people. Seventy-one percent of young people (aged 16 to 25) in the UK regularly listen to music and 47 percent regularly play computer games. Importantly, young people are less likely than adults generally to say they regularly watch television (93 percent compared to 97 percent) and more likely to sometimes or often use other media while watching television (86 percent compared to 69 percent) (Ofcom, 2009: 8). So if we are to understand more fully how popular culture relates to the lives of young people, then television should not be the only form of popular culture under investigation. By adopting a comparative approach this study seeks to refine our understanding of popular entertainment’s possible political role by allowing us to take account of a wider range of forms of popular culture that young people use: namely television, video games and popular music.
Capturing the political
Our study investigates how young people use different forms of popular culture to express and make sense of their relationship to politics. In order to achieve this, we need a way of identifying the political in young people’s media use. Any such approach must be sensitive both to the practices of young people and to the possibilities contained within popular culture texts (Couldry et al., 2007).
In his study of the relationship between television news and youth citizenship, Buckingham (2000) offers just such an approach. He adopts a two stage process. First, he examines how media texts enable audiences to construct and define their relationship with the public sphere. Second, he examines the ways in which young people interpret and respond to what they watch.
Buckingham provides a series of recommendations as to how the political can be identified in such circumstances. He does this by asking four questions:
How do audiences position their own identities in relation to particular social groupings?
How do audiences express a sense of their relationship with sources of power in society?
How do audiences express a sense of the ‘personal’ and the ‘political’ when discussing media texts?
How do audiences make sense of the local, national and international arena, and do they make connections with their own experiences? (Buckingham, 1999: 175)
While Buckingham is never entirely clear about how he defines the political, implicit in his analyses and in the above questions is an understanding of the political as a person’s relationship with the public sphere. To illustrate how this applies to our analysis: when young people discuss their favourite music such a discussion becomes political when what is said relates to a wider comment or reflection on society, such as on their relationship to sources of power or to particular identities. It is during such moments that the private becomes identified as an ‘issue of public concern’ (Couldry et al., 2007). This offers a particularly broad definition of politics but also helps us to avoid what as Buckingham describes the ‘banal, incoherent conclusion that “everything is political”’ (1999: 34).
Having identified a way of ‘capturing’ the political in young people’s use of popular culture, we also require a way of understanding young people’s use of popular culture. In his examination of the ways young people use news media, it is the talk of young people with which Buckingham is concerned. He argues that ‘in order to investigate how meanings are socially constructed and negotiated … talk is seen, not as evidence of what people really know or believe, but as a form of social action which serves particular social purposes’ (1999: 175). In other words, hearing young people talk about popular culture helps us to understand their use of it, not because of how the talk describes their reality, but because it becomes in itself a social action. Thus, analysing the discourse young people deploy in their conversations about popular culture allows us to investigate the roles popular culture play in their (political) lives.
Method
In this article, young people’s talk about popular culture is our primary concern. A detailed consideration of our textual analysis of various popular culture texts is given elsewhere (Street et al., 2009). In order to generate sufficient talk about popular culture and politics we followed Buckingham in conducting a series of focus groups and interviews with young people (aged 17 to 18). We conducted 13 30-minute focus groups (of between four and seven young people) and 26 interviews in five different schools in Norfolk, Suffolk and Essex, between July 2008 and June 2009. This amounted to around 17 hours of discussion. The schools chosen represented a range of communities and locations, and efforts were made to ensure a diverse range of participants. We concentrated our study upon a particular cohort, first-time voters, in part because they represent the focus for much of the public policy debate about the role of entertainment in civic engagement.
As interview discussions with young people are ‘more unusual and perhaps more “artificial” than everyday conversation’ (Buckingham, 2000: 40), peer focus groups were used to try and preserve some of the authenticity of the way young people talk with each other. Indeed, many of the participants in the focus groups required very little prompting from the facilitator as the young people we spoke to were used to sharing their opinions and discussing political issues that surround various forms of popular culture with their peers. While it was not possible to produce such peer-to-peer discourse in the interviews, the latter did allow us to explore further the dominant themes generated in the focus groups.
What follows is an account of the most frequently occurring themes from the talk of the young people we spoke to, as they relate to Buckingham’s four research questions. Buckingham’s interpretation of the results of his focus groups and interviews serve as the starting point for our interpretations.
Results
How do audiences position their own identities in relation to particular social groupings?
Buckingham argues that, in talking about media, individuals lay claim to and construct particular social identities and that ‘these claims to identity are essentially claims to social power’ (2000: 72). Claims to adult positions, for example, can be an attempt to demonstrate one’s relative maturity over others. In our study, young people frequently asserted particular identities when making judgements about popular culture and when talking about their use of media texts.
In speaking about their judgements and use of television, young people drew on ‘public’ issues such as discourses of national culture and particularly politics of age and gender. This was often evident in talk about particular television programming designed to appeal to them as older teenagers. In the first example below, two boys explicitly construct a gendered identity by differentiating between what they saw as issues that concerned young women and issues that concerned young men. The quotation from the interview illustrates how, for some young people, the appeal of programmes such as Hollyoaks or Skins was based on their identification with the target audience, and they use this to position themselves within a particular ‘younger’ social group.
I think girls learn more from a soap opera … because all the story lines are related to girls …
At the heart of most stories there is a girl involved isn’t there? Like soaps and everything. It’s like they’ve caused it, it’s all happening to them, and the guys just … (Focus Group 9)
I watch Holloyaks rather than other soaps like Coronation Street and Emmerdale, I guess because most of the people are younger and you can more relate to the sort of things that are going on rather than with older people. (Interview 18)
Young people spoke about their judgements and use of popular music in a very different way from how they spoke about television programmes. They frequently drew on their own very personal identities, often rooted in family history and relations. In the following example, it is through the sense of place that music appears to offer which the interviewee draws on to identify herself as both Nigerian and British.
England is so multicultural so I really got in touch with my culture here and it was definitely through music. It was just through listening to this Nigerian hip-hop … you identify with things at home, but it’s in a way that you’re used to. There’s this song, and it has to do with food, Nigerian food, and the way they speak, the accents they use, everything is Nigerian, but the way it’s brought, its R‘n’B beat, you can just tell it’s got all the conventions of R‘n’B but what they’re talking about is us, it’s just where we’re from. I love it. (Interview 10)
Music was also talked about as being a form of popular culture that offered diversity and versatility which young people could use to meet their own needs in different contexts. They did so by seeking out certain songs or artists in order to gratify or appeal to particular feelings, emotions and identities. This feature of popular music is articulated well in the following quote, in which one young person attempts to express how she finds popular music polysemic in a way that television is not.
If you’re upset then you’ll look to like a song to find something out of it. It depends how you’re feeling, you just take what you can.… Yeah, I’ll watch television but if I’m feeling sad I’ll always just listen to music. I think music makes you think more. If you’re going through something you want to talk about your problem and with songs you can just say, ‘Look what they’ve said, like it’s the same, they understand’, whereas with television, it’s not always directly what you’re going through, it’s sort of a similar situation that you can relate to because you’ve seen it go on around you rather than it being you. (Interview 14)
While young people commented on the content of television and music, which they use to position their social identities, in relation to video games, it was in the judgements about the type of people who play video games that this positioning was achieved. Young people made judgements far more easily about individuals who play computer games than about those who watched particular television programmes or listened to particular genres of music. Indeed, being identified as a person who plays video games was itself a particularly potent form of identity. For many of the gamers we spoke to, playing video games was an important way of defining who they were in terms of their use of time and in terms of their status amongst their peers. Both of these elements can be found in the following quote, in which the interviewee is clearly identifying himself as a gamer.
I don’t watch much TV.… I won’t sit down at night and just flick through the channels.… I play [video games], most nights for about one hour, two hours.… It’s just one thing which I know I’m good at so I can take pride in that.… I’ve built like a lot of friendships through playing [online] and you don’t want to let anyone down; you’ve got to do it for your team and you’ve got to just be there. (Interview 4)
For those who did not identify themselves as gamers, there was a strong tendency to distance themselves from this particular social grouping and to present themselves as being somehow superior. This was achieved either through comments about the lack of worth in playing video games in general, as is evident in the first quote below, or by associating specific games with other ‘inferior’ social groups, such as children, as is evident in the second example.
I’d rather go out and spend the money I would have spent on a game doing something with my friends just go bowling, cinema or whatever, rather than staying at home. I almost see video games as a bit of a waste of time, because you don’t really gain anything from it. (Interview 25)
Sims is a girl’s game.
And for younger people. (Focus Group 5)
Interestingly, rather than challenging these particular social identities, gamers often accepted their lower status by offering self-deprecating comments, often as a preface to talking about their use of video games. As one interviewee commented on his playing of the video game Sim City, ‘this is so sad: I like building cities and then building a two-sector economy’ (Interview 2).
In summary, young people frequently asserted particular identities, or claims to social power, when making judgements about television and popular music, although popular music was found to offer far greater opportunity for young people to seek out particular identities than television. Identifying oneself as a gamer was found to be an important but polarizing form of identity and one which carried associations with other social groupings.
How do audiences express a sense of their relationship with sources of power in society?
Perhaps the most obvious source of power for young people, and the one talked about most often in our interviews and focus groups, were the media themselves. The discourse young people deployed most often in their talk about the media as a source of power was what Buckingham (2000: 76) describes as a ‘media literate’ discourse. The young people who adopt this particular discourse, use various devices to condemn media forms and specific media texts, and in doing so position themselves at a distance from them.
In Buckingham’s approach to analysing the talk of young people, the discourses that young people deploy are seen, not ‘as straightforward evidence of what people think or know’, but rather as ‘used to achieve a particular social purpose’ (2000: 202). In this way, the use of a ‘media literate’ discourse can be seen as a discursive strategy used by young people to distance themselves from the media as a source of power (most commonly as a source of influence) and claim autonomy. In his study, Buckingham (2000) identifies numerous examples of this discourse in the way the young people condemn the media for its sensationalism, its commercial motivations or its apparent misrepresentation of political issues.
This ‘media literate’ discourse manifests itself slightly differently in young people’s talk about popular culture. In our study it was young people’s observations about the generic conventions of the media which were frequently used to adopt this ‘media literate’ discourse and to claim autonomy from the media as a source of power. In relation to television, participants often claim power over the text by critically referring to acting styles (or quality of acting) and storylines. As one respondent said of the television drama Hollyoaks: ‘it’s so wooden, there’s so much going on at once, the acting is awful, the story lines are ridiculous: it’s just the most ridiculous drivel I’ve ever seen in my entire life’ (Focus Group 8).
Similarly, with regard to video games, most of our participants insist that these games are constructed according to certain conventions and that gamers are aware of this while playing. This was used to support their claims that the content of video games does not affect their behaviour. When talking about the video game Grand Theft Auto, one of our sample said: ‘it’s over-exaggerated because you don’t really go around killing random people … like beating grannies with an axe’ (Focus Group 5).
By contrast, on the occasions when the conventions and production of popular music were talked about, it was to make claims about the authenticity and originality of the text. As one interviewee said, ‘music is made by the people, for the people’ (Interview 11). By not adopting the same critical ‘media literate’ discourse in their talk about popular music, the young people we spoke to positioned themselves as closer to popular music as a source of power (and influence).
This ‘media literate’ discourse can also be identified in the frequent claims young people made about the ‘real’ and ‘unreal’ when talking about television and video games. The latter can be broadly categorized into what they see as fake representations of the real world (for example in soap operas) and constructions of a fantasy world (for example in computer games). In claiming that media texts are in some way ‘unreal’, participants deploy a ‘media literate’ discourse and express a critical distance from the text.
So you don’t think it is anything to worry about that all these violent games are so popular?
No, because it’s not real. People get too worried about it. It’s not like we are all going to get guns and go on a killing spree. (Focus Group 2)
Participants also used claims of the ‘unreal’ to express a critical distance from sources of power represented in texts. Gamers, for example, speak of how they treat the police and the army as elements of a game, which they literally play with. Indeed, being in control (within limits) over these sources of power seems to be one of the pleasures gamers particularly enjoy. At the same time, young people make a clear distinction between the ‘real’ world where sources of power should be respected and the ‘unreal’ world of video games where there are no consequences for acting out the behaviour of a ‘bad’ citizen. This is evident in the exchange below. In making claims about the ‘real’ and ‘unreal’ young people demonstrate both that they know what it might mean to be a ‘good’ and a ‘bad’ citizen but also that they know when these conventions of citizenship apply and when they do not.
What can you do in Grand Theft Auto?
Basically you’ve got the freedom to do whatever you want … which you can’t do in real life because there’s so many rules and regulations. You can go up to a policeman and kill them if you want.
But would you really want to do that in real life?
Obviously you wouldn’t want to do that but you can do it there without getting …
You’re not really going to die for that, your character will, but you’re not. (Focus Group 9)
In speaking about video games, it was in their talk about the opportunity to interact with the media, and with representations of sources of power in the media, in which young people expressed their relationship to sources of power. Although young people’s interaction with the text is not part of Buckingham’s framework, for the young people we spoke to, it is an important way of expressing their relationship to sources of power.
In summary, the young people in our study tended to adopt a particular critical discourse in their talk about television and video games in order to position themselves at a distance from sources of power, just as Buckingham found in young people’s talk about news media. However, young people do not always claim not to be influenced by popular culture as the same critical ‘media literate’ discourse was not evident in their talk about popular music.
How do audiences express a sense of the ‘personal’ and the ‘political’ when discussing media texts?
Buckingham’s concern for the ways in which young people conceive of the relations between the ‘personal’ and the ‘political’ stems from the argument that ‘seeing one’s own experiences as representative of those of a larger social group … is effectively a prerequisite for social action’ (2000: 205). He argues that the way in which the news media in particular ‘favors a view of people as an aggregate rather than as a collective’ (2000: 205) can inhibit audiences from relating their personal experiences to wider public concerns. Buckingham reports that the young people in his study do indeed struggle to make connections between their everyday lives and wider political discourses. On the occasions that they do, they ‘refute the suggestion that politics as conventionally defined has anything to do with their experience’ (2000: 84).
Studies of television soap operas also suggest that they may discourage audiences from connecting their own lives to the concerns of wider society because political issues are presented as being confined within the context of individual experience and personal relationships (Gillespie, 1995). Interestingly, though, the results of our study show that young people can and do use the content of entertainment television, such as the plots of soap operas, to talk about political issues. For the interviewee in the quotation below, the contributions of her peers to a conversation in her German lesson mirror those of characters in the soap opera Hollyoaks, and she relates both of these to wider political issue such as prejudices in society and the role of the media in tackling prejudice.
There was [an episode of Hollyoaks] the other day with two characters … one of them had HIV and it was good how other people dealt with the prejudices against them. Because in my German lesson the other day we were talking about it and it was funny to see people still had the same prejudices against it despite seeing it on the show and how people still think you can catch it from having the same glass and things like that, which is what one other character thought.… That was for like a mass audience and so people had the chance to not be ignorant about the topic, because it is broadcasted widely. And yet people still say things. I think shows like Hollyoaks can sort of help get rid of prejudices or make people not ignorant to things they possibly wouldn’t come across in everyday life. (Interview 1)
Even those individuals who claimed autonomy from the media as a source of power when talking about television soap operas frequently made implicit connections between the personal and the political in their talk about such programmes. Young people often brought their personal experiences to bear in their criticisms of television soap operas. In the following heated exchange about the realism of Hollyoaks, the existence of three pregnant girls in the school is used as evidence to debate the extent of teenage pregnancy in wider society.
I’m interested in soap operas, things like Skins and Hollyoaks … can we learn from these things?
At this age, when it comes to the whole relationship side, you sort of learn from that, but some of the other stuff, like pregnancy and all that, you learn from it but it’s not going to happen really is it?
What? Are you joking?!
Come on, you’ve got to be a bit of an idiot.
I’ve come into this sixth form and three of the girls in the year that we were in were pregnant.
Oh yeah, in our school, in the year below they were pregnant.
How can you say it doesn’t happen?!
No, it does happen but it happens sort of …
It happens probably more.
But the stories in the soaps are really ridiculous; they’ll be like five guys who could be the father.
Yeah, they are exaggerated.
They’re just too exaggerated.
Yeah, you do get people like that.
The odd person. (Focus Group 9)
In contrast to television, many of the young people we spoke to often invest a lot of emotion and value in the popular music they listen to, and they spoke about popular music as a resource they would use to suit their own personal needs at a particular time. One thing young people frequently talked about was the way they used both private and public sentiments expressed in song lyrics to make sense of their own personal lives. This point is illustrated in the following example, in which one young person not only relates public issues discussed in popular music to his own life, but also explains how it is the text itself which initiated thoughts about and connections with wider society.
When you hear a song, you relate it to yourself, first things first; I just try and relate it to myself.
Do you think a rap song could make you have any kind of feelings, social or political, about people in Africa, for example?
Yeah, Akon does a lot of good songs about that.… It makes you want to do more in life, become a better person and you obviously act upon that. When you’re older you want to look after your own family and may be give money out to the poor. (Interview 13)
The talk of the young people in our study showed that video games do enable audiences to conceive of the relations between the personal and the political. However, this is not necessarily achieved in the same way that Buckingham suggests in relation to television programmes – by audiences thinking or talking about what they observe on the screen. Those young people who positioned themselves as non-gamers frequently used their experience and perceptions of the reputation of video games and the books, films, blogs and advertisements that surround video games, rather than the text itself, to comment on wider political issues. Criticisms of this ‘paratextual universe’ (Jones, 2008: 17) frequently took the form of discourses about the vulnerability of younger siblings and the impact of video games on their behaviour. As the following example illustrates, young people drew on their own personal family experiences to evaluate the apparent influence of computer games and drew connections to political issues such as parental responsibility and the role of regulation.
I think games only make an impression on you when you’re young. I know this boy, when he was really young he was watching ‘18’ horror films because his mum didn’t really care and now he does find violence really funny. I think age limits are age limits and that’s when you are old enough to watch certain things.
That’s quite like my little brother, because everything was messed up in our house, he was left in a room to watch whatever he wanted and he played all those games he’s not supposed to play and now he’s quite violent to everyone that comes round. So I would say the games have affected him quite greatly …
I think the main thing everyone’s saying is that if people kept to the age guidelines that were put on things, it wouldn’t affect you but …
No one does.
If people did stick to them, they wouldn’t be able to play them until they did have the right sense of what is right and wrong.
Obviously your parents are going to know if you’re going to be easily influenced by something. They’re not going to put you in front of some sort of ‘18’ horror or something like Midsomer Murders. (Focus Group 7)
The argument made in this section is that young people found it much easier to connect the political aspects of their personal lives with the public discourses of politics evident in television programmes and popular music, compared to video games. But while it is in their judgements of television content that young people drew connections between the personal and political, for popular music, the text itself initiates thoughts about and connections with wider society. Buckingham’s framework does not provide for the role of emotion, yet it was the emotional responses engendered by music which were found to be particularly important in helping young people to connect their personal lives with the political world. With regard to computer games, it was in the responses to the ‘paratext’, rather than the text itself, that non-gamers made connections between the private and the public.
Seen together, these results suggest that popular culture is relatively more successful than news media in allowing young people to conceive of relations between their personal experiences and wider public concerns, which Buckingham describes as ‘characteristic of a distinctly “political” mode of thinking’ (2000: 205).
How do audiences make sense of the local, national and international arena, and do they make connections with their own experiences?
In the news media, which was the focus of Buckingham’s study, there is often a very clear distinction made between the local, national and international arenas. Buckingham found that ‘the preoccupations of national politics were dismissed in favour of the more immediate concerns of the local’ and that ‘in the process, the potential connections between the two were often lost’ (2000: 24).
In the different forms of popular culture with which our study is concerned, the distinctions between the local, national and international arenas are far less clear. Political issues are seldom explicitly dealt with at clearly divided and defined levels. Thus, determining how audiences make sense of these different arenas using popular culture and whether or not they make connections with their own experience becomes more problematic. We assume that if audiences are to use popular culture to connect to wider public arenas, points of identification (Hall, 1990) need to be provided by popular culture, such as symbols of the local, national or global, or dialogue referring to specific communities or geographic locations. And we looked for examples of evidence of these points of identification in the talk of young people.
The young people in our study found entertainment television programming to be a particularly rich source of symbols for national communities, and there was evidence in young people’s talk about television programmes that these did make them feel part of a national community. The example below illustrates how young people often revealed their judgments about Britain and Britons in talking about television genres. It also illustrates how this connection with a national community is often achieved in opposition to the USA.
When a British sitcom comes out, you immediately realize it is a more intelligent comedy …
In America, people just watch stuff so people can just churn out stuff and people will still watch it, but in England if you want to make a sitcom then you actually have to have a decent proposal to do it, you can’t just go in and make one. (Focus Group 6)
As might be expected, young people’s experience of the international arena appeared to be the most mediated. But while television did inevitably provide some references to the international arena, it was in talk about popular music that points of identification with other parts of the world were most often drawn upon. As the example below illustrates, popular music also encouraged young people to make often very strong emotional connections between the international arena and their own lives.
In Diamonds are Forever, Kanye West is talking about poverty and how people are starving and we’re living in a good society and we should make the most of it … listening to a song like that, it hits you so deep.… I reflect upon myself, what have I done, have I done mistakes, have I done false in life, have I done positive stuff in life, have I helped out the poor in life? (Interview 13)
Young people found the points of local identification provided by television to be relatively inauthentic. By contrast, local music was talked about as a particularly important way of connecting to the local arena. One young person talks about how the success of local bands and the status of local crowds is important to her understanding of both the local and national.
The University of East Anglia does lots of concerts and that influences [what I think about] the local area because some bands always come back every year because they enjoy it so much. I’ve heard the Rumble Strips say on a TV programme that their best show was in Norwich.… That makes me think of this area, that we have good crowds.
Do you have any other examples?
There was a TV programme looking for bands and there was a band from Ipswich and that was quite cool … because they’re from your county so it’s nice to know, because you don’t hear many bands that come from round here because it’s more laid back.
Can you try and explain why that’s important?
It broadens people’s minds. Most people, all they see of East Anglia is a place to go on holiday, but people actually live here. (Interview 25)
The interactivity offered by video games did appear to offer young people numerous opportunities to make sense of the local, national and international arena. In the following two examples young people talk about the different communities that interactive gaming allows them to become a part of. It is important to note that the evidence for this comes, not from treating young people’s talk about video games as discourse, as Buckingham argues it must, but from treating young people’s talk simply as evidence of their thoughts and behaviour.
I just like beating American people [online]
I was round at Rob’s once and he has a headset and I think you were on the other end. And I got on it but I didn’t play it, I was just talking. They were all just on it and I could hear everyone talking, it was just funny because it was everyone we knew. (Focus Group 3)
X-Box Live matches you with people with your skill and I’ve met a few friends from across the UK from that, especially in Derby. I know a lot of people in Derby through the game and at the football we meet each other when Norwich plays Derby. (Interview 4)
The point made in this section is that while young people talk about television as providing particularly salient points of identification with a national community, it was popular music, rather than television, which young people referred to when talking about the local and international arena. It was the interactivity provided by computer games rather than the content which provided gamers with a connection to different political arenas.
Conclusion
This article has investigated the extent to which young people use different forms of popular culture to express and make sense of their relationship to politics. In their talk about television, young people frequently expressed their relationship to politics in much the same way as Buckingham found to be the case in relation to news media. They used it to express their relationship with sources of power, to position their identities, to draw connections between the personal and political, and to make connections with the national arena. Importantly, it was often in their reasoned judgements about the content of television programmes that their relationship to politics was expressed.
By contrast, it was frequently in young people’s emotional responses to popular music that evidence of young people’s relationship to politics could be found. Furthermore, music was talked about as being a far more versatile and polysemic resource which young people used to meet their own particular needs. Young people also positioned themselves much closer to popular music as a source of power. While young people do use popular music to express their relationship to politics, their accounts of this do not fit as comfortably into Buckingham’s framework as do their accounts of their use of television.
Although evidence was also found of young people’s use of video games to express their relationship to politics, the nature of video games meant that this was achieved in very different ways compared to music, and particularly television, and accounts of this use fitted even less comfortably into Buckingham’s framework. For example, Buckingham’s approach requires a clear conceptualization of exactly what the text is, which is not always possible in relation to computer games, where participants often commented on the ‘paratext’ rather than the text itself. Similarly, expressions of young people’s relationship to politics was often evident in their talk about the opportunities for interaction and control made possible by video games, rather than in the discourses they use to talk about the content of games.
Our findings suggest that, in order to account for the place of popular culture in politics, we must look beyond the role of just television and value the many different uses to which all forms of popular culture are put. These different uses are summarized well in the final quote below.
TV and music would make me think about the world purely because you see quite a lot of stuff on TV.… Music, it’s everywhere, it’s just everywhere, when you listen to different types of music it’s always saying it originates from different places, and in itself it’s tied internationally with different sources of where they come from. Video games are played internationally. Now it’s online you can play anyone, so it gives you something international, but not anything worthwhile. I can play with you and you are living in Finland. That doesn’t mean anything to me.… It’s just a person and you don’t really care where they are from. (Interview 25)
While the principal aim of this article was to compare the ways in which young people use different forms of popular culture to express and make sense of their relationship to politics, a comparison with the results of Buckingham’s study also reveals significant differences between young people’s use of news media and their use of popular culture. Popular culture, in its various forms, was found to offer young people particularly salient points of identification with the national and international arena in a way that news media do not, and young people appear to make connections between the private and the political far more easily in their talk about popular culture. Unlike for news media, young people do not always claim not to be influenced by popular culture. While Buckingham concludes that the nature of news media ‘systematically alienates and excludes substantial sectors of the audience’ (2000: 211), we find that popular culture offers young people a range of ways of expressing and making sense of their relationship to politics.
