Abstract
One important issue facing the military training community for incorporating computer games into training programs is that training time is at a premium and trainees need to learn the game as quickly as possible so they can start using the game to train the skills of interest. This study examined various game-related performance measures and concluded that different instructional techniques (i.e., computer-based tutorials and game playing tips) appeared to be effective in different ways, and players with access to both learned the game most effectively. Specifically, computer-based tutorials were more beneficial for enhancing overall game scores; on the other hand, those who had access to game tips performed better in cognitive segments of the game such as setting up game plans and familiarity with the game interface.
