Abstract
The -core and the -balancedness have been introduced for fuzzy interval cooperative games by Mallozzi et al. (2011). It was pointed out that the -balancedness was a necessary but not sufficient condition for the non-emptiness of the -core. In this paper, a numerical example is given to show that the -balancedness can not guarantee the non-emptiness of the -core. Furthermore, the -cores of trapezoidal fuzzy interval games are discussed in detail. Some properties of the -core are obtained and three sufficient conditions for the non-emptiness of the -core are given. These conclusions are generalizations of the corresponding results in both interval cooperative game theory and classical cooperative game theory. Lastly, an application example is also provided.
Introduction
The model of fuzzy interval cooperative games can be used to analyze and handle cooperative situations in fuzzy environments. This model was introduced by Mares [11] in 1999 and later researched by many scholars [5, 13].
In [8], Mallozzi et al. introduced the fuzzy interval core (-core in short) and the -balancedness for fuzzy interval cooperative games. They proved that the -balancedness was a necessary condition for the non-emptiness of the -core and gave an example to show that it was not a sufficient condition. However, their example is inappropriate for this problem. In this paper, a new example will be given which show that their conclusions are true, i.e. the -balancedness is only a necessary condition for the existence of elements of the -core. Moreover, the properties of the -core are discussed and three sufficient conditions for the non-emptiness of the -core are given.
The structure of the paper is as follows. In Section 2, we recall some needful notations and concepts of fuzzy intervals and fuzzy interval games. Section 3 presents our results, a new example for the -balanced condition and some properties of the -core. Section 4 is an example for application. Finally, Section 5 gives conclusions and remarks.
Preliminaries
In this section, we recall some basic definitions and results about fuzzy intervals and fuzzy interval cooperative games, which are used in [8].
Fuzzy intervals
By I (R), we denote the set of all closed intervals in R. Let I, J ∈ I (R), with , the addition and the order relation on I (R) are defined as follows: ; I ≥ J if and only if and .
A fuzzy set F in R is a mapping u F : R → [0, 1] where u F assigns to each point in R a degree of membership [7]. For any α ∈ [0, 1], the α-cut set (α-level set) of F is
[u F ] α = {x ∈ R : u F (x) ≥ α} , if α> 0 ;
,
here is the closure of the set {x ∈ R : u F (x) >0}.
[u
F
]
α
is compact for any α ∈ [0, 1]; [u
F
]
α
is convex for any α ∈ [0, 1]; there exists x ∈ R such that u
F
(x) =1.
We denote the set of all fuzzy intervals by .
Let F1, F2 be two fuzzy intervals, and * be a binary operation in R, the operation and the order relation in are defined as follows: F1 * F2 is a fuzzy interval with membership function ; F1 ⊵ F2 ⇔ [u
F
1
]
α
≥ [u
F
2
]
α
, ∀ α ∈ [0, 1].
Let , F is said to be a trapezoidal fuzzy interval if its membership function has the form
Let F1, F2 be two trapezoidal fuzzy intervals, with F1 = (a1, a2, a3, a4) , F2 = (b1, b2, b3, b4), and λ be a non-negative real number, it can be verified that F1 + F2 = (a1 + b1, a2 + b2, a3 + b3, a4 + b4); λF1 = (λa1, λa2, λa3, λa4); .
Fuzzy interval cooperative games
The fuzzy interval games are generalizations of the interval games [16, 17] and the classical TU-games. If all the characteristic function values of a fuzzy interval game degenerate to closed intervals, the -core coincides with the interval core [17]. And if all the characteristic function values of a fuzzy interval game degenerate to real numbers, the -core coincides with the classical core [1].
For trapezoidal fuzzy interval games, Mallozzi et al. [8] defined the balanced condition which generalizes the balancedness in classical TU-games and interval games.
Some results on fuzzy interval cooperative games
In this section, we shall give our main results, including two parts. Firstly, a new numerical example is given to show that the -balanced condition is not sufficient for the non-emptiness of the -core. Then, some properties of the -core are given.
A new example for the -balanced condition
For trapezoidal fuzzy interval games, Mallozzi et al. [8] proved that the -balanced condition is necessary for the non-emptiness of the -core, and gave an example to show that the -balanced condition is not sufficient for the existence of -core elements. However, their example fails to demonstrate this conclusion.
It has been verified that the -core of is empty in [8], however, this game is not -balanced. Thus, this example is unable to show that the-balancedness is not sufficient for the existence of elements of -core. In fact, for a balanced map λ : S ⊆ N → R+ with
Therefore, is not -balanced. □
Note that the balanced condition for a TU-game can be checked only for minimal balanced collections [4]. Besides { {1, 2} , {1, 3} , {2, 3}}, there are four minimal balanced collections of a three-person game, which are partitions of N including { {{1} , {2} , {3}} , 1pt {{1} , {2, 3}} , {{2} , {1, 3}} , {{3} , {1, 2}}. In [8], the authors only check for the balanced collections {{1, 2} , {1, 3} , {2, 3}}.
Next, we give a new example, which is inspired by Zhao et al. [18], to show that the -balanced condition is not sufficient for the non-emptiness of the -core.
We check all the minimal balanced collections:
So, is -balanced. Next, we show that the -core of this game is empty. Consider the 0-cut game of , denoted by (N, u0), which is an interval game with
It can be verified that the interval core of (N, u0) is empty [18]. By Proposition 1, the -core of is empty. □
Some properties of the -core
The -cores of trapezoidal fuzzy interval games are further discussed in this subsection. Some properties of the -core are obtained and three sufficient conditions for the non-emptiness of the -core are given.
To show the sufficiency, take
The conditions in Proposition 2 guarantee that there exists for any α ∈ [0, 1] and (i = 1, …, n) for any α1 ≤ α2. Thus one can generate by the representation theorem of fuzzy sets.
Consider functions , whereγ k (F) = a k (k = 1, 2, 3, 4), for any F = (a1, a2, . When we research a trapezoidal fuzzy interval game , four related classical games (N, u γ k ) , k = 1, 2, 3, 4, will play important roles, which are defined by ⊆N.
The proof is similar to Proposition 2 and so omitted. Moreover, Proposition 3 can be seen as a corollary of Theorem 3.2 in [6].
By using interval games and classical games in which data only taken from 0-cut game and 1-cut game of a trapezoidal fuzzy interval game, Proposition 2 and Proposition 3 have given two characterizations of the -core. We can utilize these two propositions to look for -core elements.
Note that the non-emptiness of the -core of a trapezoidal fuzzy interval game is not equivalent to the condition that C (u γ k ) ≠ ∅ , k = 1, 2, 3, 4. For example, the game in Example 2 satisfies this condition, however, the -core is empty. So it may be not easy to judge the non-emptiness of the -core by Proposition 2 or Proposition 3. In the following, we shall give some sufficient conditions which can guarantee the non-emptiness of the -core and are easy to be checked.
Remark that if all the characteristic function values of a fuzzy interval game degenerate to closed intervals, strongly balanced condition coincides with strongly balancedness in interval game theory [16]. And if all the characteristic function values of a fuzzy interval game degenerate to real numbers, this strongly balanced condition coincides with balancedness in classical game theory [9, 14].
Since is strongly balanced, by Definition 5, (N, v) is a classical balanced game. According to Bondareva-Shapley theorem [9, 14] for classical TU-games, C (v)≠ ∅. Take , then
By Equation (1) and note that γ4 (U (S)) ≥ γ1, we obtain that ∀S ⊂ N, which means .
Let , then d1 ≥ 0. Let , then (i = 1, 2, …, n) and
By Equation (1), we obtain that
Equations (2) and (3) imply that .
Similarly, let , d3 and , , we can prove that , and .
In summary, we prove that (k = 1, 2, 3, 4) and , i = 1, …, n. According to Proposition 3, . □
is strongly balanced, according to Proposition 4, then . For example, ((7, 7, 7, 7) , .□
Consider functions , whered k (F) = ak+1 - a k (k = 1, 2, 3), for any F = (a1, . Given a trapezoidal fuzzy interval game , three related classical games (N, u d k ) , k = 1, 2, 3, will be used in the following, which are defined by ∀S ⊆ N.
Let , i = 1, …, n. Sum Equations (4) and (5) and note that ∀S ∈ 2
N
, we have
Let , . Using the similar proof method, we can obtain that , and . According to Proposition 3, . □
Remark that if all the characteristic function values of a fuzzy interval game degenerate to real numbers, the condition in Proposition 5 corresponds to the classical balanced game. Therefore, Proposition 5 generalizes the conclusion that a balanced game has a nonempty core in classical game theory. In addition, the conditions in Proposition 4 and Proposition 5 are easy to be checked, since only some classical TU-games are involved.
In classical game theory, the core of a convex game is nonempty. In the following, we attempt to extend this result to trapezoidal fuzzy interval cooperative games. For a trapezoidal fuzzy interval cooperative game , we prove that if is size monotonic and convex, then its -core is nonempty.
This concept is inspired by Branzei et al. [15], which coincides with a size monotonic interval game when all the characteristic function values degenerate to closed intervals.
Since is size monotonic, by Definition 7 and Lemma 1, we have that F
i
(i = 1, …, n) exist and
Next, we show that . From the convexity of , we have (N, u γ k ) , (k = 1, 2, 3, 4) are convex classical games. According to the classical convex game theory [10], we have (γ k (F1) , …, γ k (F n )) ∈ C (u γ k ) k = 1, 2, 3, 4. Then by Proposition 3, we get that . □
The Hukuhara-Shapley value of cooperative game with fuzzy characteristic function was introduced in [19]. As a byproduct of Proposition 6, we have the following results.
with
is in the -core.
In this section, we shall give an application examples, which is a joint production problem used in [19].
If the coalition {1,2,3} is formed, we try to look for the allocations which can stabilize the grand coalition.
Firstly, this fuzzy interval game is convex. In fact, it is easy to see that this game is superadditive. To show the convexity, we only need to check part of expressions in Definition 6.
Secondly, we calculate the characteristic function values of some related classical cooperative games. See Table 2.
We can see that this fuzzy interval game is size monotonic. According to Proposition 6 and Corollary 1, the -core is non-empty and the Hukuhara-Shapley value is in the -core. So the Hukuhara-Shapley value can give the grand coalition stability.
Thirdly, calculate the Hukuhara-Shapley value. Therefore, the allocation scheme can be taken as (25.35, 28.64, 31.77) for player 1, (40.70, 42.82, 44.77) for player 2 and (23.55, 26.54, 29.86) for player 3.
Besides, this game also satisfies the conditions in Proposition 3 and Proposition 5. We can use these two propositions to look for other allocation schemes with stability.
Concluding remarks
The -core and the -balancedness for fuzzy interval cooperative games have been discussed in detail in this paper. A new example is given to show that the -balancedness is not a sufficient condition for the non-emptiness of the -core. In addition, some properties of the -core are also discussed. These conclusions will help to judge the non-emptiness of the -core and look for elements in the -core.
We have given three sufficient conditions for the existence of -core elements. Different sufficient conditions could be considered for further research. Apart from that, we could consider fuzzy interval cooperative games with different fuzzy interval payoffs; for instance, LR-fuzzy intervals.
Footnotes
Acknowledgments
This work was supported by the National Natural Science Foundation of China and Specialized Research Fund for the Doctoral Program of Higher Education (No. 71071018, 71271029, 71371030, 20111101110036).
