Abstract
Engaging children and youth in occupations and activities; providing guidance in goal direction, planning, and feedback to enhance their participation; coaching caregivers in effective carryover; and providing technology-based intervention were found to improve the occupational participation and performance of children and youth with disabilities.
Participation in meaningful occupations contributes to people’s health and well-being and is essential to the development of identity and perceptions of competence and value (American Occupational Therapy Association [AOTA], 2014). Children and youth and their families report improved health and wellness outcomes and quality of life when they are able to engage in occupations at home and in community environments (Hurn et al., 2006). For children and youth with unique developmental, health, and learning needs, mastering skills that support participation in activities of daily living (ADLs), play, and leisure is influenced by a range of client factors, performance skills and patterns, and factors in contexts and environments (AOTA, 2014). Because occupational engagement provides important opportunities for development of motor, social, cognitive, and vocational skills and can promote positive, healthy engagement in relevant occupations and social communities (Parham & Fazio, 2008), ADL, play, and leisure skills are frequently identified as goal areas of clients and their caregivers (Hurn et al., 2006). Skills that allow children and youth to manage their personal needs are essential for autonomy and are often important prognostic indicators for future employment (Klinger et al., 2015).
Research has shown with increasing frequency that the use of occupations and activities as interventions and outcomes in practice with children and youth (Kreider et al., 2014) contributes to client and provider satisfaction (Estes & Pierce, 2012). Although occupation and activity are often used interchangeably in practice and research, for the purpose of this study, occupation “denotes life engagements that are constructed of multiple activities” (AOTA, 2014, p. S6). Pierce (2001) posited that an occupation is a “subjective event in perceived temporal, spatial, and sociocultural conditions that are unique to that one-time occurrence” (p. 139). An activity, in contrast, is an “idea held in the minds of persons and in their shared cultural language” (Pierce, 2001, p. 139). Despite current emphasis on the provision of occupation- and activity-based intervention, Daud and colleagues (2016) suggested that client factors, practitioner factors, and contextual factors often limit its use in practice. Kreider et al. (2014) found that even when occupation- and activity-based interventions were used, few researchers reported occupation-focused outcomes. Although engagement in ADLs in natural contexts and environments is increasingly supported by high-quality research, outcomes are typically reported as changes in client factors. Likewise, occupational therapy practitioners working with children and adolescents have reported that they often use play and leisure as an intervention, but few focus on play or leisure as outcomes (Kuhaneck et al., 2013).
Effective participation in occupations is key to the development of identity and perceptions of competence and value, and it is an important prognostic indicator for future employment and quality of life (AOTA, 2014). With an array of occupation- and activity-based interventions that are supported by evidence, occupational therapy practitioners are poised to maximize participation and performance and improve quality of life of children and youth.
Objective
The objective of this systematic review was to identify, evaluate, and synthesize the literature related to the effectiveness of occupation- and activity-based interventions to improve participation in ADL, play, and leisure skills in children and youth ages 5 to 21 yr and to contribute to the development of AOTA practice guidelines. This article describes two of the themes that emerged from the full review of the following research question: What is the evidence for the effectiveness of occupation- and activity-based interventions within the scope of occupational therapy practice to improve ADLs, play, and leisure for children and adolescents ages 5 to 21?
Method
The systematic review team used the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA-P) systematic review methodology (Moher et al., 2015) to synthesize the evidence addressing the use and outcome of occupation- and activity-based interventions with children and youth. Search terms were developed iteratively by the AOTA research methodologist with input from AOTA staff, the review authors, and an advisory group of occupational therapy pediatric practitioners, scholars, and leaders. Table 1 includes the list of search terms used to describe the populations, interventions, and outcomes examined and the study designs included in the systematic review.
Key Search Terms
Note. DIR = Developmental, Individual difference, Relationship-based Model; NIDCAP = Newborn Individualized Developmental Care and Assessment Program.
Inclusion Criteria
MEDLINE, PsycINFO, CINAHL, ERIC, OTseeker, and Cochrane Database of Systematic Reviews were searched by the AOTA medical research librarian for peer-reviewed journal articles published in English that described studies providing Level I, II, and III (AOTA, 2020) evidence addressing occupation- and activity-based interventions and outcomes within the scope of occupational therapy practice (AOTA, 2014). Literature search results were collected by the medical librarian in citation manager software, and exact duplicates were removed by the AOTA research methodologist. The research methodologist conducted the first review of the search results, eliminating articles that did not match the study criteria.
Using the PICO framework (Schardt et al., 2007), the team refined the criteria to address the population of children and youth ages 5 to 21 with disabling developmental, health, and learning conditions that affected participation. The authors examined the citations and abstracts to identify articles for full review. Reference lists of included studies and selected journals were hand searched to identify any additional articles not identified in the literature search. The citations of all articles selected for full review were recorded in a master citation table and annotated and reviewed by the research methodologist and the director of AOTA’s Evidence-Based Practice (EBP) Project. The authors coded all articles and discussed discrepancies until full agreement was achieved on article inclusion.
Data Extraction and Appraisal
Each article chosen for full review was abstracted in an evidence table that included level and type of study, sample description, intervention details, outcome measures, and study results (Table A.1 in the Appendix). The articles on interventions were systematically evaluated for risk of bias, and results were compiled in a risk-of-bias table (Higgins et al., 2011; Table A.2). The risk of bias for included systematic reviews and meta-analyses was evaluated using A MeaSurement Tool to Assess Systematic Reviews (AMSTAR; Shea et al., 2017; Table A.3). The authors coded the articles reviewed, discussing discrepancies until full agreement was obtained, and then synthesized the themes that emerged from the data. The evidence and risk-of-bias tables and the synthesized themes were reviewed by the research methodologist and the EBP Project director. The strength of the evidence was collaboratively examined using the U.S. Preventive Services Task Force (2017) ratings, as follows (AOTA, 2020):
• Strong evidence: Consistent results are reported across at least two randomized controlled trials (RCTs) and other well-conducted studies.
• Moderate evidence: Consistent or slightly inconsistent results are reported in at least one RCT or two or more individual well-conducted studies with lower levels of evidence.
• Mixed evidence: Inconsistent results were reported across a number of studies.
• Insufficient evidence: The number and quality of studies available are insufficient to draw specific conclusions and recommendations.
Evidence Table for the Systematic Review of the Effectiveness of Occupation- and Activity-Based Interventions to Improve ADLs, Play, and Leisure for Children and Youth Ages 5 to 21
Note. ABI = acquired brain injury; ADHD = attention deficit hyperactivity disorder; ADLs = activities of daily living; AMPS = Assessment of Motor and Process Skills; APCP = Assessment of Preschool Children’s Participation; ASD = autism spectrum disorder; BBS = Berg Balance Scale; BOTMP = Bruininks–Oseretsky Test of Motor Proficiency; BRIEF = Behavior Rating Inventory of Executive Function; CBT = cognitive–behavioral therapy; ChIPPA = Child-Initiated Pretend Play Assessment; CI = confidence interval; CIT = constraint-induced therapy; Cog–Fun = Cognitive–Functional; CO–OP = Cognitive Orientation to daily Occupational Performance; COPM = Canadian Occupational Performance Measure; CP = cerebral palsy; CTA = Contemporary Treatment Approach; DCD = developmental coordination disorder; FES = Family Empowerment Scale; GAS = goal attainment scaling; GMFCS = Gross Motor Function Classification System; GMFM = Gross Motor Function Measure; IEP = individualized education program; MACS = Manual Ability Classification System; MAM = Manual Ability Measure; ML = motor learning; NDT = neurodevelopmental treatment; OT = occupational therapy/occupational therapist; PDD–NOS = pervasive developmental disorder–not otherwise specified; PE = physical education; PEDI = Pediatric Evaluation of Disability Inventory; PIPPS = Penn Interactive Peer Play Scale; PMAL = Pediatric Motor Activity Log; PQRS = Performance Quality Rating Scale; PT = physical therapist; RCT = randomized controlled trial; ROM = range of motion; SPPC = Self-Perception Profile for Children; TUG = Timed Up and Go; UE = upper extremity; VABS = Vineland Adaptive Behavior Scales; VAS = visual analog scale; VMI = Beery–Buktenica Developmental Test of Visual–Motor Integration.
Copyright © 2021 by the American Occupational Therapy Association. This table may be freely reproduced for personal use in clinical or educational settings as long as the source is cited. All other uses require written permission from the American Occupational Therapy Association. To apply, visit www.copyright.com.
Suggested citation: Laverdure, P., & Beisbier, S. (2021). Occupation- and activity-based interventions to improve performance of activities of daily living, play, and leisure for children and youth ages 5 to 21: A systematic review (Table A.1). American Journal of Occupational Therapy, 75, 7501205050. https://doi.org/10.5014.ajot.2021.039560
Risk-of-Bias Table for Included Intervention Studies
Note. Categories for risk of bias are as follows: + = low risk of bias; − = high risk of bias; ? = unclear risk of bias. Risk of bias table format adapted from “Assessing Risk of Bias in Included Studies,” by J. P. T. Higgins, D. G. Altman, and J. A. C. Sterne, in Cochrane Handbook for Systematic Reviews of Interventions (Version 5.1.0), by J. P. T. Higgins and S. Green (Eds.), March 2011. https://handbook-5-1.cochrane.org/. Copyright © 2011 by The Cochrane Collaboration.
Copyright © 2021 by the American Occupational Therapy Association. This table may be freely reproduced for personal use in clinical or educational settings as long as the source is cited. All other uses require written permission from the American Occupational Therapy Association. To apply, visit www.copyright.com.
Suggested citation: Laverdure, P., & Beisbier, S. (2021). Occupation- and activity-based interventions to improve performance of activities of daily living, play, and leisure for children and youth ages 5 to 21: A systematic review (Table A.2). American Journal of Occupational Therapy, 75, 7501205050. https://doi.org/10.5014.ajot.2021.039560
Risk-of-Bias Table for Included Systematic Reviews
Note. Categories for risk of bias are as follows: + = yes; − = no; ? = not sure. Risk-of-bias table format adapted from “AMSTAR 2: A Critical Appraisal Tool for Systematic Reviews That Include Randomised or Non-Randomised Studies of Healthcare Interventions, or Both,” by B. J. Shea, B. C. Reeves, G. Wells, M. Thuku, C. Hamel, J. Moran, . . . D. A. Henry, 2017, BMJ, 358, j4008. https://doi.org/10.1136/bmj.j4008. Copyright © 2017 by the British Medical Association.
Copyright © 2021 by the American Occupational Therapy Association. This table may be freely reproduced for personal use in clinical or educational settings as long as the source is cited. All other uses require written permission from the American Occupational Therapy Association. To apply, visit www.copyright.com.
Suggested citation: Laverdure, P., & Beisbier, S. (2021). Occupation- and activity-based interventions to improve performance of activities of daily living, play, and leisure for children and youth ages 5 to 21: A systematic review (Table A.3). American Journal of Occupational Therapy, 75, 7501205050. https://doi.org/10.5014.ajot.2021.039560
Using the strength of evidence as a methodological guide, in this article we make policy and education recommendations informed by strong evidence from the systematic review. Practice recommendations are informed by moderate and mixed evidence; recommendations in these categories are supplemented with suggestions to ensure the efficacy of these interventions.
Results
The literature search yielded 89,461 records. After removal of duplicates and screening for titles congruent with the research question, conducted by the research methodologist, 5,312 records remained. The authors reviewed the citations and abstracts of these records and excluded 5,216 articles. After full-text review of the 96 remaining articles, 23 articles were retained for analysis (Figure 1). The most common reasons for exclusion were as follows: The areas of occupation examined were included in another systematic review concurrently conducted (n = 26), the study did not include occupation- or activity-based interventions or the interventions were outside the occupational therapy scope of practice (n = 13), outcome measures evaluated client factors or outcomes but did not address occupational performance or participation (n = 12), or the study did not include children and youth in the designated age range (n = 3).

Flow diagram for inclusion and exclusion of studies in the systematic review.
Twenty-three studies met the criteria for inclusion in this review. One meta-analysis (Level I), 2 systematic reviews (Level I), 12 RCTs (Level I), 5 two-group nonrandomized studies (Level II), 2 one-group pretest–posttest studies (Level III), and 1 retrospective study (Level III) were examined and categorized by type of intervention and outcome. Each study used occupation- or activity-based interventions and reported ADL (feeding, functional mobility, and self-care [bathing, showering, personal hygiene and grooming, dressing, toileting and toileting hygiene]), play, or leisure outcomes (AOTA, 2014). Three intervention themes emerged from the data: supporting engagement in occupations, supporting participation with cognitive supports, and using technology to support occupational participation and performance.
Supporting Engagement in Occupations
Interventions in the theme of supporting engagement in occupations included active engagement in occupations in home and community settings, home carryover programs, practice within and across environments, and task simulation interventions.
ADL Engagement and Functional Life Skills Training
Strong strength of evidence indicates that interventions promoting engagement in ADLs improve participation and performance in ADL skills for children and youth (6 Level I studies with low risk of bias). Drahota and colleagues (2011) reported that children ages 7 to 11 yr with autism spectrum disorder (ASD) who participated in an adaptive skills training and intervention designed to increase ADL independence showed significantly improved skill performance, and caregivers significantly reduced their involvement in their children’s physical care.
Young children with cerebral palsy (CP; Gross Motor Classification System [GMFCS] Levels I–V) ages 12 mo to 6 yr who practiced ADL tasks in an adapted environment achieved significant improvements in ADL, mobility, and participation outcomes that were equivalent to their age-matched peers who received traditional therapeutic interventions (e.g., therapeutic exercise, coordination tasks; Law et al., 2011). Similarly, youth with CP (GMFCS Levels I–IV) ages 16 to 25 yr who participated in an active lifestyle and sports participation intervention, logged their daily physical activity, and used activity monitors during daily life activities significantly increased their ADL engagement measured using a physical activity self-report measure (Slaman et al., 2015).
In a study of the effectiveness of constraint-induced therapy (CIT), children with CP (M age = 6.9 yr) who used a constraint mitt while engaging in ADLs were compared with a group who did not use a restrictive mitt. Significant improvement in ADL performance was demonstrated in the mitt-wearing group immediately after and 3 mo posttreatment (Hsin et al., 2012). A significant difference was recorded on the Cerebral Palsy Quality of Life Questionnaire at the 3-mo follow-up for the CIT group.
Children with idiopathic arthritis ages 5 to 17 yr who participated in a clinic-based and home program that included range of motion, strengthening, stretching, and engagement in occupational routines showed significant improvement in occupational engagement (dressing, grooming, eating, hygiene), pain management, and quality of life (Tarakci et al., 2012). Participants not only were more actively engaged in ADLs after 12 wk in the program but also reported decreased pain.
Functional Mobility Interventions
Strong strength of evidence was found that engagement in functional mobility activities and structured exercise programs improves functional mobility in children and youth (3 Level I and 1 Level II studies with low risk of bias). Young children with CP (GMFCS Levels I–III; M age = 6.8 yr) who received structured training on a treadmill twice a week for 30 min over 7 wk showed significant increases in the distance they could travel in functional activity (Grecco et al., 2013, Level I). Youth with CP (GMFCS Levels IV and V) ages 8 to 17 who received structured training on a static bike or treadmill showed significant improvement on functional mobility measures (Bryant et al., 2013, Level I). Adolescents and transitioning youth with CP (GMFCS Levels I–IV) ages 16 to 25 who participated in an active lifestyle and sports participation intervention involving progressive supervised center- and home-based physical fitness activities and counseling on increasing daily physical activity significantly increased their ADL and leisure participation as measured by a physical activity self-report measure (Slaman et al., 2015, Level I). Finally, children with CP (GMFCS Levels I–IV; M age = 7.76 yr) who participated in hippotherapy sessions saw significant gains in their functional mobility skills (Park et al., 2014, Level II).
Simulated Training
Low strength of evidence indicates that engagement in simulated training can improve self-feeding performance and mealtime participation in children with spastic CP (1 Level III study with high risk of bias). Children ages 7 to 12 yr engaged in activities that simulated the kinds of activities children typically encounter, such as ball play, play with construction materials, holding a cup, and using a fork, and showed significant improvements in occupational participation outcomes (Song, 2014).
Play and Leisure Interventions
Moderate strength of evidence was found for the use of occupation- and activity-based interventions to improve engagement in play and leisure in children and youth with disabilities (2 Level I studies with low risk of bias and 1 Level II study with high risk of bias). A significant increase in self-directed and symbolic play was found for children with intellectual disabilities (M age = 5.7 yr) after therapist-guided play using Learn to Play stations and structured play sequences (e.g., doll, transport, construction, home corner) compared with children who participated in traditional classroom activities (O’Connor & Stagnitti, 2011, Level II). Active coaching, modeling, and guided play participation in the context of the school playground for children with ASD resulted in significant improvement with a large effect size in active game engagement that was maintained at 10 wk after implementation of the Remaking Recess training (Kretzmann et al., 2015, Level I). Lang et al. (2011, Level I) conducted a systematic review of school recess interventions for children with ASD ages 3 to 12 yr and found 15 single-subject design studies. The studies demonstrated that providing opportunities for children with disabilities to observe typically developing children in play, using peer-mediated (group play) interventions, and providing instruction on game play and the use of playground equipment increased appropriate play behavior during recess for children with ASD.
Supporting Participation With Cognitive Supports
Interventions in the theme of supporting participation with cognitive supports involved collaborative goal setting, activity-based training and education (including motor learning interventions), and coaching and feedback (by, e.g., peer, caregiver, or occupational therapy practitioner).
Functional Mobility and ADL Performance Interventions
Strong strength of evidence was found that supporting participation with cognitive supports improves functional mobility and ADL participation and performance in children and youth (3 Level I studies with low risk of bias). Children with CP (GMFCS Levels II and III) ages 5.5 to 12 yr participated in occupation-based sessions with coaching and feedback (with the child or youth, the caregiver, or both) and home practice, and they showed significant improvement in functional mobility and ADL participation and performance compared with children receiving neurodevelopmental treatment (NDT; Bar-Haim et al., 2010).
Children with idiopathic arthritis ages 5 to 17 yr who participated in an ADL program coupled with caregiver training and home practice showed significant improvement in occupational engagement (dressing, grooming, eating, hygiene; Tarakci et al., 2012). Children with developmental coordination disorder ages 7 to 12 yr who participated in collaborative goal setting, instruction, and feedback (e.g., Cognitive Orientation to daily Occupational Performance [CO–OP]) showed significant improvement in ADL participation, performance, and satisfaction compared with a group who underwent conventional therapy services (e.g., strength training, motor coordination tasks; Miller et al., 2001).
Goal Direction in Occupational Participation
Low strength of evidence was found that goal setting with children ages 5 to 7 yr with attention deficit hyperactivity disorder can improve occupational performance (1 Level II study). Occupational goals were identified by the child’s caregivers, and Cognitive–Functional (Cog–Fun) manualized intervention sessions targeted cognitive, emotional, and environmental barriers to participation; metacognitive learning of executive strategies; and home carryover (Maeir et al., 2014). The intervention group showed significant gains after treatment on all outcome measures. In addition, low strength of evidence (1 Level III study) indicates that engagement in group occupation-based coaching interventions (one-on-one direct instruction, role-playing, and peer modeling) can significantly improve goal-directed occupational performance in youth (M age = 18.1 yr) with a variety of disabilities (CP, spina bifida, acquired brain injury, and ASD; Keenan et al., 2014).
Engagement in Play and Leisure
Low strength of evidence was found for the use of cognitive supports during occupation participation to improve engagement in play and leisure in children and youth with disabilities (1 Level II study and 1 Level III study with high risk of bias). Cecchini and colleagues (2014, Level II) engaged youth with ASD (M age = 14.3 yr) in a program based on using Epstein’s TARGET strategies while playing games in physical education class. Problem-solving and decision-making components with rewards and recognition were embedded into the program. A significant increase in leisure time physical activity was observed immediately and 3 mo after the program. Miltenberger and Charlop (2014, Level III) found that use of praise and tokens in conjunction with athletic skills training resulted in mastery of targeted athletic skill play for children with ASD ages 6 to 9; however, carryover to school recess play was not observed. This study was limited to 3 participants, and statistical significance was not calculated.
Using Technology to Support Occupational Participation and Performance
Interventions in the theme of using technology to support occupational participation and performance involved the use of video modeling, virtual reality, and video games to promote occupational engagement.
ADL Participation and Performance
Moderate strength of evidence indicates that using video modeling can improve ADL participation and performance (1 Level I study with low risk of bias). A meta-analysis of 23 studies examined the effects of video modeling to support occupational participation and performance in people with ASD (Hong et al., 2016). Interventions that used video modeling to improve functional living skills of children and youth with ASD were moderately effective; the strongest effects were for elementary-age children and young adults. Video modeling interventions were similarly effective for participants with ASD and intellectual disability, and effect sizes increased when a peer or adult modeled the behavior.
Strong evidence was found that web-based play improves ADL participation and performance in children and youth with CP (2 Level I studies with low risk of bias). Children and youth with mild CP (GMFCS Levels I–III; M age = 10.5 yr) who participated in Wii Fit balance-based video games saw significant improvement in ADL participation compared with those receiving conventional balance training (Tarakci et al., 2016). Children and youth with spastic CP (Manual Ability Classification System Levels I–III and GMFCS Levels I–II) ages 8 to 18 who used Mitii, a web-based multimodal home program comprising upper limb, cognitive, visual–perceptual, and physical activity games, showed improvement on all ADL outcome measures compared with conventional interventions (e.g., strengthening, balance), although changes did not reach statistical significance (James et al., 2015).
Functional Mobility and ADL Performance Interventions
Low strength of evidence was found that virtual reality play can improve mobility and ADL participation and performance in children and youth with acquired brain injury (Level II study with high risk of bias). Bart and colleagues (2011) introduced children and youth ages 6 to 11.4 yr to three virtual reality environments (Birds and Balls, Soccer, and Snowboard) in Gesture Tek’s GX Interactive Rehabilitation and Exercise System (IREX). Significant correlations were found between virtual reality performance variables (response time and success rates) and ADL performance.
Play and Leisure Interventions
Low strength of evidence indicates that virtual reality interventions and computer-based play increased opportunities for autonomous free play for children with complex disabilities such as CP (Level I study with high risk of bias). The authors of a systematic review examined the impact of computer assistive technologies on participation in childhood occupations for children with multiple and complex disabilities (Chantry & Dunford, 2010). They examined 27 articles and found increased play and leisure opportunities and autonomous play but did not provide a meta-analysis or detailed outcome data.
Discussion
We conducted a systematic review to examine the evidence for the effectiveness of occupation- and activity-based interventions within the scope of occupational therapy practice to improve ADLs, play, and leisure for children and youth ages 5 to 21. Effective participation and performance in ADLs, play, and leisure occupations are key components in the development of identity, perceptions of competence and value, and positive health and wellness outcomes in children and youth (AOTA, 2014). Positive ADL, play, and leisure outcomes are important prognostic indicators for future employment and quality of life (Klinger et al., 2015). The review included studies conducted through 2017 and identified three areas of intervention that can have a positive impact on ADL, play, and leisure outcomes for children and youth: supporting engagement in occupations, supporting participation with cognitive supports, and using technology to support successful occupational participation and performance.
The evidence identified in this review suggests that engagement in ADL, play, and leisure occupations and activities improves participation and performance in these valuable occupations for children and youth. Twelve studies examined the types of interventions that support ADL, play, and leisure outcomes and suggest that occupational participation and performance improves when environments and tasks are adapted to support engagement and when children and youth are provided explicit occupational skills training, engage in structured practice of skills in natural contexts, and are responsible for monitoring their practice and performance (Bryant et al., 2013; Drahota et al., 2011; Grecco et el., 2013; Hsin et al., 2012; Kretzmann et al., 2015; Lang et al., 2011; Law et al., 2011; O’Connor & Stagnitti, 2011; Park et al., 2014; Slaman et al., 2015; Song, 2014; Tarakci et al., 2012).
Seven studies suggest that interventions involving collaborative goal setting, occupation-based training and education (including motor learning interventions when provided in the context of occupation), and coaching and feedback (by, e.g., peer, caregiver, or occupational therapy practitioner) that are embedded in occupational engagement can improve ADL, play, and leisure participation and performance in children and youth (Bar-Haim et al., 2010; Cecchini et al., 2014; Keenan et al., 2014; Maeir et al., 2014; Miller et al., 2001; Miltenberger & Charlop, 2014; Tarakci et al., 2012). Coaching and feedback, with either children and youth or their caregivers, can be a powerful tool for improving participation and performance.
The effectiveness of interventions using video modeling, virtual reality, or video play to improve ADL, play, and leisure outcomes in children and youth was demonstrated in five studies (Bart et al., 2011; Chantry & Dunford, 2010; Hong et al., 2016; James et al., 2015; Tarakci et al., 2016). Technology use had a positive impact on play and leisure participation and expanded play opportunities and autonomy in play and leisure activities. Taken together, the results of this systematic review suggest that supporting engagement in occupations, supporting participation with cognitive supports, and using technology to support successful occupational participation and performance can be effective in improving the ADL, play, and leisure participation and performance of children and youth with disabilities.
Limitations
The methodology of this systematic review was carefully constructed using a published protocol and monitored by the authors, the AOTA research methodologist, and the director of AOTA’s EBP Project. The search was limited to articles published in English, which may influence the findings of this study. In addition, although the search parameters included published studies from 2000 to the present, the bulk of the articles identified, screened, and included in the systematic review were published after 2010. Similarly, most of the studies that examined the influence of occupation- and activity-based interventions on occupational participation and performance were published within the same time frame. This finding suggests that the examination of occupation as means and ends is just beginning to emerge.
Implications for Occupational Therapy Practice
Evidence synthesized in this systematic review suggests that occupation- and activity-based interventions can effectively improve ADL, play, and leisure outcomes in children and youth. The results suggest that occupational therapy practitioners should consider the following intervention components:
• Collaborating with clients and caregivers on the development of goals and intervention plans
• Providing caregiver training in the implementation, carryover, and transfer of occupation- and activity-based interventions in meaningful contexts
• Providing training and feedback to support client initiation of and engagement in occupational tasks and routines
• Embedding occupation- and activity-based interventions in natural routines, contexts, and environments and with naturally occurring social partners (e.g., caregivers, peers)
• Guiding and structuring occupation- and activity-based intervention and considering the use of technology (e.g., video modeling, virtual reality, and video game training interventions) to support and reinforce occupational participation and performance
• Instructing caregivers in the structured practice and provision of coaching and feedback on ADL skills in home and community settings.
Implications for Occupational Therapy Education and Advocacy
The evidence examined in this systematic review indicates that occupational therapy practitioners need specialized preparation to provide occupation- and activity-based interventions for children and youth and to exercise their role in advocating for
• The evaluation and treatment of occupational participation and performance challenges in natural routines and contexts and
• The design of contexts, environments, and tasks that enable children and youth to engage actively in meaningful occupations.
Implications for Occupational Therapy Research
The results of this systematic review have the following implications for occupational therapy research:
• Further high-quality research is needed that examines occupation- and activity-based interventions that have utility within and across specific practice settings and with specific diagnostic groups and populations.
• The development of outcome measures that measure occupational participation and performance are needed for the ongoing validation and valuation of the impact of occupational therapy practice.
Conclusion
In this systematic review, we found that engaging children and youth with disabilities in occupations and activities and providing explicit feedback on their performance, offering caregivers guidance in goal direction and planning and coaching them in effective carryover, and using technology-based intervention can improve occupational participation and performance in ADLs, play, and leisure.
Footnotes
Acknowledgments
Research was conducted at Virginia Commonwealth University. The authors thank Deborah Lieberman, director of the American Occupational Therapy Association’s (AOTA’s) Evidence-Based Practice (EBP) Project, and Marian Arbesman and Elizabeth Hunter, methodology consultants for the EBP Project, for their continued support in the conduct of this review. This systematic review was supported by AOTA. The authors report no conflicts of interest.
*
Indicates studies included in the systematic review.
