The hybridisation of the Physical and Virtual
1.1 Within our computer laden society, recent and far reaching advances
in computer mediated communication (CMC) have enabled the dispensation of
traditional understandings of space and time. Flourishing communication, fuelled by
CMC and the internet,
[1]
has
lead to instant communication that ceases to be restricted by a priori structures.
Furthermore, it is also possible to identify the encroachment of the virtual realm
on to our physical space. Virtual culture covers a plethora of phenomena, including
CMC, computer games and computer generated effects in films. For the purposes of
this paper, the virtual connotes the online community in text based virtual space. I
use the terms physical world, space or lives and wider social and political lives to
indicate the activity that takes place in the traditional sociological field as
identified by Berger (1963). This dichotomy is deliberately stark and overstated to
emphasise the inadequacy of the terms in network society. Indeed, Watson (1997)
suggests that for some internet users, the activity that takes place in text based
virtual space is experienced as a reality. The virtual space simulates the physical
world to the extent that the virtual is experienced as ‘more real’ than the physical
world.
1.2 I am suggesting that the physical and virtual realms are becoming
increasingly difficult to separate. Consequently, a new hybrid space emerges that is
neither physical or virtual, but a combination of the two. This idea is cognisant in
many aspects of our changing society. For example, communication via email is not
regarded as an ‘unreal’ means of exchanging crucial information. Despite the virtual
status of email, it is not ineffectual or any less profound or humane than other
varieties of communication. Email infiltrates and impacts on the way in which we
fashion and conduct our lives in the physical world. Similarly, the phenomenon of
Lara Croft in the game ‘Tomb Raider’ illustrates how the boundaries between the
physical and the virtual are becoming more fluid. Individuals are beginning to
interact with this digitally constructed entity as if it had human characteristics
(The Observer, 04/98). Lara Croft has no ‘real’ counterpart in the wider social
world and yet she has reached iconic status, become a role model and a new 90's sex
symbol; attributes usually associated with ‘real,’ living individuals.
1.3 Despite the apparent merging of the physical and virtual, popular
internet and computer culture and some theorising surrounding cyberspace continues
to perpetuate the myth that the physical and virtual are somehow different entities
(Dery, 1996). They are portrayed as existing in separation from each other, and as
possessing thoroughly distinct characteristics. For example, internet culture
depicts search engines as the tools needed to conquer the virtual world. Search
engines are data bases which, on the users command, trawl through a massive amount
of web pages searching for desired information. However, not only do they help to
navigate the journey of discovery through the rhizomatic networking of computers,
they aid in the social construction of the virtual world. For example, when a user
utilises the Lycos search engine, he or she is warned: ‘Its scary out there!’ This
implies, that when embarking on a trip around cyberspace, one moves
out somewhere, into another world that exists along side the
concrete reality of the wider social world. A gateway to another environment is
presented to the internet user. Whilst also being advised that the contents that
exist in this other world require the taming of a search engine, the internet user
must not venture into this ‘scary’ world and attempt to confront what lies ahead
without the aid and shielding of the search engine. Similarly, the slogan used to
promote Microsoft: ‘Where do you want to go today?’ suggests that the virtual realm
is a new place to be discovered via new computer technology.
1.4 So it transpires that the physical and the virtual worlds are
perceived as having different qualities. In a similar vein, much theorising
surrounding cyberspace has also contributed to, and perpetuated this idea that the
physical and virtual occupy opposite positions in a dichotomous relationship. For
many proponents of cyber-culture, cyberspace represents a utopian environment. It is
a world that has superior qualities, elevating its status above that of the physical
world. These attributes include the notion that cyberspace, with its lack of visual
and audible cues, has the potential to be a ‘post gender, age, disability and
ethnic’ environment. Hence the following,
The net has taken to epitomize the shape of this new distributed non-linear
world. With no limit to the number of names which can be used, one individual
can become a population explosion on the Net: many sexes, many species… there's
no limit to the games that can be played in cyberspace (Plant 1997: p. 46).
1.5 Communication in cyberspace is cast as having accentuated
egalitarian properties. This contrasts with the physical world where individuals,
through visual and audible cues, can formulate pre-conceived ideas of the other
(Benedikt, 1994; Heim, 1994; Argile, 1996; Robins, 1996; Shields, 1996; Tomas,
1994).
1.6 Notably, such popular computer culture and cyber cultural theory
artificially polarise the physical and virtual realms. They have the effect to
romanticise the virtual, in so far as it becomes depicted as a dimension retaining
almost divine characteristics. Moreover, I propound that the cyber-ethnographic
study of the online community is most effective in exploding the idea that the
physical and virtual exist in a dichotomous relationship. I explicate the online
community, and suggest the hybridisation, as opposed to the virtualisation of space
can be seen. Cyber-ethnography, as used here, is defined as follows,
Cyber-ethnography is a study of online interaction. It allows the subjects being
studied to talk back even as the process is occurring. The talking back is part
of the cyber-ethnographic process (Gajjala, 1997; see Cyber-ethnography
website).
1.7 Cyber-ethnography is implemented in online in chat-rooms,
[2]
via bulletin board
systems(BBS)
[3]
and
emailing lists,
[4]
and these
modifications are one factor that differentiate it from ethnography. I use
semi-structured interviews in cyber-ethnography, by modifying the interview process
to suit the facilities that are available on the website. However, Gajjala (1997)
states that cyber-ethnography differs from regular ethnography in that it avoids
holding any pre-conceived ideas concerning the existence of the online community.
Rather than studying a group and assuming it to be a community, cyber-ethnography
allows the participants to take the lead role in establishing the reality, status
and principles of their group. Hence, the aggregation only becomes a community if
they perceive it to be so, and experience the ‘spirit of community’. This
abandonment of pre-scripted ideas is incisive, as it avoids the enforcement of an
inaccurate frame-work by an outsider, who may not fully understand all the social
processes that constitute such a group.
1.8 I wish to avoid establishing a dichotomous relationship between
ethnography and cyber-ethnography, and argue contra Gajjala, that cyber-ethnography,
rather than making a radical break from ethnography, merely provides a research tool
to explore, analyse and document social processes within text based virtual space.
Even though I do suggest that cyber-ethnography has the potential to be more
reflexive than ethnography, it continues to explore the same problems of
representation that both feminist and non-feminist ethnographers have been
confronting for the past two decades (Geertz, 1983; Oakley, 1990; Moore, 1995).
Hammersley (1992) recognises that, while ethnographers attempt to represent a social
situation, they often re-produce it, thus constructing a new
version of reality. We are forced to question our taken for granted assumptions,
which lead to a new construction of the social processes within a specific context.
Hammersley (1992) demonstrates how ethnography occupies both ends of the
representation/reproduction dichotomy. His own position falls on the side of
representation, as he sees this as the main goal of ethnography, and to avoid
falling into the trap of reproduction. Indeed, ethnographic accounts will always be
selective reproductions, influenced by the researchers own bias, and also they are
shaped by sociology and anthropology as political and academic canons. This does not
mean that representation is impossible, and Hammersley advocates a ‘subtle realism’
for ethnographic practice. Subtle realism, then, concerns the idea that the
researcher can take an objective position outside society and record knowable
phenomena. It accepts that researchers must rely on some cultural assumptions, but
rejects the idea of relativism and the idea that there can be no knowledge of
reality. In doing so, subtle realism moves towards an ideal of selective
representation.
1.9 The notion of partial representations is important in terms of the
online community. Given the eclectic nature of online culture, a ‘thick description’
that is universally applicable to all websites is impossible. Instead, the
cyber-ethnographer can only anticipate gaining flashes of insight or a
‘phenomenological snap-shot’ of the online community (see, Wakeford forthcoming).
Thus, cyber-ethnography cannot provide a solution to the epistemological problems of
ethnography, but it is the most appropriate research tool when observing the online
community. It allows research to take place on a global scale, allowing the
researcher to reach a wider sample. Furthermore, rather than interviewing the
participants on a face-to-face basis, cyber-ethnography allows the researcher to
observe the participants whilst interacting within the online community. This gives
an idea of how CMC, with its ability to globalise and re-locate communication and
community, changes behaviour and communication patterns.
1.10 Importantly, though, in terms of reaching an understanding of the
online community, cyber-ethnography has two defining features. I discovered that it
allowed me to instigate extended periods of observation and, also, gave me the
opportunity to actualise a more reflexive research process. In terms of participant
observation, the cyber-ethnographer can lurk
[5]
in online communities, which means that
the researcher can observe the interaction without changing the group's pattern of
interaction. Indeed, the cyber-ethnographer can become and voyeur, and avoid any
responsibility for this behaviour. This type of observation provides insight into
the nuances of cyber-culture, which may otherwise remain unnoticed. Of course,
researchers instigate covert research in the physical world, and in both fields
ethical implications arise. However, the situation has greater complexity in
cyberspace as much of the communication is anonymous and many observers of
cyber-culture celebrate the possibilities for identity play (Turkle, 1996, 1998;
Plant, 1995, 1996, 1997). In this light, what responsibility does the
cyber-ethnographer have; should s/he reveal his/her true intentions? The British
Sociological Association (BSA), in their code of ethics, do not cover the virtual
landscape and the problems encountered in terms of ‘authentic’ identities. I felt
uncomfortable pioneering research that moved against the grain of ethical research
practice. I suggest that the researcher informs the participants of his/her
intentions, but this is problematic in cyberspace, when the researcher has no way of
proving his/her purity of intention. I decided to inform participants, via the BBS
and email lists, that I was a PhD student carrying out research CMC. I posted
messages to the BBS and email lists to which I was subscribed, and then it became
the participants responsibility to read the message.
1.11 Not only do ethics provide difficulty, but the notion of sampling
is also called in question. Usually when a researcher wishes to gain a sample, they
gain it through randomly selecting people from a list such as, a G. P.'s register.
This is not possible in cyberspace as there is no complete and exhaustive list of
all the internet users. Further, gaining a sample is also problematic in the sense
that there is no time to become friendly with the participants and gain their trust
as a researcher would normally (Oakley, 1981). In any online aggregation it is
possible to meet someone once and then never speak to them again as they disappear
into the realms of cyberspace. Therefore, the researcher has to become an
opportunist, and on a first meeting become involved in a conversation about the
participant's feelings towards text based virtual space. This is not to say that
ethnographers are not opportunists, there is an overlap, however, the process is far
more obvious in cyber-ethnography.
1.12 In terms of the notion of reflexivity, the cyber-ethnographer is in
a position to encourage a plurality of voices, thus allowing the perspective of
those at ‘the margins’ to be heard. I am not suggesting that there is no room for
reflexivity within ethnography, as by nature and definition, the research process is
reflexive. Indeed, new ways to present and communicate data, such as the use of
dance demonstrate the various ways of presenting and interpreting data. The point
is, that with cyber-ethnography, expectations and traditional definitions of the
situation are dropped, as the researcher often has very little control over the
conversation. Participants remain unknown to the researcher, and this adds to the
balancing of power between the researcher and researched. The participants have no
reason to trust the researcher, and are therefore in a stronger position to ask
questions and challenge the assumptions of the researcher. It is this potential that
the participants have for challenging, that makes the research process
reflexive.
1.13 Furthermore, the pattern of the research process changes, as no
longer does the researcher carry out the interviews, and then move physically away
from the research area to transcribe them. Instead, of the research processes being
neatly divided into entering the group, carrying out the interviews and
transcribing, the cyber-ethnographic process occurs as long as the researcher
continues to visit the website. The cyber-ethnographer can visit the website
throughout the writing up process, as s/he does not have to physically go out
anywhere, and so findings are open to constant modification. Finally, websites are
subject to frequent alteration and cyber-ethnography allows the researcher to
document and write into the research such changes. It is this malleable nature of
cyberspace that demands a research methodology that is flexible and allows a
reflexivity in the description of the landscape. Rather, than this being a hindrance
in the research process, this malleability and re-visiting websites adds to the
beauty and reflexivity of the cyber-ethnographic process.
@Cybergrrl and Women Halting Online Abuse (WHOA)
2.1 Cyber-ethnography, with its increased reflexivity, allows a more
accurate picture of the online community to emerge. Using cyber-ethnography, I have
formulated an understanding of the online community. Cyber-ethnography unpacks the
idea of the wholly virtual community that has been popular among scholars
(Rheingold, 1994; Bromberg 1996). Cyber-ethnography challenges the dichotomous
relationship between the physical and the virtual. Thus, I demonstrate that the
online community has two main characteristics. It is a hybrid entity that is both
physical and virtual. The online community cannot exist entirely and absolutely
within virtual space. The online community can never fully escape the confines of
the physical; the physical, despite its apparent morphing with the virtual,
continues to place restrictions on people's lives (Stone, 1994).
2.2 I also illustrate that people use new technology to mimic
communities. Whether the comparison is with traditional physical or imagined
communities, participants of online communities create a spirit of community that
can extend across the globe. The cyber-ethnography portrays how online communities
are transient and fragmented. Participants experience a fleeting encounter with the
online community and they feel no obligation to remain members over a long period of
time. They have an unconditional relationship with the community, as it fulfils a
particular set of requirements. Any online community may only have a core of ten
regular visitors and a vast amount of transitory members who only frequent once.
Such visitors move swiftly on, adding to the continuous stream of participants that
sustain the online community. This inclusive, yet fragile state of the online
aggregation does not remove its community status. On the contrary, it suggests that
our understanding of community is changing. The online community is not specifically
located and it does not meet all of our needs in terms of surviving, working and
socialising. Therefore, people are members of many different communities that are
all integral to their identities’ and meet different needs in their lives.
2.3 In order to explicate the above points, I have carried out my
cyber-ethnography in two online communities: @Cybergrrl and Women Halting Online
Abuse (WHOA), where I have instigated individual and group interviews, using BBS,
and email lists. Aliza Sherman owns @Cybergrrl, and dedicates herself to providing
people with opportunities to meet others. The website incorporates many interactive
facilities that allow the connection with others of like mind on a global scale.
Potentially, people can use this website to meet others, who may provide new job
opportunities, or instigate the transformation of social circumstances in some other
form, such as promoting a book or other publication. This website was established in
January 1995, as a non-interactive website and was largely a comprehensive database
of resources for women. It currently includes access to a search engine called
‘femina’ that bestows links to numerous zines
[6]
and academic sites. There are also links
to numerous resources, such as ‘Girl Power’, for teenage girls. This is a webpage
that gives young people the space express themselves ‘through writing,’ and allows
participants to read work of others who have documented their experience of
adolescence. In May 1997, Sherman changed the format of her site and she created a
new addition to @Cybergrrl: the ‘Cybergrrl Village’, or ‘Town Hall,’ where
participants can participate via Quick mail systems (QMS)
[7]
, BBS and real time chat.
2.4 Even though the WHOA website is interactive, its main concern is
with political campaign rather than making connections. WHOA is largely a reaction
against utopian theorising, where the cyber-persona is presented as a post
gender/race/human entity, which can defy the burden of being tied to any
organisational category. WHOA have reacted against such a romantic view. They
suggest that such a perspective does not consider the abuse and sexualisation of
women, in cyberspace, by way of offensive emails and flames.
[8]
Thus WHOA's campaign challenges these
ideals, and break the silence that surrounds much of the abuse that takes place on
the internet. They suggest, through the information on their website and a
newsletter, that abuse is wide spread, but often ignored. Their aim is, through
campaigning against websites that tolerate harassment, to raise awareness and
attempt to prevent online harassment.
The Online Community: Exploding the Myth of the Virtual Utopia
3.1 However, before it is possible to demonstrate how
cyber-ethnography allows the construction of the two online communities, it is
necessary to further elaborate the online community and the academic context within
which the online community has emerged. The idea of community, in the broad sense,
has always provided anthropologists and sociologists with much fuel for debate. I
locate inception of this thought at Tonnies’ (1957) typologies (for a further
discussion, see Williams, 1988). The transition from Gemeinschaft to Gesellschaft
was seen as contributing to the loss of community.
[9]
The inference being that the location of
community is within pre-industrial, rural society. Consequently, community has
become an ideal often depicted by urban planners as an entity threatened by rapid
urban developments. Hence, the perception is of a utopia in need of preservation
(Dennis, 1968; Glass, 1968). However, Young and Wilmott (1956) in their study of
Bethnal Green identified a community within a conurbation. Similarly Gans (1962)
identified a community among the Italian Americans. These findings complicate the
debate surrounding community as they suggest that a community is not dependent on
the place being an idyllic, rural location, but rather on the networks of
people.
3.2 Recent and comprehensive changes in society reflect and compound the
notion that the people are more important than a sense of place. Within this context
Scherer (1972) suggests that increased mobility plays a role in shaping social
structure and hence, this tranforms the nature and definition of community. Common
interest forms the basis for new communities, rather than shared territory or
geographical location. Similarly, Schuler (cited in Jones 1997) has noted, ‘[t]he
old concept of community is obsolete in many ways and needs to be updated to meet
today's challenges.’ He regards ‘traditional’ or ‘old’ communities as
‘exclusive…inflexible…and homogenous…and new community [as]
fundamentally devoted to democratic problem solving’ (p. 10, emphasis in the
original). This changing understanding of community is evident in wider society,
where numerous different communities emerge and unite people by common understanding
rather than proximity. These can take the form of fan clubs, animal rights groups,
the student union or the gay community. Herek and Greene (1995) espouses, that
amongst gay men, a sense, or spirit of community is perceived through a sense of
membership, belonging, shared experience and the community's ability to meet
individual needs. Such communities are ‘imagined communities’ as the members may
never meet face-to-face, but they consider themselves to be united by common
interest (see Anderson, 1991, for a further discussion of imagined communities).
3.3 Furthermore, technology has changed perceptions of work, education,
leisure, medicine the body and the self (Loader, 1998; Levy 1998). Over the last
decade, society has become increasingly networked (Castells, 1996, 1997). It
transpires that the development of new technology allows the idea of community to
widen in scope making room for aggregations in text based virtual space to become
communities. This idea adds fuel to the notion that the spirit of
community, or communion, found among networks of
people sharing common identity and experience, is far more important than having a
sense of place.
3.4 However, despite this optimism, the factors of geographical
proximity and sense of place, or the online community's lack of, have lead to
controversy and scepticism within academic discussions. Scholars have questioned
whether a de-localised website, that fosters text based discussion based around a
particular interest can achieve the status of community. For example Wilbur (1997),
notes that online aggregations do not merit the term community. He summarises the
negative approach attached to the online community,
Virtual community is the illusion of community where there are no real people and
no real communication. It is a term used by idealistic technophiles who fail to
understand that authentic cannot be engendered through technological means.
Virtual community flies in the face of ‘human nature’ that is, essentially, it
seems, depraved (Wilbur 1997: p. 14).
3.5 Similarly, it is questionable whether the action of merely
communicating with others, without the luxury of face-to-face contact, can be
considered as positive in the formation of community. Foster (1997) discusses
Tonnies’ notion of Gemeinschaft and Gesellschaft and suggests that traditional
community is based on a ‘sufficient flow of we-relevant
information’ (Wilbur 1997: p. 25), and this helps to form the collective
identity.
3.6 Following this, Foster is keen to highlight the relationship between
the individual and society and the role that this plays in the formation and
maintenance of a community. Specifically, he suggests that the self identity and the
group identity are in a reflexive relationship with each other. The community is not
fully actualised without a conception of the self, and likewise, the group as a
whole has an influence on the formation of the self. Within this context, Foster is
sceptical about the formation of community in cyberspace, as internet users who
frequent and communicate on interactive websites are keen to, and are pre-occupied
with communicating details about themselves. In doing so they are failing to
contribute to the flow of ‘we relevant’ information or the collective effort of
sustaining the community. He argues that this does not eliminate the possibility of
the reification of self and collective identity. Rather it transforms the
relationship between the two, thus redefining ‘the public and the private self and
other’ (Wilbur 1997: p. 35). Thus, this widens the scope for human interaction and
community.
3.7 Watson (1997) has moved away from the seemingly endless debate as to
whether there can be community online. Instead he asks, why the debate has demanded
so much attention and why the term community so important. Watson begins with a
recognition that certain groups of people who interact via the internet do so
because their interests are akin. Further he acknowledges that particular cultural
aspects of CMC such as, expressions or ‘emoticons,'
[10]
suggest that a community is developing
as they indicate communal understanding. Watson contributes to the debate in
developing Rheingold's notion of ‘sufficient human feeling.’ He compares Rheingold's
idea with the concept of ‘communion.’ He argues that communion is where commitment
and sincerity lie in any community. Communion provides a community with its
community aspects or the human face of community; ‘sufficient
human feeling.’
Cyber-ethnography: The Reflexive Approach to the Online Community
4.1 Despite all these attempts to clarify the definition of the online
community, and to establish its constitution, there seems to be faith amongst
scholars that there is an online community (Jones, 1995, 1997, 1998; Baym, 1995,
1998). However, a successful definition of online community is yet to emerge and, as
already stated, this would be impossible to reach given the diverse nature of online
culture. The remainder of the paper will articulate the two main features of the
online community that I have identified. The problem surrounding much previous work
is that they do not perceive the physical and virtual as merging and creating a
space that is apparently both physical and virtual simultaneously. Watson (1997)
makes a positive attempt to move away from dichotomous thought. Nevertheless, he
fails to perceive a new space; instead he sees the virtual as being ‘as real’ as the
physical. Thus, he is not abandoning the categories; he is merely re-defining them.
The only conceivable way for an accurate presentation of the online community to
successfully emerge, is through the application of cyber-ethnography. In terms of
carrying out research in the virtual realm, there is no established precedent as to
how collect data. Scholars have previously adopted the methods of Sociology and
Anthropology and applied them to the virtual realm. That is; researchers have
employed participant observation (Reid, 1995; Bromberg, 1996), and informal
interviews (Turkle, 1996).
4.2 Ethnographic methods are fraught with problems when employed to
research within the text based virtual space, because they have the effect to place
a normative framework on to the concept of the online community. As already stated,
many scholars have observed that ethnography has inherent problems, especially in
the sense that interpretation often places normative frameworks onto phenomena
(Lenclud, 1996). The example of community is particularly relevant here, as its
interpretation takes place within normative frame works (Bell and Newby, 1971). The
online community retains the notion that a community is a positive source of support
and foundation for a communal identity. However, its global, de-localised, timeless
and ahistorical nature, allows it to break away from many pre conceived ideas
surrounding community. The online community requires a research method that attempts
to work outside the preconceived ideas of the researcher. Even though ethnographers
attempt this unobtainable goal, cyber-ethnography, with its reflexive properties,
moves towards hearing the participants voices. It allows them to construct a
depiction of the online community.
4.3 The cyber-ethnographic method endeavours to evade the implication of
culture-centrism which arise through the enforcement of normative frameworks on to
the aggregation under study. When discussing the status of the online community, I
align the present research with the approach of interpretative sociology. Here, the
participant's meanings are the driving force behind the research (Becker, 1963;
Stanley, 1990; Stanley and Wise, 1993). However, even though cyber-ethnography
remains located within the tradition of interpretative research methods, it does
involve some modifications to the associated methods.
4.4 Within the traditional, face-to-face interview situation, as within
Gavron's ‘Captive Wife’ study (1966), there are sets of expectations shared by
interviewer and interviewee. The interviewer is expected to ask the questions or
loosely define the topic of conversation and the interviewee responds. Therefore,
the interviewer is largely in a powerful position as s/he is
expected to, and does define the situation.
Researchers have attempted to disrupt this balance (Oakley, 1998), yet
cyber-ethnography moves forward in re-defining the researcher's role.
Cyber-ethnography, like ethnography, operates on the premise of a diologic process
between the researcher and the researched. The lack of visual and audible cues
causes a high degree of uncertainty for participants in terms of ‘knowing’ the
identity of the other, and thus the idea of the diologic process is heightened.
These factors manifested themselves in the research process as participants asked me
questions concerning my age, gender and ethnic background. As the participants were
in a position to ask questions of me, the power relationship between the researcher
and researched changed radically. The researcher does not have so much control over
the interview process.
4.5 Therefore the very nature and form of the cyber-ethnographic
research method allows a unique perspective to emerge from the study of online
aggregations. The dialogue that emerges between myself as the cyber-ethnographer and
the other internet users allows the realisation of a new type of data. Since the
participants are in a position to ask a question and reflect back on to the
interaction, an alternative perspective emerges on the data. The methodology is not
so ‘closed’ and so there are no definitive answers produced to the questions posed.
Furthermore, the cyber-ethnographer can always return to the field and feed ideas
that have arisen from previous data back to the participants, thus allowing
participants to clarify their ideas and redefine phenomena. In this sense, the
research always remains ‘unfinished’ and reflexive. It is not the researcher who is
in the position to have the final word; the interpretation remains open to constant
re-negotiation by both the researcher and the researched.
4.6 During the research process, I found that this openness, or
unfinished nature, of the research to captured the subjective understandings of the
participants. I was able to return to the field with ideas that emerged from the
original data. In a more traditional situation, given the limited time frame on the
project, this type of research process would have been inconceivable. Rather than
having to make assumptions about the data, for example what the ‘virtual,’
‘community,’ or ‘rape’ meant to participants, I was able to go back and clarify the
issues. This is not to say that the data is completely unmediated, but the
participants are far more active in the research process. Consequently, the
boundaries between the sociologist's and lay discourse become increasingly
blurred.
Cyber-Ethnography in Practice
5.1 The practice of cyber-ethnography is not documented in text books;
it only gains discussion within the cyber-ethnography website. Despite this many
scholars have used cyber-ethnography in their exploration of text based virtual
space, but they have not formally named and described the process (Baym, 1995, 1998;
McRae, 1996). Cyber-ethnography involves a degree of observation, where the
researcher observes the interaction on a particular website, in order to gain a
fuller understanding of internet culture. I employed this method during the
explication of both the @Cybergrrl and the WHOA websites, as much of the
information, in both instances, is ‘read only.’ For example, on @Cybergrrl there is
an organisation called Webgrrls, and the information provided is presented in a read
only format on the website. Webgrrls was established in April 1995 and is a support
group who initially make contacts online within the Cybergrrl Web Station and
subsequently meet offline. Thus, women who work with the internet, computers and
technology have the opportunity to discuss careers, new media and technology. The
aim is to,
Create networking opportunities, job and business leads, form alliances… and [to]
encourage non-competitive exchanges of information and experience (New
York Times, 25/02/96).
5.2 Initially, the Webgrrls were a group of New York women, but more
recently different ‘chapters’ have opened world-wide. Consequently, women are not
only advancing their presence on the internet, but also enhancing their life chances
in the wider social world.
5.3 As with ethnography, semi-structured interviews are crucial to
cyber-ethnography, To further explore the notion that the physical and virtual are
inter-penetrative, I instigated discussions, using the interactive BBS on the
@Cybergrrl site. I asked participants what their thoughts were on Webgrrls. The
following suggests that the interdependent nature of the physical and the virtual
can be recognised within his organisation,
Webgrrls is an important part of Cybergrrl because it brings Internet knowledge,
opportunity and networking to women in their local communities,
face-to-face.
I discovered Webgrrls when I was browsing the Cybergrrl site and I am now able to
meet up with people who are interested in my work.
I think Webgrrls is a great idea as I can make contacts at the meetings. People
aren't just words on a screen, they have real jobs and lives…Webgrrls brings
alive the people I meet online (emails 05/97).
5.4 The extracts demonstrate the inter-related nature of the physical
and the virtual. The women who visit the @Cybergrrl website are using text based
virtual space to make connections with others. However, the activity is not confined
to text based virtual space, because they subsequently use the resources found
within cyberspace to enhance their life chances within the physical world. Thus, an
individual has the potential to transform social circumstances in the physical world
through taking advantage of the assets that cyberspace has to offer.
5.5 In order to gain a fuller understanding of the online community, I
began discussing with the participants whether they perceived @Cybergrrl to be a
community, and if they experienced a sense of community. Typically the responses
conformed to the following,
The Village is really a place for us all to share thoughts and ideas, meet people
and really connect.
I find the Cybergrrl site to be a very positive place for women to explore the
internet and participate in the creation of a community.
I love the way we can all meet up here and there are so many people from such
different backgrounds…it's so cool!
Its so weird it's like we're all just sitting at our computers and we have
created this world. It's almost spiritual.
I feel like it's a community, sort of. I know some people by name and suspect
they know me, too, although I've never directly talked to them Like you …, for
example). I know that some people read what I write and that gives me immense
satisfaction. There are people around to help if there are problems. There are
also black sheep around, and that's what rounds the picture. I find it difficult
to keep closer relationships going in cybergrrl, but I have that problem in RL
too. What else does a community need?
5.6 It seems that people do experience a connection with others and
crave this interaction that they can achieve through new technology. The second
extract also demonstrates that rather than diversity being a hindrance to a coherent
community, it adds to the texture of the community. Instead of seeking closed
communities, it seems that the participants want communities that allow them to
broaden their horizons, in terms of connecting with people from ‘different
backgrounds.’ The third extract also indicates that de-location does not prevent the
emergence of community. On the contrary, the ability to connect, despite the
distance seems to add to the interest and depth of the community. The final
quotation demonstrates that people are perceiving the aggregations, in this new
space, as communities. However, they continue to acknowledge that the problems
encountered in the physical world, remain influential, despite the encroachment of
the physical.
5.7 I apply similar observations to the WHOA website. Some of the
information is ‘read only’, yet it evokes the idea that a de-localised community,
that stretches across both physical and virtual space, is an influential cultural
phenomena. The website is dedicated to political campaigning, it aims to raise
awareness about, and move towards preventing online harassment. The information
provided typically illustrates that cyberspace is not always a ‘safe’ place for
women. For example the mission statement says, The mission of WHOA is ‘…to create
harassment free environments.’ WHOA produce a bi-monthly zine, ‘A Cyber-Safe Room of
our Own,’ that is delivered automatically to the subscribers email addresses. This
typically contains articles concerning online harassment and is a method of raising
awareness. The information contains suggests that the website owners who produce the
zine consider their site to be a community. For example, the following extracts are
from the zine,
WHOA provides empowerment and unified support for persons who
have been targeted for harassment and abuse.
We feel that we are providing a template for a future: a future which all people
can work together…and not have to fear harassment and abuse and because we
believe that the internet is both a reflection of… society at large, we believe
that in building such a world online, we can help to build it offline as
well.
5.8 The former extract seems reminiscent of the ideals of the gay
community, where support is provided and identity worked upon, via the commonality
found within the group. This latter quotation demonstrates that WHOA do not perceive
their work as concerned wholly with harassment in the virtual realm. Through their
campaign, they are attempting to raise consciousness about gendered relations in the
physical world also.
5.9 The WHOA website does not have a QM facility, BBS or even a real
time chat forum, to employ similar techniques. Therefore, I have modified the
methods and used them in conjunction with the facilities available on the website.
It is possible to carry out ‘focus group,’ style interviews using email lists. Even
though this does not take place in real time, the researcher can post a question to
the group and elicit many responses and, subsequently, encourage the participants to
discuss the issue amongst themselves. In this sense this method closely resembles
the focus group as the researcher is taking a ‘back seat’ thus allowing the
participants to play a dominant role in the discussion. Indeed, the researcher only
steps in to guide the conversation with a further question when the conversation
loses its direction (see Berg, 1995, for a discussion of focus groups). I have
applied this method to the WHOA website. In conjunction with the website, WHOA
operates an emailing list. This typically is a forum where women can share their
harassment stories and ask questions if they feel under threat, hence,
How does he know where I am, what email client I'm using, and how does he know
I'm me when I'm using an assumed name?
5.10 They can also gain advice if they feel that they under threat. For
example, the following advice was given to the victims,
There is a very good chance he will get brave enough to track you down in real
life and stalk you. You do not want to escalate it to that point. You need to
get a good lawyer who will work on contingency and put a stop to this person now
before it becomes more serious…
Let us know what happens. And take precautions in the mean time: Don't answer the
door without knowing who it is first…Be aware at all times when you are outside
you home…
5.11 The following extract from the WHOA emailing list demonstrate how
participants are beginning to regard online harassment with the same gravity as
harassment in the physical world. Not only do they consider it to be as serious, but
they also consider it to effect their offline lives, thus demonstrating the
interconnected nature of the physical and virtual. Furthermore,
As far as rape … someone who is manipulative can play with your emotions and get
you to an emotional point where you'll be more likely to go along with cybersex.
I've seen guys who were very skilled at this …pressuring girls into cybersex, by
using guilt, pity, making them feel special, making them feel mature, even
scaring them by threatening suicide. They're very good at what they do, they
really are, and they know how to pick their targets. If it's rape or not, I
can't say, but to me it's not much better than rape.
5.12 This demonstrates that harassment in text based virtual space is
experienced as a reality. In short, members of this online community perceived
themselves to be open to harm. Consequently, the gendered self remains a significant
player in social interaction on the electronic frontier. Of course, such extracts
open up a debate on whether a person can experience rape in cyberspace. Indeed, if
s/he can, then this has enormous implications for the status of the virtual body,
and the limits of the body more generally (for a further discussion of the virtual
body, see ward, forthcoming).
5.13 It is clear from these extracts, that participants understand that
problems originating online can extend offline into the physical. This suggests that
the participants perceive their community to be a hybrid entity that consolidates
the physical and the virtual. Further, it seems that people connect with others on
the basis that they are sharing problems and giving support and advice and this
gives the group a sense of unity. As to whether the participants experience it as a
community, as they do in the Cybergrrl site, is more difficult to establish. The
participants primary concerns are with discussing harassment as opposed to
community. Therefore, I had to use bad ‘netiquette'
[11]
and go ‘off-topic’ and ask questions
concerning community. The status of WHOA is clarified by the organiser of the WHOA
website, Lynda Hinkle,
Its a community in that we have certain community building programmes - the
discussion list, the newsletter, the safe site award etc.
5.14 The following extracts demonstrate how the community has become a
place that people visit when they need help with something, or wish to benefit from
the resources that a particular organisation has to offer. Participants can utilise
the resources without obligation rather than perceiving it as a group that they are
joining, that they have to live, work and socialise within,
While looking for any resources to deal with this (nuisance calls as a result of
personal information being posted to a message board)…I stumbled across WHOA…I
thought the group had merit.
Thanks so much to all of you who have replied to my request for help. I'm
considering what each of you have suggested, and will probably make a decision
on what actions I should take…
5.15 Even though the participants will never meet on a face-to-face
level, they experience unity from their common goal, and only use the community when
it can meet their needs. Indeed, it continues to hold on to the idea of community,
even though the ideal has changed.
Conclusion: The Virtually New Community
6.1 As I was revealing information about myself, this naturally aroused
curiosity in people, given the lack of cues they could never be certain whether my
intentions were pure. Many of the participants during the conversations asked me
questions. However, this adds to the beauty of the cyber-ethnographic method as it
enables greater reflexivity from the participants. The changing dynamics, leave the
participants in a more favourable position to define the situation. The dominance of
the participants subjective understanding is crucial in reaching an understanding of
the online community.
6.2 Moreover, the cyber-ethnographic research method that is a central
player in the understanding and representation of the online community. The
diologic, reflexive properties of cyber-ethnography allow an accurate depiction of
the online community to emerge. The cyber-ethnographic method, even though all data
is mediated, allows the online aggregation to move towards ‘speaking for itself.’ If
the participants perceive their online aggregation to be a community, then they have
the power, through the reflexivity of the method to define it as such. The
cyber-ethnographic method is the key in allowing the online community to emerge as
it does not rely on older frameworks to inform new structures. Indeed, the
cyber-ethnography enables both scholars and participants of virtual communities to
move away from traditional frameworks that have restricted definitions and
understandings of community.
6.3 The online community has two major components; the first important
feature pertains to the notion that the virtual community is not an entirely virtual
entity. Within our composite society, where the physical and the virtual are
becoming inextricably bound, it is hardly surprising that in the context of the
virtual community, the physical and the virtual envelop each other. Given that the
physical and the virtual are increasingly difficult to recognise as separate
entities the limits by which we understand community have mutated. Due to increased
mobility, and the development of new computer technology, people no longer remain
united through the close vicinity of the neighbourhood.
6.4 It is no longer possible to speak of an authentic community, given
the importance of imagined communities, similarly it is not appropriate to discuss a
truly virtual community. The notion of a purely virtual community, is extremely
optimistic given that the majority of people do not have the opportunity to live
their lives as ‘pure data.’ Instead they continue to fight their social and
political battles in the wider, concrete social world. Therefore, I don not identify
the idea of a truly virtual community, indeed I align it with other oxymorons, such
as Eagleton's (1998) ‘Political Aesthetics’ or ‘Military Intelligence.’
6.5 The physical continues to restrict people's lives, whilst the
virtual plays an increasingly larger role in the construction and understanding of
our physical lives. The virtual challenges the boundaries that have been used to map
our social space. Therefore it becomes more crucial to illustrate the notion that
the virtual community can not exist in isolation from the physical. The virtual
community requires the physical to provide it with meaning and this factor becomes
crucial in the criteria utilised to define the virtual community. Therefore, I have
argued that any online community is in a relationship with the wider physical world.
Both online communities cited have different objectives and maintain a different
relationship with the wider social world. @Cybergrrl functions to impact on people's
physical lives allowing them to change their social conditions, whereas WHOA
operationalise a transformation of awareness. The benefits WHOA brings to
individuals physical lives are less palpable. The aims of the WHOA community are to
prevent online harassment, and it could be suggested that their activity is confined
in cyberspace. However, the situation cannot be so neatly clarified, as WHOA, in its
campaign, offers a wider, more inclusive approach to gendered relations. It has the
potential to educate and raise the consciousness’ of a vast number of people on a
global scale.
6.6 The second component of the online community embodies the notion
that, the online community, whilst being a fragile social group, is experienced by
its ephemeral audience as a community. Indeed, the members do not make a long term
commitment to the online community, rather they will be more instrumental in their
approach. They will utilise the resources it offers when required. This approach to
community is also reflected in the physical world where people are simultaneously
members of many different communities. It transpires that a single community is no
longer central in the shaping of identity. Instead, people belong unconditionally to
many different groups, each serving a purpose and fulfilling a specific need in that
individual's life.
6.7 The same is true of the online community, people drift in and out of
numerous different communities, staying only as long as it is providing a solution,
or fulfilling a need in their life. On a first glance this may seem as if it works
against the grain of the public minded spirit of community. Examination of the two
online communities suggests that this is not the case. It seems accepted by the
people who frequent the two online communities, that they are experiencing. It seems
that people enjoy the diversity they experience within their online communities and
they overtly admit that they are being thoroughly instrumental in their choice of
community.
Websites
The Cybergrrl Web Station <http://www.cybergrrl.com>.
Cyber-Ethnography Website <http://www.pitt.edu/∼gajjala/define.html>.
Lara Croft <http://www.tombraider.com/>.
Lycos search engine <http://www.lycos.co.uk/>.
Microsoft <http://www.microsoft.com/ms.htm>.
Women Halting Online Abuse <http://www.whoa.femail.com>.