
Editorial
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This article discusses weightless kinetics of computer graphics animation by investigating its core mechanism and aesthetics through the practice of ‘keyframing’, that is, the generation of computer animation by setting ‘keyframes’. The author argues that it is the practice of keyframing that contributes most to the impression of a lack of gravity associated with computer graphics. More importantly, the method of deformation employed in keyframing inadvertently evokes rubber hose animation, the style popular in early animation. Rubbery movement was what struck Eisenstein as ‘plasmatic’ in Disney. Rubber hose animation resurfaced in the pioneering computer animation works by Peter Foldes, who explored free distortion and metamorphosis with the new automated movement. In the end, the technology of keyframe animation may be part of the teleology of labor rationalization, but it has come full circle back to where the animation industry began with rubber hose animation.
For decades, the notion of the creator’s absolute control over the drawn image has remained a staple of animation discourse, and the advent of computer animation has recently reinvigorated this discussion. The animated science fiction features
This article discusses interpretations of environmental themes in the film
How does a director express his or her film style in animated films produced by a group? To address this issue, the authors analyzed the shot length of 22 Japanese animated films directed by Miyazaki Hayao, Oshii Mamoru, and Hosoda Mamoru. Their analysis reveals the statistical measurements of shot length were clearly dependent on directors. Miyazaki’s films show that he avoids both longish and brief shots, Oshii’s shot length is relatively long on average, while Hosoda prefers relatively short shot length. Furthermore, both Oshii’s and Hosoda’s first films deviated from their subsequent films in terms of statistical indices, suggesting that they established their style of shot length during their first or second time directing. The authors determine that all three directors controlled shot length primarily through their own storyboarding as a crucial process of determining the value, since the shot lengths correlated well with the designated shot lengths on the storyboards. In conclusion, the authors identified the distinctive shot length styles of the directors.
Adolfo Bioy Casares’ short novel
